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Thread: Issue with TBN

  1. #21
    Player
    TheRealQuah's Avatar
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    Jul 2018
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    Character
    Q'hahtoa Quah
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ArianeEwah View Post
    You just stated the issue with TBN yourself. It is the only short mitigation CD of all tanks that is not, and should not be used for fluff mitigation. Just as Cabalabob said a post above, DRK does not get anything for any missing fluff mitigation. GNB has HoS and Camouflage, WAR RawI/Nascent Flash and ToB, PLD Sheltron and passive block, and every single one of them is FREE. DRK Dark Mind is NOT fluff mitigation, and every other CD has a long recast or role action, and doesn't do any better than other tanks mitigation tools.

    DRK got the short end in terms of fluff mitigation... (and unfortunately DPS again, too.)
    DPS difference between tanks is around 5%. It's so small it's not really a consideration to take into effect.

    TBN is a unique skill, that makes DRK incredibly strong as an MT. Can we not advocate for homogenising jobs even more than they already are, just because people don't understand how to use their toolkit correctly.
    (4)

  2. #22
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Whatever we thought about every job and every skill, there's still a concept that risk should be tied to a reward.
    TBN always come with a risk, but it offers absolutely no reward. So, give it a reward by making Dark Arts crit your next Edge/Flood on top or replacing the mana cost.
    (5)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  3. #23
    Player
    Typhoria's Avatar
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    Jun 2015
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    170
    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80
    Reworking Dark Arts probably would be the best option and make TBN require Dark Arts to use and remove the mana cost.

    For example: After taking 50% of your health in damage (damage while shielded still counts), you gain Dark Arts. TBN would be self use only, with no cooldown, just dependant on Dark Arts.

    This way if TBN is fully consumed, you would have met half the threshold for another TBN already.

    Add a new ability that is cast on others.
    Dark Heart: Apply a 20% health shield on a target, if this shield is consumed the Dark Knight generates Dark Arts. 20s CD.
    (0)

  4. #24
    Player
    Nedkel's Avatar
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    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Reynhart View Post
    Whatever we thought about every job and every skill, there's still a concept that risk should be tied to a reward.
    TBN always come with a risk, but it offers absolutely no reward. So, give it a reward by making Dark Arts crit your next Edge/Flood on top or replacing the mana cost.
    Wat.
    You get a shield and you get a chance to use the damage move.
    Its twice as efficient than normally using MP for damage abilities.

    You risk for a reward straight forward.
    (7)

  5. #25
    Player
    ValentineSnow's Avatar
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    Mar 2015
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    85
    Character
    Shiroe Sora
    World
    Sargatanas
    Main Class
    Culinarian Lv 90
    So, people claiming it's fine that TBN can't mitigate fluff. Can you tell me what exactly makes TBN good then?

    It's not really any stronger than the other tanks mitigation tools on tank busters (120k damage tank buster would be mitigated about 24k by sheltron while TBN gives about 29k shield). It has a shorter recast, but what good is that when you can't actually use it in that time?

    You can say it's not a problem that TBN is less readily available than the other tanks mitigation, but why should it not be as readily available when it offers no decent advantages for it?
    (4)

  6. #26
    Player
    waterboytkd's Avatar
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    Jul 2019
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    Character
    Andrew Waterboytkd
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Reynhart View Post
    Whatever we thought about every job and every skill, there's still a concept that risk should be tied to a reward.
    TBN always come with a risk, but it offers absolutely no reward. So, give it a reward by making Dark Arts crit your next Edge/Flood on top or replacing the mana cost.
    I think this is the important point. The MP cost means you're giving up an Edge/Flood for TBN. No other tank is giving up its offense just to be able to use its defense*. If you use it correctly, it breaks even. Risk for no reward.

    Considering DRK is also bringing up the rear in the dps department, I think this is a fine suggestion. Another would be you get two stacks of Dark Arts, not one. The idea being: MP you could otherwise spend on offense gets spent of defense, but if you spend it wisely/best, you will actually get a boost to your offense (an autocrit Edge/Flood, or 2 Edge/Floods).

    *The only exception is Paladin's Clemency, but that's not a "normal" part of their defensive kit. It's more of a panic button. If things are going south, Paladin can give up some damage (a significant amount, tbh) to bring some strong healing to the team. But if everything goes according to plan, a Paladin never casts Clemency.
    (1)
    Last edited by waterboytkd; 08-06-2019 at 01:18 AM.

  7. #27
    Player
    TheRealQuah's Avatar
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    Jul 2018
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    271
    Character
    Q'hahtoa Quah
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    So many people have an opinion on DRK that don't have it at level 80 and haven't played it in endgame content.
    (4)

  8. #28
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nedkel View Post
    You get a shield
    Something that other tanks have without any risk at all, and completely free.
    Quote Originally Posted by Nedkel View Post
    and you get a chance to use the damage move.
    A move that you could have used instead of TBN.

    DPS wise, TBN is at best neutral. There is no "reward" at all.

    However, if we want something less straightforward than a Crit buff, we could have Dark Arts only last for a set duration (Like 10s) and, while Dark Arts is active, you gain a slight speed buff. Of course, Dark Arts will wear off if you use Edge/Flood so you'd have to make sure you don't need to refresh Darkside during the duration of Dark Arts.
    (5)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  9. #29
    Player
    TheRealQuah's Avatar
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    Character
    Q'hahtoa Quah
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by waterboytkd View Post
    I think this is the important point. The MP cost means you're giving up an Edge/Flood for TBN. No other tank is giving up its offense just to be able to use its defense*. If you use it correctly, it breaks even. Risk for no reward.

    Considering DRK is also bringing up the rear in the dps department, I think this is a fine suggestion. Another would be you get two stacks of Dark Arts, not one. The idea being: MP you could otherwise spend on offense gets spent of defense, but if you spend it wisely/best, you will actually get a boost to your offense (an autocrit Edge/Flood, or 2 Edge/Floods).
    If you use it correctly, you drastically reduce the damage that you take. So you need less healing. So healers can an extra couple of GCD's on DPS.
    Though I do kinda agree that Dark Arts should also guarantee a Crit Direct hit.
    (3)

  10. #30
    Player
    TheRealQuah's Avatar
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    Q'hahtoa Quah
    World
    Zodiark
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    Dark Knight Lv 100
    Quote Originally Posted by Reynhart View Post
    Something that other tanks have without any risk at all, and completely free.

    A move that you could have used instead of TBN.

    DPS wise, TBN is at best neutral. There is no "reward" at all.

    However, if we want something less straightforward than a Crit buff, we could have Dark Arts only last for a set duration (Like 10s) and, while Dark Arts is active, you gain a slight speed buff. Of course, Dark Arts will wear off if you use Edge/Flood so you'd have to make sure you don't need to refresh Darkside during the duration of Dark Arts.
    Which other tanks have a 25% shield on a 15s cooldown exactly?
    (0)

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