Case in point. Main Scenario Roulette.Do I really have to explain this?
Cut scenes, dialogue with NPCs, plot unfolding — you know, the primary elements of story — are a difficulty agnostic activity (and thus are segregated from difficulty activities that I am arguing). All of this I'm fairly certain that you (and others) are well aware of.
Yer not going to get anywhere in this topic. 95% of people here for the last 100 some odd pages parrot the same tired crap, ad naseuem that has nothing
to do with the title or op's post. There is no argument to it so people need to keep going back to
"Did you get X Y Z?" So...with what said, I guess people agree that there's no real end-game.
Endgame doesn't mean going back to level 1 on another job lmao.
As of Stormblood patch 4.1, FFXIV's endgame cycle is generally 4 Savage fights followed by an Ultimate fight. The four savage fights last us 3 months, and the 1 Ultimate fight lasts 3 months. The goal of Savage progression is to gear up to be ready for Ultimate; this means 8 weeks as a near minimum for all the gear necessary to tackle it. Not everyone is going to attempt Ultimate due to its sheer difficulty, however it is a fight that on its own will last people 3 months easily.
So with Ultimate, the endgame in my opinion has a nice round cycle of "3 months to gear, 3 months to win the challenge, repeat." I can understand people who don't do Ultimate not agreeing, because then the entire 6 month cycle kind of loses its point and you're left with 3 months of nothing.
Me: "I really like this game, but I've done all end game content my max level can do, I wish the game had more end game content for my main to enjoy..."Yer not going to get anywhere in this topic. 95% of people here for the last 100 some odd pages parrot the same tired crap, ad naseuem that has nothing
to do with the title or op's post. There is no argument to it so people need to keep going back to
"Did you get X Y Z?" So...with what said, I guess people agree that there's no real end-game.
Endgame doesn't mean going back to level 1 on another job lmao.
Them: "HAVE YOU LEVELLED OTHER CLASSES"
Me: "Well yes, I've maxed a few but I don't even see how that remotely counts as content for my mai-"
Them: "OKAY SO YOU HAVEN'T DONE EVERYTHING"
It's a little silly.
No, we really don't want another Gordias. Gordias Savage single handedly almost killed the entire raiding scene in this game, leading many people to give up altogether, quit the game, transfer servers (cross world wasn't a thing back then). It broke apart statics and friendships because if you didn't have the gear, one misaligned cooldown early on and you may as well just wipe, because you aren't meeting that enrage. One death, wipe. One incorrect Digititis pass? Wipe.
That's how bad it was. My static at the time spent the whole 6 months of 3.05 - 3.2 regularly raiding and only got as far as Cascade in A3S. Talk to literally anyone who was actually there and participated in that content and they will tell you the exact same thing. There's difficult, there's ultimate, but what we don't want is sadistic time wasting.
remind me of my friend who quit the game months ago.Me: "I really like this game, but I've done all end game content my max level can do, I wish the game had more end game content for my main to enjoy..."
Them: "HAVE YOU LEVELLED OTHER CLASSES"
Me: "Well yes, I've maxed a few but I don't even see how that remotely counts as content for my mai-"
Them: "OKAY SO YOU HAVEN'T DONE EVERYTHING"
It's a little silly.
him: "i finish MSQ and i max out my char and there is nothing else for me to do, this game is boring"
me: "you can try level other class"
him: "nah i like this class only, no interest in others"
me: "craft? gather?"
him: "try once before, dont like it. not really into it anyway"
me: "side quest? hildibrand?"
him: "not interest. and that hildibrand quest is stupid"
me: "POTD? HOH? eureka?"
him: "i reach until 30 in POTD and it get bored. eureka is meh"
me: "... "
him: "seriously this game has no content at all, whats the point of subbing"
dear god
I noticed how you specifically said "nothing else for me to do" as opposed to "no other end game content".remind me of my friend who quit the game months ago.
him: "i finish MSQ and i max out my char and there is nothing else for me to do, this game is boring"
me: "you can try level other class"
him: "nah i like this class only, no interest in others"
me: "craft? gather?"
him: "try once before, dont like it. not really into it anyway"
me: "side quest? hildibrand?"
him: "not interest. and that hildibrand quest is stupid"
me: "POTD? HOH? eureka?"
him: "i reach until 30 in POTD and it get bored. eureka is meh"
me: "... "
him: "seriously this game has no content at all, whats the point of subbing"
dear god
You know, the topic of the thread.
In case you missed it on every single page, here it is again:
There's plenty of overall content in this game, just not a lot of raiding/end game battle content.
Last edited by Avraym; 08-01-2019 at 09:20 PM.
and iam not responding to OP, iam responding to your post. it has nothing to do with OP, i saw your comment and it remind me to my friend who quit the game.I noticed how you specifically said "nothing else for me to do" as opposed to "no other end game content".
You know, the topic of the thread.
In case you missed it on every single page, here it is again:
There's plenty of overall content in this game, just not a lot of raiding/end game battle content.
As someone who plays both FFXIV and WoW, I think the term "endgame" is deceptively subjective.
I have different views on where the endgame lies in both games. For WoW, I see raiding as the endgame. It's literally "the thing you do at the end of the game". It wraps up whatever storyline is going on (sort of), and gives a challenge for max-leveled, high ilevel players. World quests and things like Island Expeditions and M+ are what I refer to as my "WoW chores". They're things I feel compelled to do, not because I enjoy them, but because if I don't do them, then I'll fall behind my raid team.
In FFXIV, however, I don't really see the game as having an "end", therefore I have trouble defining an "endgame" for it. The reason for this is simple: hitting max level/max gear isn't the end. Because I can subsequently go back and level every other job on the same character, that means I can leave low level sidequests alone, and they'll still have value after my main job is at the max. Similarly, there is the fact that I can go back and level other jobs on the same character. I don't have to start over and do the same quests I did to level my first job if I want to give a different role a try. I can have an entirely different adventure or (if I'm feeling lazy) I can just do my daily roulettes for a couple of months (total of maybe 6 hours a day if you include time spent just sitting around in queues for dps jobs) and have a new job geared up and ready to roll by the time I finish leveling it. No waiting around on RNG for gear to drop. And I never feel like the game is "ended".
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.