Results -9 to 0 of 138

Thread: Issue with TBN

Threaded View

  1. #10
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by ValentineSnow View Post
    So, people claiming it's fine that TBN can't mitigate fluff. Can you tell me what exactly makes TBN good then?

    It's not really any stronger than the other tanks mitigation tools on tank busters (120k damage tank buster would be mitigated about 24k by sheltron while TBN gives about 29k shield). It has a shorter recast, but what good is that when you can't actually use it in that time?

    You can say it's not a problem that TBN is less readily available than the other tanks mitigation, but why should it not be as readily available when it offers no decent advantages for it?
    Cooldown of 15 seconds.
    And that it does allow healer to get a breath of air.

    Its effectively 25% HP more which scales with mitigation we have.
    30k hp which will by increased by 20% by a trait is 36k.
    Now how much do you need to receive in damage in order to match this number with standard mitigation tool?
    Lets say its 20%, you will have to take 150% of your total HP in order for your mitigation tool to match the number of effective health TBN provides for DRK.

    You will have to literally get yourself killed 1.5 times so the 20% of mitigation you have will be able to mitigate 36K from enemies, and i do not even count additional 20% into equation from a trait because it would make even a bigger number, you will have to take 225k damage, 187.5% of your HP in order to match TBN effective health.

    This what makes TBN so powerful tool to play with, it is upfront HP mitigation which scales really well with other % mitigation tools.

    Quote Originally Posted by Reynhart View Post
    DPS wise, TBN is at best neutral. There is no "reward" at all.

    However, if we want something less straightforward than a Crit buff, we could have Dark Arts only last for a set duration (Like 10s) and, while Dark Arts is active, you gain a slight speed buff. Of course, Dark Arts will wear off if you use Edge/Flood so you'd have to make sure you don't need to refresh Darkside during the duration of Dark Arts.
    You give your healer a chance to dish out 1 or two DPS moves during TBN, IT IS A DPS GAIN but its not your personal dps, but a team dps.
    (2)
    Last edited by Nedkel; 08-06-2019 at 01:44 AM.

Tags for this Thread