Are we going to ignore this?, the easier solution of them all?
I know my english its bad, don't bully me T_T.


Part of the fun of playing DRK though is learning when in fights you can break TBN and optimising it's usage. This game is already pandering to casual and bad players too much already, can we please not remove interesting job mechanics?
This is 100% my thoughts. If you see the boss is casting a bar. You know this ability will do like 50% of your hp. You pop TBN. If not. You do not pop TBN. Also if your Dark Side is above 40 seconds. Then you really should not be using Edge of Shadow. Waste of mana. Only time I even use Edge of Shadow when I am above 40 seconds of Dark Side. Is when I have Dark Arts proc. Free dps why not use it. The class is already dumbed down where I have to try to screw up my dps. Like little having to just take my hands off my keyboard to ruin my dps.
Last edited by DemonicNeko; 08-10-2019 at 04:50 AM.
Yeah, except outside of endgame fights, that ability only has real use with trash pulls. The main issue is having DA attach to it, which while is free dps when TBN breaks, shouldn't really be attached to a defensive CD. I'm sure there are better abilities in the DRK toolkit that DAs could be attached to that makes more sense.This is 100% my thoughts. If you see the boss is casting a bar. You know this ability will do like 50% of your hp. You pop TBN. If not. You do not pop TBN. Also if your Dark Side is above 40 seconds. Then you really should not be using Edge of Shadow. Waste of mana. Only time I even use Edge of Shadow when I am above 40 seconds of Dark Side. Is when I have Dark Arts proc. Free dps why not use it. The class is already dumbed down where I have to try to screw up my dps. Like little having to just take my hands off my keyboard to ruin my dps.
As rewarding as it is, it's definitely an odd place to attach a dps proc, on a Defensive CD...
Like maybe Bloodspiller or Quietus could give a proc, but only the unbuffed versions, and maybe put a 15-20 second CD on how often you get them.


TBN is not an interesting job mechanic, it’s just poor design. No other tank has to deal with this issue. If you have time you can throw out heart of stone, nascent flash or intervention and have it off CD again when you need it at no cost. The closest thing to TBN is intervention and PLD can fill their gauge enough to have a spare.
DRK can’t use TBN whenever because if it doesn’t break it’s a dps loss. So where other tanks can use their quick mitigation on fluff damage or whenever they feel like it. DRK is limited basically to tankbusters or heavy raid AoEs. And does it get anything to compensate for this drawback? No, it has the worst overall mitigation of all tanks.
TBN itself isn’t the problem though. TBN is fine in AoE because you can pretty much use it on CD and KNOW it will break from all the incoming damage or for tankbusters for the same reason. But DRK sorely needs a short recast fluff mitigation skill to make up for the fact TBN is garbage in any other situation. Even if it was a much weaker mitigation skill that shared a recast with TBN just something you could throw on yourself or the other tank in situations where you know you can’t use TBN within the next 15 seconds because there’s not enough incoming damage it would go a long way.
Last edited by Cabalabob; 08-06-2019 at 12:04 AM.
If youre not fighting trash why do you need it for fluff anyway when healers have regens for fluff? With shelltron or heart of stone youre getting 1 or 2 autos of fluff mitgated, thats not really enough to save anyone a heal cast, if it is enough cos the autos are strong enough then it will break so its a non issueTBN is not an interesting job mechanic, it’s just poor design. No other tank has to deal with this issue. If you have time you can throw out heart of stone, nascent flash or intervention and have it off CD again when you need it at no cost. The closest thing to TBN is intervention and PLD can fill their gauge enough to have a spare.
DRK can’t use TBN whenever because if it doesn’t break it’s a dps loss. So where other tanks can use their quick mitigation on fluff damage or whenever they feel like it. DRK is limited basically to tankbusters or heavy raid AoEs. And does it get anything to compensate for this drawback? No, it has the worst overall mitigation of all tanks.
TBN itself isn’t the problem though. TBN is fine in AoE or for tankbusters because you can pretty much use it on CD and KNOW it will break from all the incoming damage. But DRK sorely needs a short recast fluff mitigation skill to make up for the fact TBN is garbage in any other situation. Even if it was a much weaker mitigation skill that shared a recast with TBN just something you could throw on yourself or the other tank in situations where you know you can’t use TBN within the next 15 seconds because there’s not enough incoming damage it would go a long way.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"


Because mitigation adds up. Why would anyone bring a DRK when you can bring a PLD and GNB and mitigate 10-20% extra fluff damage every 30 seconds? If we consider an auto attack to do about 10k damage (not enough for 2 of them to break TBN so DRK won’t use it) PLD lowers it by 10% with intervention mitigating 1k (GNB would do even more because it can add shielding too). Assuming you use it on CD that’s about 2 auto’s every 30 seconds getting mitigated for around 2k. Over the course of a 10 min fight that’s 40k extra damage mitigated. That’s practically a TBN and a half going to waste because DRK can’t use it where the others can.If youre not fighting trash why do you need it for fluff anyway when healers have regens for fluff? With shelltron or heart of stone youre getting 1 or 2 autos of fluff mitgated, thats not really enough to save anyone a heal cast, if it is enough cos the autos are strong enough then it will break so its a non issue


Auto attacks doing 10k? Ah, so we are talking about dungeons and casual content. In that case, why are we min/maxing as to what tank to bring?Because mitigation adds up. Why would anyone bring a DRK when you can bring a PLD and GNB and mitigate 10-20% extra fluff damage every 30 seconds? If we consider an auto attack to do about 10k damage (not enough for 2 of them to break TBN so DRK won’t use it) PLD lowers it by 10% with intervention mitigating 1k (GNB would do even more because it can add shielding too). Assuming you use it on CD that’s about 2 auto’s every 30 seconds getting mitigated for around 2k. Over the course of a 10 min fight that’s 40k extra damage mitigated. That’s practically a TBN and a half going to waste because DRK can’t use it where the others can.


trying to find issues with drk where there are non, again, hmh?
i bet no pld is using sheltron on cd
TBN is perfectly fine and doesnt need any changes, and it should not be seperated from MP.
DRK doesnt need to be noob friendly job.
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