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  1. #141
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Lyth View Post
    If party mitigation is PLD's strength, then why is Shake it Off universally more powerful than Divine Veil (let alone magic only abilities like Dark Missionary and Heart of Light)?
    It's not. Shake it Off is based on each individual player's health, not the WAR's. Divine Veil is based off the PLD's health. A 10% shield from a PLD (~12k) is going to be better than Shake it Off on a DRG wih 85k HP until you consume 2 cooldowns, and on a caster you need 3 cooldowns to beat Divine Veil. Plus you're completely ignoring PLD's second raidwide mitigation skill. GNB's and DRK's raidwide mitigation skills also have the difference of being % mitigation instead of a shield which will make them good for multiple hits in a short time.

    Quote Originally Posted by Lyth View Post
    If self-mitigation is GNB's strength, then why is Raw Intuition more powerful than Heart of Stone, let alone Sheltron? And let's not get started on the utility of "magic mitigation". When other tanks are bringing cooldowns that work universally against all damage types, "magic mitigation" cooldowns are more accurately described as "useless against physical attacks". It's a liability, not a strength.
    Heart of Stone and Sheltron both last longer than Raw Intuition. Sheltron already matches RI's 20% mitigation and it will start scaling up as soon as we get tome gear while RI won't change. GNB also has more mitigation uptime with Camouflage's 10s extra duration over Thrill/Dark Mind.

    Quote Originally Posted by Lyth View Post
    WAR's greatest strength is it's versatility. The problem, more often than not, is that it's so versatile that it denies other tanks an opportunity to shine.
    That's definitely not something WAR has in this expansion. If you want versatile, look at PLD. It had the best tank skillset in Stormblood and it got even better in Shadowbringers.
    (6)

  2. #142
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    WAR is fine.

    The only problem with WAR is its "superior design". As the general playerbase is finally starting to recognise, when everything gets handed to you on a silver platter, it gets boring after a while. For most people, success is only truly rewarding when you have to work for it.
    (4)

  3. #143
    Player
    Ghald's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Wolf Ghaladia
    World
    Kujata
    Main Class
    Samurai Lv 90
    I gave WAR a try again in Shadowbringers, still dissapointed.



    When I first started this game I picked Gladiator/PLD simply because it's the traditional warrior, sword and shield, after I tried WAR in 2.0 I really like how it play on the risk vs reward aspect of the playstyle, I didn't even like axe but its skill set and playstyle won me over.


    Heavensward expansion made me like WAR even more but from Stormblood onward I begin to hate it. Hard to imagine that Fell Cleave, a skill that I like can turn into a spam fest that now became WAR identity itself.


    WAR have lost a lot of the skills/abilities that define what it was over the years all in the name of reduce button bloat and job simplification. Bloodbath, Berserk, etc and now Inner Beast is dead, they simply took the healing and 20% mitigation out of it and turn it into 2 addition skills.


    My biggest issue with WAR isn't its dammge but how it play now compared to the WAR that I picked up years ago.
    (4)
    Common sense is not so common anymore.

  4. #144
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Lyth View Post
    WAR is fine.

    The only problem with WAR is its "superior design". As the general playerbase is finally starting to recognise, when everything gets handed to you on a silver platter, it gets boring after a while. For most people, success is only truly rewarding when you have to work for it.
    No, it gets boring when the job looses a boatload of abilities, and for an entire expansion gets TWO new abilities (nascent and tempest) that doesnt even affect the st rotation. The only change to how warrior plays since the IR rework is we have 2 charges of infuriate and the aoe setup, and the aoes are just cloned on every tank anyway.

    Playing the same rotation for 2 years abd looking at the same thing for abother 2 years while dumbing down all ither aspects of tanking (stance dance, enmity, mitigation, etc) makes a job boring.

    But if course its Lyth so instead it revolves around the spoiled war players, not the job. Because were all some hive mind that all think, act and feel the same way. "War players" this and "war players" that. Working for success? Get off the high horse. Every tank just got their 'work' dumbed down to elementary school levels and youre spouting off about working for your damage in one of the most straightforward mainstream mmos in history? The fact that you play this game robs you of gloating about ez jobs and 'working for skill'. You play a job with 1 combo and preaching about work?

    War is generally fine. Its middling in just about everything and when tanks are this close thats not a bad place to be. But as someone complaining about dark for YEARS now, you should know better than to equate people not happy with how the job plays vs how a job actually performs as those are two separate metrics. People can both be disappointed/unhappy with war while war is still a fine tank, just as YOU have conolained about drks design constantly even during oeriods where drks performance was quite good. So turn down the hypocrisy.
    (8)

  5. #145
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Izsha View Post
    ...
    WAR lost a whopping three abilities this expansion:
    1) Skull Sunder
    2) Butcher's Block
    3) Unchained

    None of these abilities matter anymore due to the enmity rework this expansion.

    When you look at WAR's toolkit, WAR is the strongest that it's ever been. Raw Intuition is the new IB, except that it's no longer a dps loss (or stance dependent) to use. Holmgang no longer requires a target, but is still the shortest recast invuln. Equilibrium is more available than ever. Thrill of Battle has turned Convalescence into a WAR exclusive. Shake it Off laughs at Divine Veil. And you have a 900 potency Crit/Direct Hit attack to satisfy your desires for big numbers.

    You haven't lost any abilities, really. Do you want to know what has changed, though? We systematically took away the things that made you mandatory. Slashing is gone. Limit break cheesing through Shake it Off is gone. Enmity generation and stances have been equalised across the board. Doing the highest dps for the least effort is gone (if you want that, there's GNB, a job which actually has a Final Fantasy series legacy to back it up).

    It's no longer about the job. It's just about you. And it's not the job that has been found lacking.

    As an aside (since you brought it up), I'm actually really happy with DRK. I had specific issues that I wanted to see addressed. There are a couple more things to sort out, but I'm generally happy with how everything has turned out. I think tanks are in the best place that they have been since the inception of the game, really. SE needs to start switching their focus to healers soon.

    I think at the end of the day, everyone has gotten the job that they deserve. Poetic Justice deserves no less.
    (1)

  6. #146
    Player
    xJimmehx's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah - 1.0, Limsa - 2.0
    Posts
    534
    Character
    Leon Manderville
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Jeeezzz. Somebody needs to stop sipping the koolaid.
    (1)

  7. #147
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Raw Intuition is not the new Inner Beast; that's surface-level thinking.
    (2)

  8. #148
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    lmao, wrong on all accounts Lyth.
    (2)

  9. #149
    Player
    IntrovertAnt's Avatar
    Join Date
    Mar 2017
    Posts
    177
    Character
    Mogbert Manderville
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Kouhai View Post
    You want more dps? GNB/PLD. You want more party utility? GNB/PLD. You want magic defense because the boss does only magic damage? DRK/PLD You want full personal mitigation for the tanks? DRK/GNB. There's not a single situation where you would want a war. It has less mitigation than all 3 tanks because it relies on healing. It has less dps than 2 tanks and is equal to a third. There's no reason to take it, you at least have a reason for the other 3.

    Here is a "You want" statement that you missed.

    You want to play War and no one will complain cuz it's about the same dps as all the other tanks? You can."

    No one is going to prevent anyone from playing the tank they want this expansion. And if they do they are probably have a stick up their behind.
    (0)

  10. #150
    Player
    Maneesha's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    148
    Character
    Maneesha Rayne
    World
    Shiva
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Lyth View Post
    We systematically took away the things that made you mandatory..
    Who is "We"? Since when are you part of the dev - team?

    We know you have some grudge against the warrior class, maybe its players too, so please do yourself a favor (and primarily us) and stay away from "warrior threads", its really tiring to read your post full of animosity towards the warrior class/players.

    If you can bring/present your arguments without the animosity/passive aggressive tone, then we could have a decent discussion.
    (3)
    Last edited by Maneesha; 07-28-2019 at 11:03 PM.

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