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  1. #1
    Player
    Noodle_Trinidad's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah (1.0) / Limsa (2.0)
    Posts
    129
    Character
    Noodle Sil'vaadle
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Quote Originally Posted by CorbinDallas View Post
    People keep asking for a stronger and more dangerous overworld, and then the HP sponges of Heavensward happened and everyone complained that things took too long to kill. Then they complained again wanting a stronger and more punishing overworld, Eureka happened, with its varying aggro mechanics and densely populated areas. Guess what, that wasn't fun either.

    People keep claiming to want these things that they hold such nostalgia for, when in actual fact they don't, and I know that for a fact because the second it happens they complain again. It's like those people who moaned about the removal of TP and the "skill" of managing it.
    Except they were just Health Sponges. The issue with the "well Eureka" argument is that it cleverly ignores the implementation outside it's hp and dmg increase. The mobs were still just trash mobs with no interesting mechanics with the majority generally having pure auto attacks with the occasional small AoE cast that had no real impact. People want things done right and not the philosophy of throw things to the wall to see what sticks.

    I'll admit the nostalgia bit is true to an extent but it's more an issue of the devs failing to do anything interesting with their static diorama of a world. It offers nothing in the grand scheme of things and only reinforces that want of the years where MMOs had you navigate the world with friends cause of the inherent dangers I'll admit some of the designs of back then won't work here but XIV has done nothing to make it's own world feel alive with modern game design.


    As for the Endgame issue, I feel XIV has peaked in it's design and will play it safe as adding more would mean adjusting the iLvl system and revamping progression that has been tied to Savage and Tomestones. With a lack of stat depth the amount of revamping would be ARR levels of change that would be better off making another MMO. Honestly at this point treat it like a Single Player game.
    (3)
    Last edited by Noodle_Trinidad; 08-14-2019 at 05:07 PM. Reason: Mobile sucks

  2. #2
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Noodle_Trinidad View Post
    Except they were just Health Sponges. The issue with the "well Eureka" argument is that it cleverly ignores the implementation outside it's hp and dmg increase. The mobs we still just trash mobs with no interesting mechanics why the majority generally having pure auto attacks with the occasional small AoE cast that had no real impact. People want things done right and not the philosophy of throw things to the wall to see what sticks.

    I'll admit the nostalgia bit is true to an extent but it's more an issue of the devs failing to do anything interesting with their static diorama of a world. It offers nothing in the grand scheme of things and only reinforces that went if the years where MMOs had you navigate the world with friends cause of the inherent dangers I'll admit some of the design of back then won't work here but XIV has done nothing to make it's own world feel alive with modern game design.


    As for the Endgame issue, I feel XIV has peaked in it's design and will play it safe as adding more would mean adjusting the iLvl system and getting progression that has been tied to Savage and Tomestones. With a lack of stat depth the amount of revamping would be ARR levels of change that would be better off making another MMO. Honestly at this point treat it like a Single Player game.
    This was well articulated. Looking forward to the next iteration
    (0)
    Death Is Only The Beginning....

  3. #3
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Noodle_Trinidad View Post
    Except they were just Health Sponges. The issue with the "well Eureka" argument is that it cleverly ignores the implementation outside it's hp and dmg increase. The mobs were still just trash mobs with no interesting mechanics with the majority generally having pure auto attacks with the occasional small AoE cast that had no real impact. People want things done right and not the philosophy of throw things to the wall to see what sticks.

    I'll admit the nostalgia bit is true to an extent but it's more an issue of the devs failing to do anything interesting with their static diorama of a world. It offers nothing in the grand scheme of things and only reinforces that want of the years where MMOs had you navigate the world with friends cause of the inherent dangers I'll admit some of the designs of back then won't work here but XIV has done nothing to make it's own world feel alive with modern game design.


    As for the Endgame issue, I feel XIV has peaked in it's design and will play it safe as adding more would mean adjusting the iLvl system and revamping progression that has been tied to Savage and Tomestones. With a lack of stat depth the amount of revamping would be ARR levels of change that would be better off making another MMO. Honestly at this point treat it like a Single Player game.
    They literally can't make anything in the "casual" part of the game too difficult or there will be hell on with that portion of the player base. That's something people need to just start accepting. We can't have every overworld zone be as dangerous as what Pagos was, otherwise you just wouldn't get anything done in the short amount of time most people have to play these days, and that's the kicker here, it's 2019, not 2009.

    Most people who played during the golden age of MMOs are now adults with work and social lives, we just don't have time to get home on an evening and spend an hour traversing the dangerous overworld to get to a dungeon, manually form a party, and then complete said dungeon. That's why XIV is designed the way it is, so you can log on, do something, and log off while still feeling like you accomplished something in that short amount of time. People need to accept that the time of spending 12 hours to beat a world boss is now a thing of the past, and will be for the foreseeable future.

    The MMO market is niche at best these days, with very few new players being of the age most of us were when we first picked up Everquest/WoW/otherMMO, so everything has to be as accessible as possible.
    (5)

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