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  1. #1
    Player
    Yelta_Sumasu's Avatar
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    Yelta Sumasu
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    While I do not really want spellcasting to be interrupted by moving, I wouldn't mind if a few powerful spells required channeling, or all spells get a bonus if you are still or like I mentioned before increased cast time and/or reduced potency while moving.

  2. #2
    Player
    Phe's Avatar
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    Ogawa Sanshirou
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    Quote Originally Posted by Yelta_Sumasu View Post
    While I do not really want spellcasting to be interrupted by moving, I wouldn't mind if a few powerful spells required channeling, or all spells get a bonus if you are still or like I mentioned before increased cast time and/or reduced potency while moving.
    that's what i'm talking about.
    constructive criticism.
    this thread is about finding compromises. about finding options.
    and spellcasting interrupted by moving is NOT an option.
    (0)
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  3. #3
    Player
    Jinrya-Geki's Avatar
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    Jinrya Geki
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    (3)

  4. #4
    Player
    ShadowCadja's Avatar
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    Shadow Cadja
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    Hyperion
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    Pugilist Lv 50
    I agree that having that having to stop moving to cast high tier spells wouldn't be as bad but having to stop for even low tier spells like fire, thunder, cure is just dumb and like others have said just ruins dynamic fights, hell they could add where it slows down speed while casting but stationary mage isn't fun when everyone else is moving around during a fight.
    (4)
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  5. #5
    Player
    Reinheart's Avatar
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    Reinheart Valentine
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    They need to add search dev feature on threads...
    I read this one before myself but was hoping there would be official translation since it's bit long and someone just asked me again and not sure if it was already translated or not...

    Any reps know if anyone translated this YoshiP post regarding this same topic as this thread? http://goo.gl/gmYlj
    (0)

  6. #6
    Player
    Krausus's Avatar
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    Krausus Dracul
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    Quote Originally Posted by Reinheart View Post
    They need to add search dev feature on threads...
    I read this one before myself but was hoping there would be official translation since it's bit long and someone just asked me again and not sure if it was already translated or not...

    Any reps know if anyone translated this YoshiP post regarding this same topic as this thread? http://goo.gl/gmYlj
    I agree they need to add a dev search function to posts

    http://forum.square-enix.com/ffxiv/t...l=1#post506046
    (1)

  7. #7
    Player
    Reinheart's Avatar
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    Reinheart Valentine
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    Quote Originally Posted by Krausus View Post
    I agree they need to add a dev search function to posts

    http://forum.square-enix.com/ffxiv/t...l=1#post506046
    Nice, thanks I'll just linky that one to my friend on MSN
    (0)

  8. #8
    Player
    CrystalObsidian's Avatar
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    Apr 2011
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    Uldah
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    Crystal Obsidian
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    Sargatanas
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    Thaumaturge Lv 60
    I normally love moving around during the fight, pausing a bit here and there when my character actually CASTS the spell.
    But everything in Yoshi's post just sounds awful!! Spells interrupted when an enemy gets?? And having to cast something like Sleep or Bind EVERY time you want to fight something??? This is going to make combat repetitive and dull REALLY fast.

    I had so much excitement for 2.0 and had faith in Yoshi P, but these changes are going to make me hate playing BLM/THM
    And if I can't enjoy my black mage-ness, then I won't enjoy the game..

    Others have mentioned this on the thread and I agree: Let more powerful spells/bonuses come from standing still while casting, and have weaker spells or less rewards come from moving around. This simple solution will make it 1000x better.
    (4)

  9. #9
    Player
    GreyJorildyn's Avatar
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    Grey Jorildyn
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    Hyperion
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    Marauder Lv 50
    Interrupting spells during movement is a huge step backwards.
    (11)
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  10. #10
    Player
    Phe's Avatar
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    Character
    Ogawa Sanshirou
    World
    Ragnarok
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    Thaumaturge Lv 50
    to sum up some suggestions as alternatives that people made in this thread:

    - bonus/reduction of damage/accuracy depending on whether standing/moving while casting
    or
    - slow down the mages for the casting time
    and/or
    - adjust resistances in PvP

    and a nerf in mages gameplay might need crowd control spells / instant spells / debuffs as compensation.
    (in the same update when the nerf is done - not in 2.0)
    (2)
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