Results -9 to 0 of 101

Threaded View

  1. #20
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Toystore View Post
    Um... no? Pure healers absolutely don't get to play their way in your system. They're defacto second-class healers. Maybe your suggestion might fool someone who doesn't understand meta, but actual non-strawmen players who like pure healing know exactly what your system entails. The added dps will always outstrip the utility of the healer without the dps. I'd rather the nerfed dps that we have now with any changes in the future going to more taxing resource management or a conversion of unspent resources to raw utility. Likewise I will agitate in the opposite direction you agitate in and I LIKE the new system. Your system in no way makes pure healers happy. Why is it important pure healers don't have fun by making them worthless in your suggestion where the dps buttons bring utility the pure healer can't compete with.

    Again, there's a role for you if you like dps so much. Hint: It's red.
    Even in games with pure healers, healers will still dps where they can, this is not a new system. This game demands it more because there is more downtime for healers than most games. You're arguing for meta in pure healing, in meta and hardcore shenanigans they expect you to play your class optimally, so if you dont need to heal, regardless of your toolkit, you are expected to do something beneficial for the team, which is typically dps. Would I mind pure healing, honestly no, I'd be fine with it, but encounters MUST be designed around it, and pure healing, actual pure healing, is hard, and SE wants to not alienate people, so pure healing will never work as long as SE wants casual players to play this game.

    And wow, the whole "play a dps if you want to dps argument", and you accuse others of strawman, jesus. We play healers because, believe it or not, we DO enjoy healing, but we also want something to do when not healing and the game does not have anything for us to do. We are advocating for dps options because those would be the easiest to implement and would make the most sense for the current game design. If there is another solution, I'm all for it, but we need something to do the other 80% of the time when healing isnt needed.
    (18)
    Last edited by Billythepancake; 07-30-2019 at 10:25 AM.