Thank you to all the people who replied to me about WHMs. It's very interesting to know what you guys do and don't like about it from the perspective of someone who mains it. I can definitely see your concerns, and while my priority at the moment will still be pushing for AST changes (most broken, as far as I can tell), I would be delighted to join any effort to get some improvement for WHMs, too.![]()
why not ? this is my opinion, but I don't go to forums like other scholars QQ all day they want to change and forsing devs to do so ..
also this
I have sch and astro on 70 and this classes was too op in storm blood, every1 who think they were not know nothing about balance in mmorpgs (don't know why this page don't update it, also have paladin , bard , dragoon on 70)Why should every healer in this game be forced to subscribe to your ideology? We play healers instead of dps because we'd rather be healers than dps. We just actually want our entire kit to be interesting to use.
Edit: do you even play SCH or AST? You're listed as 80 CNJ, 80 WHM, 26 THM. Somehow I doubt you're choosing to display that over your 50 SCH and AST. Why do you care how healers that you don't even use play? How can you cast judgement on jobs you don't even play?
and healing is interesting enough in any game, don't need add dps to it >link to proof for my char< https://eu.finalfantasyxiv.com/lodes...cter/17422043/
Last edited by Dynia; 07-27-2019 at 01:58 PM. Reason: had to find link for character
im always telling that dungeons are too easy in this game and i always want hard mode with better rewards or just M+ from wow
People who whine about SCH being OP and claim we're upset because it isn't anymore miss the point entirely.why not ? this is my opinion, but I don't go to forums like other scholars QQ all day they want to change and forsing devs to do so ..
also this
I have sch and astro on 70 and this classes was too op in storm blood, every1 who think they were not know nothing about balance in mmorpgs (don't know why this page don't update it, also have paladin , bard , dragoon on 70)
and healing is interesting enough in any game, don't need add dps to it >link to proof for my char< https://eu.finalfantasyxiv.com/lodes...cter/17422043/
Believe it or not, a class can be both balanced AND fun at the same time, and that IS what we want, but spamming 1 button is not fun, maybe if you like to mindlessly do things it can keep you engaged, but most of us like a little more thought put into what we do.
Is healing itself interesting on it's own? In this game, no, because this game doesnt put much healing on the healers at all. Today I cleared titania ex for the first time (life has been busy lately, recently got a puppy so I dont have as much time to dedicate to games anymore) and even while progging with full pugs, the only times I had to really heal was during the shared tank busters (which happens twice, and even then, you really only need to heal the second because they tend to invuln the first) and add phase. That's it. And even in those moments I was still dpsing, just not all the time, closer to 80% of the time, 70 at worst.
Would I mind pure healing? If the game was built around it, not at all, but because this is a game that wants to appeal to a massive audience then pure healing will never work, in games that have pure healers, it's hard. You literally HAVE to master your entire kit if you want a chance in hell of pulling it off right, hence why only the most hardcore tend to go to those healers, and this game CANNOT do that so long as it wants to appeal to a massive audience. (Which I'm entirely fine with, I think the game overall is great. )
Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?
sch and whm is now well balanced, dunno about astro didn't checked itBelieve it or not, a class can be both balanced AND fun at the same time, and that IS what we want, but spamming 1 button is not fun, maybe if you like to mindlessly do things it can keep you engaged, but most of us like a little more thought put into what we do.
Is healing itself interesting on it's own? In this game, no, because this game doesnt put much healing on the healers at all.
think of this 1 button spam like autoattack from melee classes with weapon without skills
for me healing is interesting in any game, even in moba or arena game, anywhere no matter how easy or hard it is, I just love healing and don't need ANY dps skills there to have fun, but im still up for greater challenge :P
Mate, if you based this game purely on healing, you would be doing nothing 80% of the time. is scholar balanced? I guess, it's strong as ever, but it's boring, THAT'S the problem. We just want to be engaged not use indom then suck our thumbs until we need to use our next oGCD 60 seconds later.sch and whm is now well balanced, dunno about astro didn't checked it
think of this 1 button spam like autoattack from melee classes with weapon without skills
for me healing is interesting in any game, even in moba or arena game, anywhere no matter how easy or hard it is, I just love healing and don't need ANY dps skills there to have fun, but im still up for greater challenge :P
Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?
how about make dungeons harder that need more healing insted giving more dps tools for healers ?Mate, if you based this game purely on healing, you would be doing nothing 80% of the time. is scholar balanced? I guess, it's strong as ever, but it's boring, THAT'S the problem. We just want to be engaged not use indom then suck our thumbs until we need to use our next oGCD 60 seconds later.
So switch to pure healers, sure that COULD work, but then SE would drive away the casual healers. Look at Aurum bale, bardams mettle, any time a dungeon is actually a difficult heal check, people wipe, healers and tanks get frustrated. If dungeons were made to be constantly interesting to healers by making them heal more I'd be fine with it, I could handle it, but casual players couldn't. SE wants to draw in as many people as possible, so making the game actually really difficult, and pushing healers so they're engaged would make casual players not want to play that role, not everyone wants to "git gud" which is what is required for pure healers. (In games that are meant for pure healers. ) That's why they need more dps options, or not even dps options, just something to do while not healing, so those of us that choose to "git gud" or learn to optimize our class arent left with nothing to do, but the more casual people can still play how they choose and be fine.
Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?
This is why I love Deep Dungeons at 151+ and 71+ in PotD and HoH. Almost every mob hit very hard, have a ton of hp, some sort of dangerous skill and enrage. Pulling one and one mob into hallways is key. Add in roaming mobs and you need to be on your toes as a single instance of overconfidence can put you back to start.
Healing this is extremely exhilirating and Id love more like it since I cant take eyes of the tanks healthbar even for a moment. Places like this is where support skills like stun, sleep, silence, blind is not only helpful but sometimes crucial to get through. Selene was for example fantastic for a pacify/silence trap or when a second garm rounds the corner.
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