Page 13 of 22 FirstFirst ... 3 11 12 13 14 15 ... LastLast
Results 121 to 130 of 305

Hybrid View

  1. #1
    Player
    LichKaiser's Avatar
    Join Date
    Aug 2013
    Location
    unknow
    Posts
    25
    Character
    Lich Kaiser
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by shao32 View Post
    the extra stuff that TBN mitigate is the extra stuff every other tank recover by themself with they extra selfhealing capabilitys that DRK lacks so i don't consider DRK more anti-TB that any other tank if the objetive is survive the hit, having more HP after that or recover it by yourself is pretty irrelevant.

    idk where you take that HW old kit wasn't working with himself but you are bad informed, the only incoherence DRK use to have those days was his evasion mechanics aka dark passenger and dark dance DA effects didn't work well with the parry mechanics and blood price in aoe situations where they was used and thats all, all his kit work beautifully together in single target and aoe scenarios if we don't count that and the other problem that DRK use to have is that parry mechanics force him to stay in the MT spot but apart of that the parry mechanics use to work pretty dam well with his kit so i hardly consider it totally random.

    current DRK have much more skills that don't work with each other, literaly most of then are independent fire and forgeth type of skill and the buffs windows only works with GCD, one of them don't interferes with you soul eater spam rotation and the other well you know.
    Tryng some 1st kill in my server during HW i can say DK wasnt good as it is now(i dont say wasnt viable), and as i remember 1st DK was a copy paste of paladin BUT with a useless Dark art mechanics, to compensate the mana regeneration via skills. activing his unique stance make him not able to regenerate MP if not by self spells, blood weapon used to gain attack speed was not really a good tool when you were suppose to do SPELLS(all AoE) and not skills, well you allready sayd the blind mechanic+ his ONLY AoE spells used to consume MP making his managament during pulls a real pain in the ass, LD healing interaction was way worst and been fixed by a bit(still suck). WAS BAD, really really bad.
    For now, TBN mitigation is way better of extra HP or % mitigation over anoter % mitigation, since as DK you can get full value of your % mitigation+ you get a shield that mitigate a standard part of a mitigated damage. saw no1 take solo tank buster in p3 from Eden4s that suppose to be shared only using 40%+20%+TBN easilly as DK can, as I did, as every DK can. Why? Shield is way better of multiple mitigation stacked. And you cant heal if you die from the damage.

    Complaining coz the actual job cant selfsustain is just lame. You wanna sustain change tank, DK is not a sustain tank(he have a low sustain coz his kit supposed to work arround TBN). is a shield based tank. If you wanna complain abount low number of shields or about TBN be more spammable, well u right, i can approve it. But remembering a BAD DK just coz you dont remeber it well as i am, No. Was shit, a copy paste, with no regeneration but AoE with HUGE MP cost, and worst defensive tools of other tanks, and low affinity in his kit.
    The actual DK got a gr8 affinity in his kit(but need some tweaks, expecially LD), every skill work well with others, as i saw some1 complain once u used a full rotation, you have noting to do but 1,2,3. well thats coz is a simple tank with only 1 rotation, giving more OGC make no difference, sice once used all still you keep do 1,2,3 like ALL other jobs. But giving other combo, will make him overtuned compared other tanks. evry tank have his own good and bad. DK MUST NOT have all, he just need to tweak some part of his kit that dont work as well as supposed to do post 5.0.
    I saw complain about Dark Mind, well thx to the lower CD DK can use DM on every tank buster of every boss in the game (expecially savage), making him be able to spam rampart during huge AoE or during fight lowering the pressure on healer.
    People just think about DK to be a 1 man army, well wake up, YOU supposed to play in a contest with other 7(or 3) players. And you suppose to balance the job on SELF CONTENT (solo)(and as it is, it feel unbitable) and MULTIPLAYER CONTENT (4 or 8).
    I am open to eventually other tweaks that i forgot, but as my experience till now sayd the only big problem come to LD (4y of complain still not fixed), Abyssal Drain(a huge nerf to his sustain during pulls since he got no real mitigation on phisical damage during big multiple pulls),Salted earth(randomly nerfed on CD, damage, and duration for some random reason) as i mentioned.
    (0)
    Last edited by LichKaiser; 08-18-2019 at 08:04 AM.

  2. #2
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    People calling DRK an anti-magic tank are basically unknowingly trying to hamstring it. Current Dark Mind already sucks. Why cling to an already half-baked perception at the cost of efficacy instead of demanding that current Dark Mind be de-suckified? As for Dark Missionary, that should probably have been something like Celes's runic ability instead of slightly inferior carbon copy of Heart of Light.
    (1)

  3. #3
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Current Heart of light and dark missionary are clones with different animation none is superior neither inferior to the other actually.
    (0)
    Last edited by shao32; 08-22-2019 at 12:44 PM. Reason: Wording

  4. #4
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by shao32 View Post
    Current Heart of light and dark missionary are clones with different animation none is superior neither inferior to the other actually.
    Heart of Light is usable several levels earlier than Dark Missionary. This is why we generally regard Dark Missionary is being a slightly inferior clone.
    (0)

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Absimiliard View Post
    Heart of Light is usable several levels earlier than Dark Missionary. This is why we generally regard Dark Missionary is being a slightly inferior clone.
    I'd 100% trade fated circle's level for heart of light's.
    (1)

  6. #6
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kabooa View Post
    I'd 100% trade fated circle's level for heart of light's.
    ... Agreed.
    (0)

  7. #7
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Absimiliard View Post
    People calling DRK an anti-magic tank are basically unknowingly trying to hamstring it. Current Dark Mind already sucks. Why cling to an already half-baked perception at the cost of efficacy instead of demanding that current Dark Mind be de-suckified? As for Dark Missionary, that should probably have been something like Celes's runic ability instead of slightly inferior carbon copy of Heart of Light.
    The "Anti-Magic" tank sucks as an idea currently because we as players have no good / reliable way to determine what is magic damage and what isn't. SE needs to develop a way for us to figure that out. Used to be Raw Intuition. Can't use that anymore.
    (2)
    Last edited by Deceptus; 08-22-2019 at 10:23 PM.

  8. #8
    Player
    RatCopter's Avatar
    Join Date
    Jun 2019
    Posts
    78
    Character
    Artaius Windcrest
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    It's okay out of 10. I'm still playing it, so it's better than MCH I guess. A couple of problems I've run into while playing it, though:

    -Getting 5 GCDs under Blood Weapon is far harder than it should be, and I think that's because it's slightly less than 10 seconds for... some reason. It's really irritating.
    -Scourge as a combo ender please, I'd like to have some minor variety while I wait on my buttons outside of 1-2-3.
    -Someone here suggested out a cooldown reduction on Abyssal Drain, I'd like that too.
    -Dark Mind should be put back to 30%, if we're going to get a specialized tool, it should better than other general-use tank mitigation for that specific use case. A lower cooldown isn't really enough to make it better.
    -Living Dead has exactly one scenario where it is the best Invulnerability; when you're chilling in voice with a WHM with Bene up that knows how LD works. Outside of this, the skill NEVER realises its full potential, and consequently becomes the worst.
    -TBN needs something to make the admittedly minor risk of it not popping (it's very easy to not be frivolous with it, come on guys) with a reward that isn't "I don't eat shit" when the negative is "goodbye 500 potency". There are some cases I'd rather just eat shit and get the Edge out right now, but it really looks like it's been painted into some sort of corner where it's hard to implement any kind of meaningful reward to it without some unforeseen reaction takes place.

    Overall damage should be a bit higher. People keep saying "ohh but it's only 4% it's literally nothing" in regards to the disparity between tank damage, but both DRK and WAR have been consistently doing less damage than Mr. Look at all my fucking utility. It's 4% too much. PLD should struggle to take 3rd place from DRK, and I only make that distinction purely because of how defensively strong TBN is. The current standing of GNB>>PLD>>WAR>DRK is not fine. The distinction would be far easier to detect if we were talking about DPS, so let me use that kind of analogy;

    The Red Mage is consistently outperforming the Monk and the Dragoon in terms of damage.
    (0)

  9. #9
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,406
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I wouldnt mind if Dark Mind got nerfed to 15% and mitigated all types of damage and not just magic.
    (0)

  10. #10
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Derio View Post
    I wouldnt mind if Dark Mind got nerfed to 15% and mitigated all types of damage and not just magic.
    Honestly that would be an over all buff. With us having a hard time knowing what is a magic and physical damage. Cause the devs do not want to add a second color to the scrolling damage numbers. We have do go through combat logs and see what is what. It like how hard is it to just add orange numbers in for magic damage. After all the numbers get bigger when it crit and direct hit damage. So why not make yellow for physical and orange for magical.
    (1)

Page 13 of 22 FirstFirst ... 3 11 12 13 14 15 ... LastLast