
Originally Posted by
Kamatsu
What they could say is that companies like Blizzard ruined their 'genre' since they saw that they could make lots of money by making an MMO that was accessible to everyone. Thus WoW came into being - an MMO that was accessible to casuals, that ppl could solo most of the content... sure it had endgame raids, and focused a lot of it's marketing & dev time on the raids... but fact is unlike prior MMO's like Everquest, UO, etc people could play solo and do the vast majority of the content solo. About the only thing that couldn't be solo'ed was dungeons, raids, world bosses and some area's/events in the open world. There's a specific reason hunter's were the most played class in WoW for the longest time - it was the easiest class to solo content with.
Prior to WoW, the MMO's that were around were a lot harder, more focused on grouping, etc. Games like Everquest were extremely hard to solo, had group-only fights/area's/mobs to fight, had timed group-only raid mobs, etc. There were also other MMO's like UO that were hard to solo due to open-world PvP design rather than hard-to-fight ai enemies... which meant playing in groups to stop being ganked by other groups of players.
And then came WoW, which made MMO's popular due to being able to be solo'ed. And so came the flood of "WoW clones" and the "casulazation' of the MMO genre... as dev's turned away from hard content that only a small % of ppl had any interest in, and moved instead to 'easy' content that the masses liked and would pay for., There's a reason that the big MMO's (whether due to financial success, or being 'known' and still earning enough to be online) that are still around are heavy story focused MMO's, that focus a lot on being able to be played solo, with just a touch of non-required hard-content -> MMO's such as ESO, FFXIV, SW:TOR, GW2, etc.