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  1. #10
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Wayfinder3 View Post
    If we're talking Mobile casters, just by looking at their kits. BLM is the most mobile as it has the most tools that require no DPS loss. SMN would be the 2nd as even though Ruin 2 is a potency loss, it's a gain if you would use an OGCD and their are windows where your cast times are reduced to your recast time giving you instant movement. RDM would be the least as Dualcast isn't consistent, Melee combo requires the melee range position, and Reprise is never a dps gain and is a stretch used for alignment.

    If mobility is the deciding factor. RDM would be the strongest caster as they need to have perfect positioning for their inconsistent burst windows. Luckily thats not the case as i don't believe their mobility is that much worse than BLM and is pretty close to SMNs. But just know that BLM IS THE MOST MOBILE CASTER IN THIS GAME no amount of dualcast can compete with movement abilities you can store and use whenever you want
    Black mage has 20 +2.5 / proc seconds of movement per 60 seconds, +however much leylines / AM can net you.

    Red mage needs more math (I forgot to take into account that Mana gauge has a cap. Obviously, a Red Mage would not overcap and thus the real amount of movement per minute takes more consideration.)

    From a very basic level, 8 dual casts (16 GCDs) nets approximately 24 seconds of movement and between 68/68 to 82/82 mana. Up to 2 more dualcasts can occur here, though with potential to overcap on Mana.

    An unlikely case of Melee combo being usable while on the move to the next destination adds a potential 10.5

    Enchanted Reprise is basically Scathe and wants to be avoided if possible.

    From a basic standpoint then, the Red Mage has approximately 24 seconds of movement per minute, +10.5 if a Melee Combo can line up with needed movement. We exclude Reprise because, like Scathe, we don't like to talk about it.

    The question is whether or not the movement can be utilized in a positive manner. Were there smaller bouts of micromovement, the Red Mage would probably come ahead here, but as our weak mage legs tend to require movement every 30-60s, the Red Mage loses out.

    Bolded is emphasis on what the jobs both have without question. Everything else is a YMMV set up favoring Black Mage. Aether skating is pretty sweet.

    Not included is the Summoner having to pay a toll every time they take a step, but no one likes them anyways.
    (4)
    Last edited by Kabooa; 08-17-2019 at 05:44 AM.