Lol the only time in Ifrit is when you have to run back from eruptions to quickly heal.. but that's why we usually run with two cnj's to make things easier. I don't think it's gonna be as bad as a lot of people are taking it. I've been practicing not running while casting, just takes some getting used to. You do have to remind your party members to not run all over the place so you can reach them, but hey that's what Resonance is for xD
This is just like when heals started to cost more, then when spells were all being taken away, now this....
Poeple are gonna get used to it. Remember, the majority said they are ok with fundamental changes to this game. This is one of them.
have you tried it by making sure that the server lag registers you as being still and not still running? no, you didn't because there's no way for you to verify where the server registers your characters position. how many times have you been hit by eruptions or plumes when your computer showed you way out of harms way? what makes you think that the server wasn't registering you still moving when you were "stopped and casting"?Lol the only time in Ifrit is when you have to run back from eruptions to quickly heal.. but that's why we usually run with two cnj's to make things easier. I don't think it's gonna be as bad as a lot of people are taking it. I've been practicing not running while casting, just takes some getting used to. You do have to remind your party members to not run all over the place so you can reach them, but hey that's what Resonance is for xD
This is just like when heals started to cost more, then when spells were all being taken away, now this....
Poeple are gonna get used to it. Remember, the majority said they are ok with fundamental changes to this game. This is one of them.
when heals started to cost more we lost players. when spells were taken away we lost players. your point is that even though people don't like things and leave the game they get use to things.
http://crystalknights.guildwork.com/
No I'm not running around and then stopping as soon as I press the spell.have you tried it by making sure that the server lag registers you as being still and not still running? no, you didn't because there's no way for you to verify where the server registers your characters position. how many times have you been hit by eruptions or plumes when your computer showed you way out of harms way? what makes you think that the server wasn't registering you still moving when you were "stopped and casting"?
when heals started to cost more we lost players. when spells were taken away we lost players. your point is that even though people don't like things and leave the game they get use to things.
I'm usually STATIONARY when casting spells to begin with, because I have no reason to run around.
my point is until the server lag issues and registering whether someone is moving or not is fixed nobody can know how bad or how well it works out until it goes into effect.
i know, personally, i move alot. it is not always moving while casting, but i am always working towards getting in the best position i can be in. i enjoy the movement. i like it alot more than a system put in place almost 10 years ago. that is not saying that anyone is wrong because they like the other way, but that it is what i prefer.
http://crystalknights.guildwork.com/
I never said your opinion is wrong neither. But you have gotten used to the lag now right? I mean I can move back in front of a raptor while he is using his breathe move and it doens't coutn as getting hit. You will get used to that point in time when you know when the server registers that you are not moving.my point is until the server lag issues and registering whether someone is moving or not is fixed nobody can know how bad or how well it works out until it goes into effect.
i know, personally, i move alot. it is not always moving while casting, but i am always working towards getting in the best position i can be in. i enjoy the movement. i like it alot more than a system put in place almost 10 years ago. that is not saying that anyone is wrong because they like the other way, but that it is what i prefer.
I say just wait and see how it goes and after people play with it for a while, then we can go on about how bad it is. I still don't think it's a bad idea, and I personally know he isn't going to change his mind with a post that lengthy.
all i am saying is that i don't like it because i enjoy moving.I never said your opinion is wrong neither. But you have gotten used to the lag now right? I mean I can move back in front of a raptor while he is using his breathe move and it doens't coutn as getting hit. You will get used to that point in time when you know when the server registers that you are not moving.
I say just wait and see how it goes and after people play with it for a while, then we can go on about how bad it is. I still don't think it's a bad idea, and I personally know he isn't going to change his mind with a post that lengthy.
yes, you can dodge attacks by moving, but you do not know when the server registers that you stopped. just because someone can adjust to do something new does not mean that they like it. just because eventually you will be able to time when it registers pretty well does not make it more fun than it is now.
the problem is people use the well you can adjust to this or that, but i hardly ever see the words "man this will be so much more fun". that last statement is what a game should be heading towards and not well you can adjust to this new stuff. i play a game for fun and not to have to adjust to something new being changed every patch. the game should be getting more fun not just having to adjust to a new mechanic every time i turn around.
i can adjust to anything they have put in so far, but that does not mean that i have liked the vast majority of it more than what i had to start with.
http://crystalknights.guildwork.com/
I'll get used it, but I hate it.Lol the only time in Ifrit is when you have to run back from eruptions to quickly heal.. but that's why we usually run with two cnj's to make things easier. I don't think it's gonna be as bad as a lot of people are taking it. I've been practicing not running while casting, just takes some getting used to. You do have to remind your party members to not run all over the place so you can reach them, but hey that's what Resonance is for xD
This is just like when heals started to cost more, then when spells were all being taken away, now this....
Poeple are gonna get used to it. Remember, the majority said they are ok with fundamental changes to this game. This is one of them.
What will be a pain though when this is implemented is raising people. If there are more fights with attacks, like Ifrit's Eruption, in fight sitting there to cast raise is not going to be pleasant.
During the last few minutes of the Ifrit fight he constantly spams Eruption/Lava Plume. Trying to raise without moving is going to get some people killed, and leave others dead for a long time. Now this wouldn't be a problem if the latency issue was taken care of, but it's not yet.
It potentially slow down damage as well. If I can run while avoiding eruption, and casting thunder I can atleast set up a combo dealing damage as I am running. I am not pulling hate/kiting Ifrit the tank still has him. Now I will have to stop every single time to run? That's bull.
That's the thing though, you will get used to it. Most of the time, you already know when Ifrit is going to use eruptions/plumes. You can use thunder first before the plume/eruption, then cast thundara as you are moving. There is a 10 sec span to keep a combo. And 4-5 seconds of not starting a combo isn't as bad as you're making it seem lol.I'll get used it, but I hate it.
What will be a pain though when this is implemented is raising people. If there are more fights with attacks, like Ifrit's Eruption, in fight sitting there to cast raise is not going to be pleasant.
During the last few minutes of the Ifrit fight he constantly spams Eruption/Lava Plume. Trying to raise without moving is going to get some people killed, and leave others dead for a long time. Now this wouldn't be a problem if the latency issue was taken care of, but it's not yet.
It potentially slow down damage as well. If I can run while avoiding eruption, and casting thunder I can atleast set up a combo dealing damage as I am running. I am not pulling hate/kiting Ifrit the tank still has him. Now I will have to stop every single time to run? That's bull.
Yoshida probably should have added fine print:
"You're ok with fundamental changes as long as it doesn't go against what you personally want." lol
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