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  1. #1
    Player
    Kouhai's Avatar
    Join Date
    Nov 2015
    Posts
    32
    Character
    Pocket Kouhai
    World
    Gilgamesh
    Main Class
    Warrior Lv 100

    Reminder that war is still good.

    Everyone is comparing warrior to the other classes and yes, war does need a buff. idk how but you can either increase the damage buff from storm's eye or increase the potencies of the main gcd. Regardless, war has gotten a lot of subtle buffs in ShB. That being not having to stance dance to use equilibrium, thrill of battle giving conva which buffs equilbirium and storm's path heals. Nascent flash which is god tier in big pulls in dungeons, which I do agree you need an option to be able to target yourself so it's less clunky to use. Also inner chaos is a guaranteed DHC which can be saved and used at your discretion up to 30 seconds, which I also want it to not be a dps loss to use it in inner release.

    Personally, I find war different and harder to play since it's lost a lot of its mitigation, but it's still really good. For example, here's me soloing Thordan EX: https://www.youtube.com/watch?v=il0yD15el3E

    There are bursts parts that I don't believe you can consistently do it as any other tank. Not only that, but holmgang's application of hitting the button is really fast and you can barely get holmgang up in time before the heavenly heel after the spear.

    Personally, I do believe war needs a buff, but people are blowing it way out of the water. Give it a potency buff of maim and eye/path to be like, 320 and 440 respectively. Just so it can compete with the average gcd of every other tank. Nascent flash should also be able to be placed on yourself like GNBs skill Aurora. Also, make it not a dps loss to use inner chaos in inner release. Give inner chaos like a bonus 590 potency so it accounts for the fell cleave you would be doing, just as an example; it doesn't have to be that extreme.

    TL;DR stop bashing warrior so hard, it's still really good when you look at it by itself before and after ShB release. Also it's going to get buffed sometime when either NM or savage comes out like it did during Stormblood.
    (5)

  2. #2
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    It's not bad. It just feels clunkier. I agree that Nascent Flash is a great, albiet clunky, ability. Works well enough with macros though. An Inner Chaos with NF heals for 17-18k, which is definitely not bad at all. For PvP it ought to definitely be self targetable, but for PvE, I think increasing the window or changing it to restore health on the next 3 gauge dps moves would be great and make it easier to set up and use.

    I wish Onslaught didn't cost rage, but it's not gamebreaking.

    Holmgang shouldn't self bind in PvP, but that's another story.

    Oh, and having to prep a single target combo in order to get eye buff for aoe is kind of annoying too. Yes, its a self buff and not a slashing debuff so it's easier to keep up, but in dungeon runs, it's still a bit of a challenge to keep it up throughout. This is really annoying, because most of time you're going to aoe-ing monster packs, and to have to overpower and then mythril tempest to grab all the monsters, then single target combo one, then go back to overpower is a little clunky. But... I can live with it I guess?

    Would be cool if Onslaught gave eye buff for 10 seconds. That way eye is easier to keep up at all times, and it helps in situations where you have enough eye duration to last an IR window, but not enough to reapply eye with the single target combo - you can delay onslaught to near the end to buy yourself enough time to get the single target combo in for the full 30 second buff.

    Anywho, I really do feel War is okay. It just has some clunkiness to it.

    And I'm not too worried about dps. I figure it's close enough to other tanks, and high enough for me to feel like I'm doing good damage. And Dps is easily fixable and I have confidence it'll be addressed. I'm more concerned with these annoyances in gameplay that affect the fun I have with the job.
    (4)
    Last edited by NyneSwordz; 07-16-2019 at 12:07 PM.

  3. #3
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    WAR is no longer the "risky tank" or the "damage tank" as its damage is the 2nd lowest of the tanks. Yes, you can buff it but I doubt too many players will be interested in playing WAR anymore. WAR is the simplest class to play to a fault. It feels like a "half" job where the only difference between a good WAR and a bad WAR is if they got their 5 fell cleaves during IR with upheavel. Wow so engaging. What kept WAR fine in SB was the tank stance dancing of Inner Beast. That aspect of WAR complexity died, with basically any depth to the job with it. Nascent flash is only good in dungeons, its the worst OT support skill by far with the lowest mitigation and a mediocre heal even if you set up Inner chaos with it for maybe a 20k total heal of hp for your MT after 2-3 gcds.

    You don't do anything besides keep your buff up, hit upheavel on cooldown unless IR is coming up, and then fell cleave/chaos. Wow, so engaging. Compare that to the other options you have to tank with. Gunbreaker optimal rotation is pretty complex needing to make sure you don't break your charge combos and over charging. Paladin you have flight of fight rotation, requiscat window, as well as their new version of "fell cleave". Drk is heavy resource management intensive and yes it has problems but its more engaging to play. WAR right now is the big dumb idiot class now that "buffs" aren't what they need, they need SKILLS. Compare how full your hotbar was in SB to lvl 80 ShB, its got smaller, not stay the same. We got 1 new skill, while the other "chaos" skills are one time upgraded fell cleave/decimates.

    Beast guage needs more things to use, like maybe a DoT to add some thought to the job. Completely remove the beast guage cost for onslaught because no other job has their gap closer tied to their job guage. Nascent flash cure potency cranked up to make it more applealing to use since its mitigation is on the low side.
    Those are some suggestions.
    (5)

  4. #4
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Quote Originally Posted by BarretOblivion View Post
    WAR is no longer the "risky tank" or the "damage tank" as its damage is the 2nd lowest of the tanks. Yes, you can buff it but I doubt too many players will be interested in playing WAR anymore. WAR is the simplest class to play to a fault. It feels like a "half" job where the only difference between a good WAR and a bad WAR is if they got their 5 fell cleaves during IR with upheavel. Wow so engaging. What kept WAR fine in SB was the tank stance dancing of Inner Beast. That aspect of WAR complexity died, with basically any depth to the job with it. Nascent flash is only good in dungeons, its the worst OT support skill by far with the lowest mitigation and a mediocre heal even if you set up Inner chaos with it for maybe a 20k total heal of hp for your MT after 2-3 gcds.

    You don't do anything besides keep your buff up, hit upheavel on cooldown unless IR is coming up, and then fell cleave/chaos. Wow, so engaging. Compare that to the other options you have to tank with. Gunbreaker optimal rotation is pretty complex needing to make sure you don't break your charge combos and over charging. Paladin you have flight of fight rotation, requiscat window, as well as their new version of "fell cleave". Drk is heavy resource management intensive and yes it has problems but its more engaging to play. WAR right now is the big dumb idiot class now that "buffs" aren't what they need, they need SKILLS. Compare how full your hotbar was in SB to lvl 80 ShB, its got smaller, not stay the same. We got 1 new skill, while the other "chaos" skills are one time upgraded fell cleave/decimates.

    Beast guage needs more things to use, like maybe a DoT to add some thought to the job. Completely remove the beast guage cost for onslaught because no other job has their gap closer tied to their job guage. Nascent flash cure potency cranked up to make it more applealing to use since its mitigation is on the low side.
    Those are some suggestions.
    thats not an argument. Onslaught is fine.

    Its funny how all the people complaining about Onslaught are people with no Warriors at lv 80

    Also, gunbreaker rotation is really easy. I dont even main gunbreaker and I play decently without knowing anything in an somewhat optimal lv.
    (6)

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Inuk9 View Post
    thats not an argument. Onslaught is fine.

    Its funny how all the people complaining about Onslaught are people with no Warriors at lv 80

    Also, gunbreaker rotation is really easy. I dont even main gunbreaker and I play decently without knowing anything in an somewhat optimal lv.
    It plays like old machinist. You have your WildMercy window.

    And you shove all your !@#^!@$#%^!@%!@ @!# @!%!@@!# into it.
    (3)

  6. #6
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Inuk9 View Post
    thats not an argument. Onslaught is fine.

    Its funny how all the people complaining about Onslaught are people with no Warriors at lv 80

    Also, gunbreaker rotation is really easy. I dont even main gunbreaker and I play decently without knowing anything in an somewhat optimal lv.
    You wanna try that again buddy? WAR was the 2nd class I got to 80 and I stand by what I say. Unlike all other tank jobs:
    You don't have a gap closer to use on cooldown with charges unless you are IRing.
    You don't have a DoT.
    And you have objectively the worst OT skill out of all the tanks. 20k heal means nothing when my MT is taking more damage.
    (3)

  7. #7
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by BarretOblivion View Post
    And you have objectively the worst OT skill out of all the tanks. 20k heal means nothing when my MT is taking more damage.
    How exactly does a 20k heal "mean nothing?" Does Equilibrium "mean nothing?"
    (4)

  8. #8
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Not in a raid setting, more mitigation>than some small heal you get from your OT. More mitigation means you don't have to use as many cooldowns. 20k hp is the value of a what is basically 1-2 basic attacks from a boss and that is iff you set up for a "big heal" with inner chaos and a upheavel to weave so you hit enough to heal that much. Most of the time you aren't going to be setting up deliberately for a heal and it falls to about a 12k heal which is maybe 1 basic attack from a raid boss a 1/10th of your hp. Equilibrium is an OGCD that is an instant heal that can crit up to a 40k heal. Nascent flash ignores crit/direct hits and is a flat heal amount.
    There is a difference between maybe a 1/6th (or 10/th) of your hp and 1/3rd.
    Its not something you care about or think about because its not enough to consider. More mitigation for OT is what most people will consider to save cooldowns.
    (1)
    Last edited by BarretOblivion; 07-16-2019 at 11:04 PM.

  9. #9
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Quote Originally Posted by BarretOblivion View Post
    You wanna try that again buddy? WAR was the 2nd class I got to 80 and I stand by what I say. Unlike all other tank jobs:
    You don't have a gap closer to use on cooldown with charges unless you are IRing.
    You don't have a DoT.
    And you have objectively the worst OT skill out of all the tanks. 20k heal means nothing when my MT is taking more damage.
    Now play WAR at an optimal lv. Or at least play WAR in extremes trials before complaining.

    Also, don't call me buddy
    (0)

  10. #10
    Player
    Arewn's Avatar
    Join Date
    Jul 2019
    Posts
    8
    Character
    Arewn Aeolus
    World
    Goblin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Inuk9 View Post
    Now play WAR at an optimal lv. Or at least play WAR in extremes trials before complaining.

    Also, don't call me buddy
    You're making a lot of assumption about what this stranger has or hasn't done... Not to mention the goal post moving.

    Warrior's been my main since ARR, it's my first 80, and I've tried the Ex trials. I also think they should get rid of the gauge cost on Onslaught. It's really weird to put a cost like that on a gap closer/opener. I don't see what purpose the cost has in the class' balance, and it would be a nice QoL change to not have it.

    I really thought they were going to get rid of it in ShB and was surprised when they didn't.
    (2)

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