Quote Originally Posted by Forever_Learning View Post
The crux of the complaint is lack of content that directly increases your item level at level 80 , which I will applaud forever and view as a strength of this game.

If the gear you obtained at level 80 was your final gear, many of the people asking for more savage bosses wouldn't even bother doing savage in the first place.
The crux is a lack of content for level cap period. New higher ilvl gear is not really needed.

The problem of everything not current endgame always being outdated is thanks to Vertical progression systems that came into favor once WoW started doing expansions. Games with more Horizontal progression ended up with much more robust and varied endgame. There is a reason WoW's epic weapon Windfury became a Joke Meme while FFXI's RME gear stayed long term goals for any one serious about a class.

Why were relics and their related content looked forward to in XIV? Because Square had already proven in XI that they did respect a player's time investment with how they handled RME in XI. Its why in 2.0 I was pushing to get the relic at the time despite how much of a pain Titan Hard was, because I trusted that SE would handle things better than the perpetual obsolescence that normally accompany Vertical Progression MMOs. So each time they revisit relics, I bet people are hoping they get it right this time instead of just another rung on the ladder.

Most looking for more endgame content are wanting more variety and/or challenge. You could potentially make every single piece of gear in an MMO cosmetic, and if the gameplay and content was solid across the whole game it could preform well. Perpetual character progress isn't needed to make a good game. Perpetual player skill progress can be a different story.