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  1. #1
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    Come back out of the Hyperbolic Time Chamber though?
    No.

    That's not how balance in this game has ever, ever worked.

    People have always looked to the speedkill meta, since the moment speedkills have existed, to determine what jobs are better or worse. Jobs that were even 2% behind have been labeled as trash bin status.

    Even though it doesn't matter directly to more than a scant few players, player perception of game balance is almost always based around how things compare at the highest levels of play, in any game. FFXIV is no different.

    BLM was considered bad in 4.0-4.3 because it brought less damage than Summoner. Caster res had nothing to do with it other than adding salt in the wound. When it got buffed and became meta, it was considered good by the broader public. No asterisks about caster raise at all; nobody cared.

    RDM was in the trash bin for the whole expansion, despite being far better at ressing than SMN, because it was behind SMN on damage production. Nobody cared about the res thing. It never mattered to anyone after world prog was over. RDM was just bad, period. That was the public opinion. A job for newbies only.

    You are vastly overrating the degree to which people actually care about battle res. Obviously, if things are clearly equal or sufficiently close, they'll take the res job because why not. But "sufficiently close" is a few percent at best.

    I sincerely doubt the party struggling to meet an enrage with no deaths is going to get more mileage by swapping their caster to Black Mage compared to, I don't know, tightening up their rotations. And's before buffing Summoner and Red mage to that level.
    You can't just say that BLM's increased damage shouldn't make or break a clear, without recognizing that caster res shouldn't make or break a clear either. At the end of the day, caster res is also just about increasing damage output, except it only does so on messy runs.

    If BLM's added damage is worthless, then caster res is even moreso, because it provides far less damage in the very large majority of cases than BLM does.
    (5)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Cetonis View Post
    You are vastly overrating the degree to which people actually care about battle res. Obviously, if things are clearly equal or sufficiently close, they'll take the res job because why not. But "sufficiently close" is a few percent at best.
    Sufficiently close is literally what's being asked for.

    As I've stated. Get rid of it, or share. I don't care which. Then you can close the gap all you want. Hell, shoot past it if that tickles your fancy.
    (1)

  3. #3
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Cetonis View Post

    BLM was considered bad in 4.0-4.3 because it brought less damage than Summoner. Caster res had nothing to do with it other than adding salt in the wound. When it got buffed and became meta, it was considered good by the broader public. No asterisks about caster raise at all; nobody cared.
    It was considered 'acceptable ' by a broader public. And still a stigma in prog.

    Quote Originally Posted by Shurrikhan View Post
    Except, historically, SMN hasn't been balanced around Raise, unless its cost for having Raise still left them with more rDPS than BLM except at the tail end of each expansion/iteration.

    Likewise, late-SB RDM rDPS in its optimal compositions was neck-and-neck with BLM -- again, despite having Verraise.
    It should have been. The fact it previously wasn't doesn't mean it was right.
    (2)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,018
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zerathor View Post
    It should have been. The fact it previously wasn't doesn't mean it was right.
    "Should have been" =/= a development precedent. Our precedent is 3 expansions of SMN rDPS outperforming BLM early on and then outperformed by BLM by expansion's end by only the slimmest of rDPS margins if any. We have only 1 expansion of history for RDM, but that, too, ended with no "Raise tax", only necessary balancing.

    So where, exactly is the "we're obviously losing DPS because we have Raise" rule coming from? 3 expansions without a Raise tax for one caster. Poor balancing being rectified for the other. How is this obviously "Raise tax" and not "poor balancing" now?

    Where are the quotes in which Yoshida -- having actually communicated comprehensively with his battle design team for once -- said that SMN and RDM should have less rDPS than BLM because they have Raise, despite dismissing BLM's concerns over this for three iterations (ARR, HW, SB) running?
    (3)