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  1. #231
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Gaethan_Tessula View Post
    Assuming SE doesn't want to expand support kits to make them worth the gap, or get rid of them, the intended goal would seem to be following: rDPS of damage buffers should exceed selfish DPS, but only in a good party and only if they feed selfish DPS.

    Crossing the gap on good/bad play would suggest the best way to do that is making the buffs stronger, but their multiplicative nature makes the math hard. Making buffers pDPS close to selfish pDPS with only small rDPS increases from buffs to close the gap is hard because then it's difficult to ensure the gap is only crossed if you feed a selfish (the only reason they're there).
    Hard to obtain balance numbers that close BUT
    I did this somewhat simplified math awhile back. It's pertinent so re-linking it: http://forum.square-enix.com/ffxiv/t...88#post5131288

    EDIT* also you are right, making the buff numbers even more significant would make balancing this way easier as the ranges could be looser, and even tho I'd like to see buffs contribution become more significant I 100% know that if : "Trick attack Dmg bonus increased from 10 to 20%" was ever seen on a patch note the community would lose its $#!+
    (1)
    Last edited by Vendalwind; 08-17-2019 at 10:26 AM.

  2. #232
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    BLM is exactly where it should be as a dps focused on nothing but damage.
    (5)
    When the game's story becomes self-aware:


  3. #233
    Player
    kajv95's Avatar
    Join Date
    Jun 2017
    Posts
    158
    Character
    Lilia Atlantia
    World
    Phoenix
    Main Class
    Gladiator Lv 40
    Quote Originally Posted by Kabooa View Post
    Ruin 2 is 160 potency vs Ruin 3 at 200. Tell me again what downgraded damage instant cast option Healers get?
    DoTs are instant cast and can be planned around. Astrologians get Lightspeed which essentially gives them a 15 second window of free movement. White Mage has a free heal instantcast gcd every 30s that can be stacked up for a while, as long as it is used within the 90 second window (to prevent hitting a cap), with Afflatus Misery at the end so it always works towards damage in the end, not to mention I don't think a healer is going to cry as much on missing or clipping one GCD as opposed to, I don't know, a dps, whose SOLE purpose there is to do damage. Stop conveniently putting everything in a vacuum of 5 seconds for a moment, and look at the full picture and kits. Healers have plenty of movement options when planned accordingly. Job effectiveness is allowed to vary by skill.

    Quote Originally Posted by Gaethan_Tessula View Post
    Assuming SE doesn't want to expand support kits to make them worth the gap, or get rid of them, the intended goal would seem to be following: rDPS of damage buffers should exceed selfish DPS, but only in a good party and only if they feed selfish DPS.

    Crossing the gap on good/bad play would suggest the best way to do that is making the buffs stronger, but their multiplicative nature makes the math hard. Making buffers pDPS close to selfish pDPS with only small rDPS increases from buffs to close the gap is hard because then it's difficult to ensure the gap is only crossed if you feed a selfish (the only reason they're there).
    Basically this, tbh. All we want is to atleast compete. The rdps max potential is way too far off from the selfishes, to the point where the selfishes don't need us and will perform fine, yet if we don't have them our potential goes even lower. It's not a balance, and one can cry raise or movement all they want but there is virtually no point to bringing some jobs with this much of a gap. If the rdps can be patched up to compete with the selfish jobs by working in tandem with them, there should not be issues. selfishes can dominate pdps while the rest has a scale of who brings more rdps by virtue of being damage only and who has some extra tools to help some things, but never should it be on the scale of what it is now.

    Quote Originally Posted by Lauront View Post
    BLM is exactly where it should be as a dps focused on nothing but damage.
    Yeah, usually the argument on our side is "Selfish jobs are where they need to be, but we aren't"...
    (2)
    Last edited by kajv95; 08-18-2019 at 10:20 AM.

  4. #234
    Player
    geekgirl101's Avatar
    Join Date
    Aug 2013
    Posts
    469
    Character
    M'leineya Leoh
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Lauront View Post
    BLM is exactly where it should be as a dps focused on nothing but damage.
    It's way too OP, makes the game boring when everyone rerolls BLM just for big D numbers.
    (5)
    Last edited by geekgirl101; 08-17-2019 at 08:30 PM.

  5. #235
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    That statement by itself is meaningless. "OP" in relation to what and by what metric? Unless you know where the developers want damage (raw dps) to be tuned at, the statement is just a claim pulled out of thin air.

    I can see the argument for MNK or DRG being too potent because they are exceeding pures (MNK flat out, DRG compared to SAM) whilst bringing utility to the table. I just don't get what the complaining about BLM is for, other than some people want their job to be in its spot, when they should not be and will not be. SMN and RDM could do with a buff and rework but that's nothing to do with BLM being OP and more to do with problems with those jobs. Because when looking at logs, it's not BLM's performance which sticks out to me as anomalous given its role as a selfish dps.

    Quote Originally Posted by Gaethan_Tessula View Post
    Assuming SE doesn't want to expand support kits to make them worth the gap, or get rid of them, the intended goal would seem to be following: rDPS of damage buffers should exceed selfish DPS, but only in a good party and only if they feed selfish DPS.

    Crossing the gap on good/bad play would suggest the best way to do that is making the buffs stronger, but their multiplicative nature makes the math hard. Making buffers pDPS close to selfish pDPS with only small rDPS increases from buffs to close the gap is hard because then it's difficult to ensure the gap is only crossed if you feed a selfish (the only reason they're there).
    This at least makes sense to me and I agree on that last point. It is indeed tricky to achieve because you have to ensure the selfish dps gets more traction out of (scale better with) the buffs, but that could mean having to tolerate bigger gaps in pDPS, even if rDPS contribution is higher, as well as the fiddlier maths. Still, I think it's a better route to focus on than the latter option, which is just unsatisfying for all concerned and effectively means you're just a selfish DPS with a bit extra and thus it becomes easier for selfish jobs to be edged out by those with utility and vice versa.

    Quote Originally Posted by kajv95 View Post
    Yeah, usually the argument on our side is "Selfish jobs are where they need to be, but we aren't"...
    Except SAM, it's really too low at the moment and should be at parity with BLM. My point is that the focus is misplaced, as it's not BLM which is the problem (unless the devs think those levels of damage are higher than intended for clearing content and making it too easy, but that's a separate question), but whether the utility certain jobs bring justifies their pDPS levels being where they're at.

    Quote Originally Posted by CrashofZenki View Post
    Not having anything to contribute to the party other than your own personal DPS should come at a price. No worries of where to place utilities you dont have when and where.
    Yes, let's erase those pesky selfish dps from existence, because of perceptions of "difficulty" based on timing/placing utilities... that's fair.

    The price paid is having nothing to contribute to a group but damage, meaning your personal performance becomes all the more significant but also that you will not get into a raid if your job is not capable out putting out damage adequate to justify a spot. We can argue over whether some jobs, like RDM, bring enough utility to justify their current pDPS, but perceived difficulty (which doesn't even follow from the concerns you mention) is a non-factor in balancing DPS.
    (6)
    Last edited by Lauront; 08-17-2019 at 10:53 PM.

  6. #236
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by geekgirl101 View Post
    It's way too OP, makes the game boring when everyone rerolls BLM just for big D numbers.
    there are more Dancers and Dragoons then BLMs :P
    (4)

  7. #237
    Player
    Dortharl's Avatar
    Join Date
    Jun 2015
    Posts
    118
    Character
    Noah Dotharl
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by geekgirl101 View Post
    It's way too OP, makes the game boring when everyone rerolls BLM just for big D numbers.
    I really hope this is sarcasm.
    (0)


    http://eu.finalfantasyxiv.com/lodestone/character/14725396/

  8. #238
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    It does really seem like they overbuffed both MNK and DRG when looking at how much their potencies went up by in ShB compared to NIN/SAM.

    To a degree it was done to alleviate the loss of the slashing/piercing/blunt debuffs but they had a significant net gain in damage across almost all of their weaponskills while NIN/SAM are scarcely breaking even on a lot of their skills.
    (1)

  9. #239
    Player
    AikenDrum's Avatar
    Join Date
    Jul 2017
    Posts
    132
    Character
    Mio Aiken
    World
    Louisoix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Dortharl View Post
    I really hope this is sarcasm.
    It's just common sense, for same amount of time i can either learn how to play rdm better and get say 500 more dps, or spend it on learning how to play blm at basic level to get 1000 more dps.
    (1)

  10. #240
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    I seriously believe nobody actually think the current dps difference between BLM and SMN/RDM or MNK and NIN is fine...

    People who say its fine is mostly maining the OP side of the job...

    That aside SE need to decide the power balance between group melee, caster and ranged first then the balance inside the said group, right now caster is in the top 2 and bottom 3 of all dps which make it extremely unbalance...
    (4)

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