Tryng some 1st kill in my server during HW i can say DK wasnt good as it is now(i dont say wasnt viable), and as i remember 1st DK was a copy paste of paladin BUT with a useless Dark art mechanics, to compensate the mana regeneration via skills. activing his unique stance make him not able to regenerate MP if not by self spells, blood weapon used to gain attack speed was not really a good tool when you were suppose to do SPELLS(all AoE) and not skills, well you allready sayd the blind mechanic+ his ONLY AoE spells used to consume MP making his managament during pulls a real pain in the ass, LD healing interaction was way worst and been fixed by a bit(still suck). WAS BAD, really really bad.
For now, TBN mitigation is way better of extra HP or % mitigation over anoter % mitigation, since as DK you can get full value of your % mitigation+ you get a shield that mitigate a standard part of a mitigated damage. saw no1 take solo tank buster in p3 from Eden4s that suppose to be shared only using 40%+20%+TBN easilly as DK can, as I did, as every DK can. Why? Shield is way better of multiple mitigation stacked. And you cant heal if you die from the damage.
Complaining coz the actual job cant selfsustain is just lame. You wanna sustain change tank, DK is not a sustain tank(he have a low sustain coz his kit supposed to work arround TBN). is a shield based tank. If you wanna complain abount low number of shields or about TBN be more spammable, well u right, i can approve it. But remembering a BAD DK just coz you dont remeber it well as i am, No. Was shit, a copy paste, with no regeneration but AoE with HUGE MP cost, and worst defensive tools of other tanks, and low affinity in his kit.
The actual DK got a gr8 affinity in his kit(but need some tweaks, expecially LD), every skill work well with others, as i saw some1 complain once u used a full rotation, you have noting to do but 1,2,3. well thats coz is a simple tank with only 1 rotation, giving more OGC make no difference, sice once used all still you keep do 1,2,3 like ALL other jobs. But giving other combo, will make him overtuned compared other tanks. evry tank have his own good and bad. DK MUST NOT have all, he just need to tweak some part of his kit that dont work as well as supposed to do post 5.0.
I saw complain about Dark Mind, well thx to the lower CD DK can use DM on every tank buster of every boss in the game (expecially savage), making him be able to spam rampart during huge AoE or during fight lowering the pressure on healer.
People just think about DK to be a 1 man army, well wake up, YOU supposed to play in a contest with other 7(or 3) players. And you suppose to balance the job on SELF CONTENT (solo)(and as it is, it feel unbitable) and MULTIPLAYER CONTENT (4 or 8).
I am open to eventually other tweaks that i forgot, but as my experience till now sayd the only big problem come to LD (4y of complain still not fixed), Abyssal Drain(a huge nerf to his sustain during pulls since he got no real mitigation on phisical damage during big multiple pulls),Salted earth(randomly nerfed on CD, damage, and duration for some random reason) as i mentioned.


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