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  1. #1
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74

    How about we change the "dps check" a little?

    Here is the thing.

    DPS check right now is straight forward, you dont hit it you fail and you start again.
    How about if instead of failing a dps check you still get your reward, however if you manage to get the dps check you will be eligible to claim another reward for the week, making it two for people with good performance and one for casuals.

    The moment of the dps check, the big bang however should still deal a significant amount of damage, about 95% of the HP (calculated by dealing flat damage, so we will be able to mitigate it) of everyone that still will be a punishment but if the team survives it and defeat the boss they will get rewarded.
    If they wont kill the boss in the next few minutes then there will be a final check where everybody dies, so really bad team will still lose and mediocore ones will be able to progress.

    That way we could make highest ilvl gear more accessible to everyone, veterans still happy and probably less toxicity around the hardest content of the game.


    @edit
    I am going to fix my thread a little, because i was being attacked for a simple suggestion by a lot of guys in this thread, probably caused by misunderstanding what i am really suggesting here.

    What i suggest is not to make savage raiding to give a "participation award" for anyone who cannot play this game effectively, i dont want bad players to get trophies of "you win!" every time they are going to play savage content.
    I simply just want to put a different mechanic instead of a "instant kill" thing at the end of each savage raid. Instead of instant killing everyone this mechanic will deal significant amount of damage to everyone in the game to the point where 1 hit by an AOE mechanic will kill them, and this damage could be mitigated by shields or any mitigation skill to put more importance into healers and tanks that have a tools to fight it back. Everyone is calling it a "soft enrage" so i will go with it, so if a team hits this soft enrage and will be able to beat the boss in few minutes, they will be eligible to claim 1 reward per week.
    If they fail to kill the boss in those few minutes, then a "hard enrage" kicks in, kills everyone an no one will be able to claim anything, the time between soft and hard enrage should be balanced around average performance of overall playerbase.
    For people whos team beat the boss before the "soft enrage" they will be able to claim another reward in a week in the next run they will finish succesfuly, making it 2 rewards.
    Good people will be rewarded twice as much as it is right now, and average ones will get it once.

    This will make it possible for average players to progress and not being carried by good ones, and good ones will get their progress faster, end of the story.
    (0)
    Last edited by Nedkel; 08-02-2019 at 05:12 AM.

  2. #2
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    (127)

    Watching forum drama be like

  3. #3
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Or you could try to improve, see where your team is making mistakes, and try to beat enrage? You shouldn't be rewarded for not being able to beat the content.
    (80)

  4. #4
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,416
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Pass-or-die mechanics are boring, but dangling an extra carrot will only lead to people getting saltier when they don't get it.
    (21)

  5. #5
    Player
    Gaethan_Tessula's Avatar
    Join Date
    Jun 2019
    Location
    Gridania
    Posts
    222
    Character
    Gaethan Tessula
    World
    Adamantoise
    Main Class
    Blue Mage Lv 70
    Sure! And while we're at it, let's change healing so that if you let someone hit zero, they don't die and you just get a smaller reward! Now everyone gets to clear!

    /s

    Plenty of sub-EX content has no DPS checks, or very easy ones. No one not doing high end content NEEDS the highest ilvl gear before a catch-up patch, when everyone can grind for full tome gear and/or AF weapon.

    EX, Savage, and Ultimate are meant to actually be something of a challenge to varying degrees. Let's keep it that way. And if anything DOES change, it shouldn't just remove responsibility from DPS players (removing, in fact, the ONLY real responsibility they have outside scenarios where you need support skills to clear).
    (38)

  6. #6
    Player
    Saintly's Avatar
    Join Date
    May 2015
    Posts
    134
    Character
    Saintly Gallowmere
    World
    Odin
    Main Class
    Fisher Lv 64
    No, thank you.
    There's already more than enough casual content.
    (21)

  7. #7
    Player
    Hezzlocks's Avatar
    Join Date
    May 2019
    Posts
    300
    Character
    Hezz Ackerman
    World
    Ravana
    Main Class
    Machinist Lv 90
    I'm all for anything that dismantles the mentality of damage > everything else, particularly with green dps and tanks favouring increasing dps stats and completely ignoring mitigation stats, but this is not the way to do it. Participation awards are one of the many things wrong with society these days. Life isn't going to just give you everything you want. If you're bad at something, life won't give you some money and a pat on the head and send you off. Life will let you know you're bad. Life will punch you in the gut, take everything of worth from you, and leave you sitting in a bath full of ice with one of your kidneys missing. Participation awards do nothing to prepare children for the harsh reality of life, and we don't need any of that junk here.

    No, if you want damage to no longer be such an all encompassing requirement, you would need to change the design of the game itself to make healing and mitigation far more important and worthwhile, because as much as I dislike the everyone-is-a-dps way of doing things, it can't be denied that its like that because the game is set up in a way where mitigation and extra healing is entirely pointless and dps requirements are tight.
    (15)

  8. #8
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Hezzlocks View Post
    I'm all for anything that dismantles the mentality of damage > everything else, particularly with green dps and tanks favouring increasing dps stats and completely ignoring mitigation stats, but this is not the way to do it. Participation awards are one of the many things wrong with society these days. Life isn't going to just give you everything you want. If you're bad at something, life won't give you some money and a pat on the head and send you off. Life will let you know you're bad. Life will punch you in the gut, take everything of worth from you, and leave you sitting in a bath full of ice with one of your kidneys missing. Participation awards do nothing to prepare children for the harsh reality of life, and we don't need any of that junk here.

    No, if you want damage to no longer be such an all encompassing requirement, you would need to change the design of the game itself to make healing and mitigation far more important and worthwhile, because as much as I dislike the everyone-is-a-dps way of doing things, it can't be denied that its like that because the game is set up in a way where mitigation and extra healing is entirely pointless and dps requirements are tight.
    This man/woman gets it.

    DPS check is pretty boring, with it being a mitigable damage would be cooler.
    (1)

  9. #9
    Player
    Qeilos's Avatar
    Join Date
    Jul 2019
    Posts
    135
    Character
    Ailin Dorne
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Enla View Post
    Or you could try to improve, see where your team is making mistakes, and try to beat enrage? You shouldn't be rewarded for not being able to beat the content.
    Which is fine but if we dont use the parses that Sqenix doesnt like then how do you know if YOU are whats bad or if someone in your group is the problem? Thats why I think their crusade against meters is dumb, meters bad but heres mechanics that require you to output above casual levels of class ability to beat and no way to know if you are doing it.
    (11)

  10. #10
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    As a DPS, your job is to do just that. If you can’t do that, then no you do not deserve a reward.
    (27)

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