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  1. #9
    Player
    Noodle_Trinidad's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah (1.0) / Limsa (2.0)
    Posts
    129
    Character
    Noodle Sil'vaadle
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Quote Originally Posted by CorbinDallas View Post
    People keep asking for a stronger and more dangerous overworld, and then the HP sponges of Heavensward happened and everyone complained that things took too long to kill. Then they complained again wanting a stronger and more punishing overworld, Eureka happened, with its varying aggro mechanics and densely populated areas. Guess what, that wasn't fun either.

    People keep claiming to want these things that they hold such nostalgia for, when in actual fact they don't, and I know that for a fact because the second it happens they complain again. It's like those people who moaned about the removal of TP and the "skill" of managing it.
    Except they were just Health Sponges. The issue with the "well Eureka" argument is that it cleverly ignores the implementation outside it's hp and dmg increase. The mobs were still just trash mobs with no interesting mechanics with the majority generally having pure auto attacks with the occasional small AoE cast that had no real impact. People want things done right and not the philosophy of throw things to the wall to see what sticks.

    I'll admit the nostalgia bit is true to an extent but it's more an issue of the devs failing to do anything interesting with their static diorama of a world. It offers nothing in the grand scheme of things and only reinforces that want of the years where MMOs had you navigate the world with friends cause of the inherent dangers I'll admit some of the designs of back then won't work here but XIV has done nothing to make it's own world feel alive with modern game design.


    As for the Endgame issue, I feel XIV has peaked in it's design and will play it safe as adding more would mean adjusting the iLvl system and revamping progression that has been tied to Savage and Tomestones. With a lack of stat depth the amount of revamping would be ARR levels of change that would be better off making another MMO. Honestly at this point treat it like a Single Player game.
    (3)
    Last edited by Noodle_Trinidad; 08-14-2019 at 05:07 PM. Reason: Mobile sucks

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