Quote Originally Posted by Kouhai View Post
https://www.fflogs.com/zone/statisti...mount&region=2

This shows that war has the lowest dps ceiling.
Which ironically shows warrior above dark knight at max parse, aka the "ceiling".
Thrill and equilibrium are not damage mitigation, they are simply for making it an easier job on the healers.
Thrill of battle is definitely mitigation, or have you forgotten it gives you 20% max hp increase which effectively makes it similiar to a shield like TBN. Not to even mention its multiple other effects which makes the skill very powerful.

Equilibrium cannot be used on ally like aurora can but in self healing situation its just all around better due to not being HoT and getting boosted healing from thrill.
Clemency is super powerful during progression or dungeon runs but outside of that, using it is always dps loss which makes it pretty much unusable after you learn the fights.

Shake it off is imo better than drk and gnb party wide mitigations since party wide damage would have to overkill non tanks for that 10% to be more effective than 12% shield. Ofc this doesnt work against multiple hits but those are relatively uncommon. + shake works against physical damage too as a bonus. Its also atleast more convenient if less powerful than divine veil as its pain to try use veil in pug group.

As for the topic of HoS vs Nascent Flash, HoS IS better than flash as it lasts longer and has 5% more mitigation, not to mention the shield from your weaponskill combo. But i think you underestimate the heal from flash. If you get lucky to align using flash with either inner chaos or IR window you can easily heal the other person for 10-20k hp which doesnt sound alot but its better than the 5% unless the damage is lethal.

Finally about sheltron. You said it comes up faster than RI but thats untrue, Your auto attacks will generate enough gauge to use for 1 sheltron roughly every 25 seconds IF you keep full uptime, which ofc means its essentially the same as RI. It also shares this cost with intervention just like nascent flash does with RI, difference being you can store 2 uses in a row with 100 gauge.

I'm not saying warrior doesn't need buffs because it clearly does, but theres lot of weird misinformation going around right now and acting like warrior is somehow way behind other tanks when in reality its only real issue is damage (and even then its behind by 2%....wow).