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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Think you have that backwards Saeno. HoL/DM only work on magic damage, while Shake/Veil work on both types. I do think that Veil does need to be looked at again, though, especially when you compare it to Shake.
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  2. #2
    Player
    Kouhai's Avatar
    Join Date
    Nov 2015
    Posts
    32
    Character
    Pocket Kouhai
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    The only types of raid wide damage are magic, very very very very rarely is it ever anything put. I think maybe like A9S, refurbisher, his double fist spin thing does physical, but it should be avoided so I don't think that counts. Maybe when everyone gets a marker and rocks fall on people or something? I can't think of one that does physical. It being magic just means it can't be used to cheese half of the tank busters in the game or mitigate half of the autos as a personal cooldown.
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  3. #3
    Player
    Saeno's Avatar
    Join Date
    Sep 2015
    Posts
    180
    Character
    Saeno Abes
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lyth View Post
    Think you have that backwards Saeno. HoL/DM only work on magic damage, while Shake/Veil work on both types. I do think that Veil does need to be looked at again, though, especially when you compare it to Shake.
    Good thing the vast majority of raidwide damage is magic. There is more darkness/true aoe damage than there is physical. There are some points where HoL/Missionary has dual functionality in that it serves as both a tank cooldown and a raid mitigation tool.

    For example: E2S



    You can use the DRK or GNB aoe tools to cover the shadowflame on both tanks and also have it up for Entropy. This is an absurdly good scenario for these skills since it completely capitalizes on the effect of mitigating damage for a duration instead of providing an overall bubble for a single instance of damage.

    Then look at Titan Savage. You can use these skills to cover Earthen Fury + Tumults because of their durations.



    Heart of Light before Shadowbringers launch actually mitigated all damage. It was changed to be magic only after the media tour. And thank goodness for that. Divine Veil and Shake have the advantage of darkness/true damage like in dimensional gate/ Eden's Gravity in E1S but Heart of Light/ Missionary are useles on darkness damage. I find it better to use these moves on the Prey that applies the bleeding debuff, so it mitigates both the damage and the DoT received.



    Credit's to Xenosys Vex's tooltips on his channel.
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    Last edited by Saeno; 08-11-2019 at 07:10 AM.

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