Except they were just Health Sponges. The issue with the "well Eureka" argument is that it cleverly ignores the implementation outside it's hp and dmg increase. The mobs were still just trash mobs with no interesting mechanics with the majority generally having pure auto attacks with the occasional small AoE cast that had no real impact. People want things done right and not the philosophy of throw things to the wall to see what sticks.
I'll admit the nostalgia bit is true to an extent but it's more an issue of the devs failing to do anything interesting with their static diorama of a world. It offers nothing in the grand scheme of things and only reinforces that want of the years where MMOs had you navigate the world with friends cause of the inherent dangers I'll admit some of the designs of back then won't work here but XIV has done nothing to make it's own world feel alive with modern game design.
As for the Endgame issue, I feel XIV has peaked in it's design and will play it safe as adding more would mean adjusting the iLvl system and revamping progression that has been tied to Savage and Tomestones. With a lack of stat depth the amount of revamping would be ARR levels of change that would be better off making another MMO. Honestly at this point treat it like a Single Player game.


Reply With Quote



