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  1. #1401
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Avraym View Post
    Actually I disagree with this sentiment.

    I often take breaks in between patch cycles and don't have the flexability of joining a static due to random working hours.

    This means I am subject to the party finder upon my return.

    Unfortunately I found often the case when returning to Stormblood for example, the item level's party finder requirement were so high that you couldn't actually join savage this late into the game without already having some savage gear.

    That only left me with duty finder, but not many people would queue for incomplete duty this late into a patch cycle.
    I pugged Sigma and Alpha from time to time last tier and never had an issue joining parties despite my tanks only having tome or Ivalice gear. Hell, I took my BRD in full i380 crafted. Perhaps Elemental is different, though I think you're just making excuses since Aether is supposedly the "toxic, elitist" DC.
    (4)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #1402
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by linay View Post
    You're mixing two different issues.

    If you've exhausted the content as in you've cleared and you have nothing else you want to do, then that has nothing to do with the cap. You can take a break if you want. Know when the next content will be released and come back and use catch up mechanics to be ready for it.

    If you want to stay geared week after week, then you have not exhausted the content because you still are doing it. In that case, regularly playing it will always be easier, and I agree that if you cannot, it will be more inconvenient for you because the caps were meant to address something else other than you not playing regularly.
    Nah, I'm not really mixing two issues. You just admitted it indirectly.

    To stay current week after week, you can't afford to miss your weekly cap. The lack of end game content is felt drastically when one is logging in just to meet their cap cycle, hence they have exhausted their enjoyable content and is just doing the bare minimum to be ready for when their next piece of content will drop(aka they should be able to take a break and not feel obliged to log on to meet a cap cycle).

    In short, you have to be meeting that cap cycle constantly to be able to tackle the newest end game content as it releases. So not really able to take a break without putting yourself behind if it means you end up missing a cap cycle.

    At least XIV has kept the caps weekly and to a minimum for now, yet over time they do have a tendency to build up if a close eye is not kept on them.

    Catch up mechanics are more to allow ease of access to newer content for those that might get stuck behind older content thanks to the player base typically being focused primarily on the newest content.

    I also mentioned earlier that while caps purpose is to slow content consumption, if there is indeed a lack of content players will find it irregardless of the cap's existence.

    But I'm done going in circles over this. As you do seem to understand it takes meeting the caps to stay current week to week, but yet not get that the caps are what lead to the feel of having to just log on to do X to stay current that creates the job like feel, and feeling of being punished for taking a break that many don't want in MMOs.
    (3)

  3. #1403
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    To those grossly missing the gd point....it would just feel nice to enter a zone that felt dangerous for once....actually feel strong outside of an instanced fight and create memories of feats that normal players could look up to......have a reason to gather my friends or fc for once and take on a god or something remotely powerful in an open world/zone....hell anything other than the continual instanced microwave content that is never evolving. The fact the people even attack fellow players for asking devs for push the envelope to create content that is innovative is honestly all the motivation i needed to realize that this cult is something i probably had no business ever being a part of. All we wanted to do is challenge the devs to create some fresh and different because like u we care about this game too but this continues to be nothing more than a pissing contest filled with blind sighted individuals who frankly are no different than the sineaters we just dispatched...open ur eyes people.....if yall are ok with the same hamster wheel content why on earth would they ever have ANY reason to innovate??? PSA.....WE ARE ON THE SAME TEAM...
    (4)
    Last edited by MonteCristo; 08-14-2019 at 03:28 PM.
    Death Is Only The Beginning....

  4. #1404
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Hawklaser View Post
    That sounds like you were dealing with a hidden daily cap. IE a resource that is only gotten from their finite daily quests, in a predetermined amount. Still a cap, just the devs not being up front about it, much like how some of those predatory P2W mobile games work.

    So there was a cap in place, just not an obvious one.
    It is when there are no cap, the player base will self impose a invisible daily cap or even hourly cap
    The player base will set the pace and you will need to find a static that so willing to stick with the slower pace if I don’t want to turn it into a job
    When there is no cap, finding a group who willing to stick with a weekly fight will be the minority.
    With no cap most of the players will try to get hearing ASAP, and it is worse if the game is competitive especially Korean made MMO
    Players who do not do another other thing like crafting leveling other job, who solely focus on running endgame content and gear progression will feel they are restricted by the weekly cap, I get that. However, the weekly cap sort of even up the progression, miss a day still and still got 6 days to catch up, worst case miss a week would only be 1 gear behind
    Like I said some players like me would enjoy the slower pace and some might not. We all have our reasons for liking or hating a weekly cap
    (2)

  5. #1405
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by MonteCristo View Post
    To those grossly missing the gd point....it would just feel nice to enter a zone that felt dangerous for once....actually feel strong outside of an instanced fight and create memories of feats that normal players could look up to......have a reason to gather my friends or fc for once and take on a god or something remotely powerful in an open world/zone....hell anything other than the continual instanced microwave content that is never evolving. The fact the people even attack fellow players for asking devs for push the envelope to create content that is innovative is honestly all the motivation i needed to realize that this cult is something i probably had no business ever being a part of. All we wanted to do is challenge the devs to create some fresh and different because like u we care about this game too but this continues to be nothing more than a pissing contest filled with blind sighted individuals who frankly are no different than the sineaters we just dispatched...open ur eyes people.....if yall are ok with the same hamster wheel content why on earth would they ever have ANY reason to innovate??? PSA.....WE ARE ON THE SAME TEAM...
    People keep asking for a stronger and more dangerous overworld, and then the HP sponges of Heavensward happened and everyone complained that things took too long to kill. Then they complained again wanting a stronger and more punishing overworld, Eureka happened, with its varying aggro mechanics and densely populated areas. Guess what, that wasn't fun either.

    People keep claiming to want these things that they hold such nostalgia for, when in actual fact they don't, and I know that for a fact because the second it happens they complain again. It's like those people who moaned about the removal of TP and the "skill" of managing it.

    Quote Originally Posted by Avraym View Post
    Actually I disagree with this sentiment.

    I often take breaks in between patch cycles and don't have the flexability of joining a static due to random working hours.

    This means I am subject to the party finder upon my return.

    Unfortunately I found often the case when returning to Stormblood for example, the item level's party finder requirement were so high that you couldn't actually join savage this late into the game without already having some savage gear.

    That only left me with duty finder, but not many people would queue for incomplete duty this late into a patch cycle.
    Fun fact, you can create your own parties and set your own, less strict item level requirements. Mind blowing I know, you can thank me later.
    (11)
    Last edited by CorbinDallas; 08-14-2019 at 04:46 PM.

  6. #1406
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MonteCristo View Post
    To those grossly missing the gd point....it would just feel nice to enter a zone that felt dangerous for once....actually feel strong outside of an instanced fight and create memories of feats that normal players could look up to......have a reason to gather my friends or fc for once and take on a god or something remotely powerful in an open world/zone....hell anything other than the continual instanced microwave content that is never evolving. The fact the people even attack fellow players for asking devs for push the envelope to create content that is innovative is honestly all the motivation i needed to realize that this cult is something i probably had no business ever being a part of. All we wanted to do is challenge the devs to create some fresh and different because like u we care about this game too but this continues to be nothing more than a pissing contest filled with blind sighted individuals who frankly are no different than the sineaters we just dispatched...open ur eyes people.....if yall are ok with the same hamster wheel content why on earth would they ever have ANY reason to innovate??? PSA.....WE ARE ON THE SAME TEAM...
    If you came into this thread asking for more open world content or Eureka to be more in-depth beyond zerging down NMs, you'd find a large amount of people support that same idea. Instead, you came in profusing how Savage is too easy despite having never even attempted it. You lose the high ground doing that since a lot of people like instanced content. I, for one, don't really care if the open world became livelier. Why? Because it'd be content isolated to only my server in lieu of something like a better built Eureka where the whole DC can constantly queue. While my dislike of Eureka is well known (not on this account), I do think it has potential if they focus on the wealth of feedback provided. Mayhaps you also find BA too scripted but that was probably the best piece of content they added in Stormblood—second only to Ultimate.
    (7)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #1407
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by CorbinDallas View Post
    People keep asking for a stronger and more dangerous overworld, and then the HP sponges of Heavensward happened and everyone complained that things took too long to kill. Then they complained again wanting a stronger and more punishing overworld, Eureka happened, with its varying aggro mechanics and densely populated areas. Guess what, that wasn't fun either.

    People keep claiming to want these things that they hold such nostalgia for, when in actual fact they don't, and I know that for a fact because the second it happens they complain again. It's like those people who moaned about the removal of TP and the "skill" of managing it.



    Fun fact, you can create your own parties and set your own, less strict item level requirements. Mind blowing I know, you can thank me later.
    Honestly...You have make a valid point....and for some im not sure why it has taken so long to accept the truth..this isnt final fantasy...its casual fantasy. Thank you removing my blind fold
    (1)
    Death Is Only The Beginning....

  8. #1408
    Player
    Noodle_Trinidad's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah (1.0) / Limsa (2.0)
    Posts
    129
    Character
    Noodle Sil'vaadle
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Quote Originally Posted by CorbinDallas View Post
    People keep asking for a stronger and more dangerous overworld, and then the HP sponges of Heavensward happened and everyone complained that things took too long to kill. Then they complained again wanting a stronger and more punishing overworld, Eureka happened, with its varying aggro mechanics and densely populated areas. Guess what, that wasn't fun either.

    People keep claiming to want these things that they hold such nostalgia for, when in actual fact they don't, and I know that for a fact because the second it happens they complain again. It's like those people who moaned about the removal of TP and the "skill" of managing it.
    Except they were just Health Sponges. The issue with the "well Eureka" argument is that it cleverly ignores the implementation outside it's hp and dmg increase. The mobs were still just trash mobs with no interesting mechanics with the majority generally having pure auto attacks with the occasional small AoE cast that had no real impact. People want things done right and not the philosophy of throw things to the wall to see what sticks.

    I'll admit the nostalgia bit is true to an extent but it's more an issue of the devs failing to do anything interesting with their static diorama of a world. It offers nothing in the grand scheme of things and only reinforces that want of the years where MMOs had you navigate the world with friends cause of the inherent dangers I'll admit some of the designs of back then won't work here but XIV has done nothing to make it's own world feel alive with modern game design.


    As for the Endgame issue, I feel XIV has peaked in it's design and will play it safe as adding more would mean adjusting the iLvl system and revamping progression that has been tied to Savage and Tomestones. With a lack of stat depth the amount of revamping would be ARR levels of change that would be better off making another MMO. Honestly at this point treat it like a Single Player game.
    (3)
    Last edited by Noodle_Trinidad; 08-14-2019 at 05:07 PM. Reason: Mobile sucks

  9. #1409
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Noodle_Trinidad View Post
    Except they were just Health Sponges. The issue with the "well Eureka" argument is that it cleverly ignores the implementation outside it's hp and dmg increase. The mobs we still just trash mobs with no interesting mechanics why the majority generally having pure auto attacks with the occasional small AoE cast that had no real impact. People want things done right and not the philosophy of throw things to the wall to see what sticks.

    I'll admit the nostalgia bit is true to an extent but it's more an issue of the devs failing to do anything interesting with their static diorama of a world. It offers nothing in the grand scheme of things and only reinforces that went if the years where MMOs had you navigate the world with friends cause of the inherent dangers I'll admit some of the design of back then won't work here but XIV has done nothing to make it's own world feel alive with modern game design.


    As for the Endgame issue, I feel XIV has peaked in it's design and will play it safe as adding more would mean adjusting the iLvl system and getting progression that has been tied to Savage and Tomestones. With a lack of stat depth the amount of revamping would be ARR levels of change that would be better off making another MMO. Honestly at this point treat it like a Single Player game.
    This was well articulated. Looking forward to the next iteration
    (0)
    Death Is Only The Beginning....

  10. #1410
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Hawklaser View Post
    not get that the caps are what lead to the feel of having to just log on to do X to stay current that creates the job like feel, and feeling of being punished for taking a break that many don't want in MMOs.
    But why do you need to stay current if you want to take a break? If you want to take a break, then you know you will fall behind, but it doesn't matter because the next tier will get all new items or if you only took a short break, you'll have plenty of time to get what you need.
    (3)

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