Quote Originally Posted by Goji1639 View Post
Yes, if you play offline there are a handful of bosses that might be difficult even if you seriously over-level. Even then the games have some very effective cheese builds.

Also, while I do think reward quality should be based on performance, I think the existence of "you won't be good enough; don't even bother" content for casual players is a little much, for a game they're paying the same amount as everyone else is for. Especially when the only reason to freeze them out is just to protect the ego's of some insecure children who invest way too much of their self-worth into this kind of thing.
Savage is deliberately designed to be challenging though. For the story, you're already getting the normal mode. Plus, for Savage at least, you can always go back and just unsync it, to remove some of the pressure, in the following expansion. Ultimate was designed for the 1% though. Are we going to suggest adding that to Ultimate too, which was designed to be brutally difficult? Savage is meant to be for those that want a challenge. Participation rewards go against that if you ask me.