Quote Originally Posted by ty_taurus View Post
I actually wanted to change Crit to Direct Hit because it would be a little unfair synergy wise to WHM, as Crit would benefit Chain Stratagem too much. Also I ended up tossing the idea into the feedback page because I'm honestly quite happy with the idea and really hope someone sees it and maybe pulls ideas from it, even if not directly the same concept. I'm not entirely sure where that would leave Spear if we want to be as true to the lore as possible, but I think creating a critical moment can be interpreted in some interesting ways. Personally, I'm fine with whatever cards taking up whichever effects, so long as it's something everyone can be happy with.
It would honestly be better to turn Balance into Direct Hit. The problem with balance was that it being a general purpose damage increase simply made it overshadow the other DPS cards which were still good if situational, as while the other cards were situational Balance was not. Direct Hit is still a general purpose damage increase like Crit is, but it is still only a chance at extra damage. This would put it more in line with the Crit of Spear.