Quote Originally Posted by TankHunter678 View Post
Given the existing lore of the cards it would be better to swap spear and arrow. Spear lorewise creates a critical moment that opens the path to victory, hence why it gave crit. Arrow hastened the target to be swift. So Spear would be the crit card in this idea, while Arrow would be the card to either enhance the heals the target receives (hastening the effects of healing magic, just like how spellspeed increases the potency of HoTs) or grants the target a fairly nice dodge buff (hastens the reaction times of the person to make them better able to avoid damage) which would make then different flavors of damage reduction.
I actually wanted to change Crit to Direct Hit because it would be a little unfair synergy wise to WHM, as Crit would benefit Chain Stratagem too much. Also I ended up tossing the idea into the feedback page because I'm honestly quite happy with the idea and really hope someone sees it and maybe pulls ideas from it, even if not directly the same concept. I'm not entirely sure where that would leave Spear if we want to be as true to the lore as possible, but I think creating a critical moment can be interpreted in some interesting ways. Personally, I'm fine with whatever cards taking up whichever effects, so long as it's something everyone can be happy with.