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  1. #11
    Player
    Asiragan's Avatar
    Join Date
    Aug 2014
    Posts
    108
    Character
    Elamia Asiragan
    World
    Moogle
    Main Class
    Samurai Lv 90
    Quote Originally Posted by CorbinDallas View Post
    People keep asking for a stronger and more dangerous overworld, and then the HP sponges of Heavensward happened and everyone complained that things took too long to kill. Then they complained again wanting a stronger and more punishing overworld, Eureka happened, with its varying aggro mechanics and densely populated areas. Guess what, that wasn't fun either.

    People keep claiming to want these things that they hold such nostalgia for, when in actual fact they don't, and I know that for a fact because the second it happens they complain again. It's like those people who moaned about the removal of TP and the "skill" of managing it.

    If you think Eureka was like the "old days" then you don't know what it was like back then.

    Eureka was a shitfest, and not because of the difficulty. But because of how poorly designed it was. And that's just another proof that the game designer of FFXIV got absolutely no clue as to how design content for a MMO.

    What was the fun in the fate train, when people zerg a NM, dying, raising and going back to it until it dies? Or when people were just afk Netflix waiting for the fight to be other?
    Wasn't there something, ANYTHING, outside of FATE farming to make Eureka more fun?

    It would have took so little to make it good : Daily quests, hunting contracts, group quest, world boss... And yet... More FATE farming? Even after the diadem fiasco?

    WoW made FATE (aka world quest) better than in FFXIV, and yet wow players still hate them. Why are FFXIV's devs acting like it's the best thing ever?


    Eureka wasn't like an old MMO. It looks like it was made by someone who wanted to create something like an old MMO, without having ever played one. It put the worst of them without giving what made them good in the first place.

    What was fun before was the sense of community, the fact that you had to work with friends, guild and, sometimes, strangers, to attain a far away goal. No one who played those games have fond memories of the long, tedious farm that it took to get that one piece of gear. But everyone remember that every member of the guild worked together with them to get that piece.

    An old MMO is a delicate balance between hard work, teamwork, and reward. Eureka is nothing like that.


    I heard that they are reworking the Diadem yet again. I'm not holding my breath on this one. If it's yet another fate farming shit, I'll just go play something else.

    Quote Originally Posted by ForteNightshade View Post
    If you came into this thread asking for more open world content or Eureka to be more in-depth beyond zerging down NMs, you'd find a large amount of people support that same idea. Instead, you came in profusing how Savage is too easy despite having never even attempted it. You lose the high ground doing that since a lot of people like instanced content. I, for one, don't really care if the open world became livelier. Why? Because it'd be content isolated to only my server in lieu of something like a better built Eureka where the whole DC can constantly queue. While my dislike of Eureka is well known (not on this account), I do think it has potential if they focus on the wealth of feedback provided. Mayhaps you also find BA too scripted but that was probably the best piece of content they added in Stormblood—second only to Ultimate.
    You may want to reread his post again. The one you quote didn't even had the word "savage" in it. It just ask for more open world content and more danger outside...




    EDIT : And why is this forum still like something that came out of the 2000's with all this character limitation? 2020 is right around the corner, maybe it's time to do something about it?
    (3)
    Last edited by Asiragan; 08-14-2019 at 05:59 PM.

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