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  1. #1
    Player
    Kouhai's Avatar
    Join Date
    Nov 2015
    Posts
    32
    Character
    Pocket Kouhai
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rakshazi View Post
    Ehm... lolwut? Lowest DPS? Proves, please.
    https://www.fflogs.com/zone/statisti...mount&region=2

    This shows that war has the lowest dps ceiling.

    Thrill and equilibrium are not damage mitigation, they are simply for making it an easier job on the healers. Rampart/Vengeance are shared among all tanks, with vengeance being a 55 potency attack on only *physical* attacks, meaning magic only bosses are exactly the same as the others. It has raw intuition, but if you know anything about tanking you would know that nascent flash is better for all cases except tank busters. That's it, that's all the mitigation that warrior has. We use Shake it Off for some things now as personal mitigation so we don't die. Ignoring holmgang being arguably the worst and best invuln as it's useless up until you need to cheese a tank buster, then it's amazing because of how often you can use it. Now lets look at all the other tanks:

    DRK kept it's 60 second magic vuln down which used to outclass war but now it's about equal, but it then gets TBN which is a free 25% extra health every 15 seconds and it's a dps gain to use it.

    GNB has camouflage which is 20 seconds of 10% damage down and 50% extra parry rate, which is very good might I add. It's better than rampart in trash pulls in dungeons etc. Aurora which is equivalent to equilibrium. heart of light which is better for savage as mitigation of raid wides is more imperative than shielding and it can mitigate multiple. Heart of stone is like nascent flash but mitigates more and doesn't heal, but honestly the heal is negligible so it doesn't matter too much. Also the fact that it heals itself and gives themselves a shield on average every 5 gcds, which is about as good as path.

    PLD has sheltron which is as good as raw int, comes up more often, can be used back to back, and doesn't share with anything like flash and raw int. Clemency can be used to heal anyone and is buffed by requiescat. Divine veil, given that it's already better than shake it off as divine veil is based off the pld's health and shake is based of each individual's health meaning that a war needs to use 2-3 cooldowns to make it as good as divine veil. In a panic it can pop passage of arms if it's caught with no cooldowns, but it's very difficult with sheltron being a thing.

    Now really quick, I want to mention. "oh, but war has storm's eye, that's 10% extra damage permanently" well fight or flight has a higher damage increase if used on cooldown on average than storm's eye, they have more OGCDs and they do more damage, and dots that are buffed a lot by their damage buffs. War has 322 average potency with eye, GNB has 395 average potency without their damage buffs, and pld has over 400 something. Both GNB and PLD have dots that do a lot of damage. Both GNB and PLD have OGCDs that can be spammed and also do a lot of damage. War has nothing of the sort and is outclassed.
    (2)

  2. #2
    Player
    jmoak's Avatar
    Join Date
    Jul 2019
    Posts
    6
    Character
    Tahla Amariyo
    World
    Moogle
    Main Class
    Monk Lv 80
    Quote Originally Posted by Kouhai View Post
    https://www.fflogs.com/zone/statisti...mount&region=2

    This shows that war has the lowest dps ceiling.
    Which ironically shows warrior above dark knight at max parse, aka the "ceiling".
    Thrill and equilibrium are not damage mitigation, they are simply for making it an easier job on the healers.
    Thrill of battle is definitely mitigation, or have you forgotten it gives you 20% max hp increase which effectively makes it similiar to a shield like TBN. Not to even mention its multiple other effects which makes the skill very powerful.

    Equilibrium cannot be used on ally like aurora can but in self healing situation its just all around better due to not being HoT and getting boosted healing from thrill.
    Clemency is super powerful during progression or dungeon runs but outside of that, using it is always dps loss which makes it pretty much unusable after you learn the fights.

    Shake it off is imo better than drk and gnb party wide mitigations since party wide damage would have to overkill non tanks for that 10% to be more effective than 12% shield. Ofc this doesnt work against multiple hits but those are relatively uncommon. + shake works against physical damage too as a bonus. Its also atleast more convenient if less powerful than divine veil as its pain to try use veil in pug group.

    As for the topic of HoS vs Nascent Flash, HoS IS better than flash as it lasts longer and has 5% more mitigation, not to mention the shield from your weaponskill combo. But i think you underestimate the heal from flash. If you get lucky to align using flash with either inner chaos or IR window you can easily heal the other person for 10-20k hp which doesnt sound alot but its better than the 5% unless the damage is lethal.

    Finally about sheltron. You said it comes up faster than RI but thats untrue, Your auto attacks will generate enough gauge to use for 1 sheltron roughly every 25 seconds IF you keep full uptime, which ofc means its essentially the same as RI. It also shares this cost with intervention just like nascent flash does with RI, difference being you can store 2 uses in a row with 100 gauge.

    I'm not saying warrior doesn't need buffs because it clearly does, but theres lot of weird misinformation going around right now and acting like warrior is somehow way behind other tanks when in reality its only real issue is damage (and even then its behind by 2%....wow).
    (3)

  3. #3
    Player
    Kouhai's Avatar
    Join Date
    Nov 2015
    Posts
    32
    Character
    Pocket Kouhai
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by jmoak View Post
    Which ironically shows warrior above dark knight at max parse, aka the "ceiling".

    Thrill of battle is definitely mitigation, or have you forgotten it gives you 20% max hp increase which effectively makes it similiar to a shield like TBN. Not to even mention its multiple other effects which makes the skill very powerful.
    It's actually behind in damage and mitigation. And you say thrill is as good as TBN, yes, but should I remind you that you can use 6 TBNs for one Thrill use? Thrill is used more as a heal than anything and now that it's a conva too, people will save it for healing intensive parts. Basically still relying a lot on the healer.

    And sheltron is better because you won't use it on cooldown like you would theoretically use RI. So it's basically always up when you need it AND lasts longer. The thing is also, nascent flash is cooldown for yourself, I.E if the healer is ignoring you, you can get back 30K hp which is good, but you have to choose between that and raw int. You very rarely use intervention at all. Like if a healer dies and the other healer is out of mp so you intervention him so they have a better chance of living kind of rarely. Or you use it as an off tank for the mt but then you don't need sheltron because you aren't taking damage. You see the issue here yet? A war has to pick and choose and the pld doesn't have to think.

    The only thing thrill is good for, in my experience, was for when you wanted to stack it with other cooldowns for really powerful busters like in ultimate. Other than that, it was used as a dps increase. Every single savage turn in SB I rarely used Thrill as a cooldown for mitigation, it was purely for upheaval in inner release. This was mostly because busters don't happen often enough and if they do, they usually require tank swapping allowing for your CDs to come back. Now that raw int is 25 seconds, thrill won't see uses other than healing autos. I would know, doing the extreme trials I use it out of reflex because of upheaval or for the sake of using it.

    I'll make a future post about war in savage, though I know it won't perform as well as the other tanks in many categories unless they buff some aspects of it.
    (0)

  4. #4
    Player
    jmoak's Avatar
    Join Date
    Jul 2019
    Posts
    6
    Character
    Tahla Amariyo
    World
    Moogle
    Main Class
    Monk Lv 80
    Quote Originally Posted by Kouhai View Post
    It's actually behind in damage and mitigation.
    Well i did say its behind by 2% which likely will be buffed tomorrow but i really dont know how you can claim its behind in mitigation and then claim you dont even use thrill to its fullest now.

    How about you pop that + RI > get hit by tankbuster > live with much more hp than you would with just RI > heal with equilibrium boosted by thrill and save your healers cooldowns > pop shake it off to dispell both buffs for pretty chunky 16% party wide shield for upcoming raid wide damage.

    You also shouldnt compare thrill to TBN as a cooldown, i was only giving example as to how to use it to survive tankbusters. Thrill competes against dark mind and camouflage, the former can be essentially useless depending on the fight, the other is trash for anything but auto attacks.

    Shake it off can be used as personal mitigation same as paladin wings, but as with equilibrium it's completely dps free to do so if you have to
    and Holmgang is still the best invuln cooldown by far.

    Like seriously how can anyone claim warrior lacks in mitigation when only things paladin has is sheltron, rampart and sentinel and hallowed with its massive cooldown. Not to mention gunbreakers HoS is good off tank cooldown but pitiful for self mitigation compared to the others.
    Only one that can compete against warrior self mitigation is dark knight because TBN is just that stupidly powerful.
    (0)

  5. #5
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Kouhai View Post
    The thing is also, nascent flash is cooldown for yourself, I.E if the healer is ignoring you, you can get back 30K hp which is good, but you have to choose between that and raw int. You very rarely use intervention at all. Like if a healer dies and the other healer is out of mp so you intervention him so they have a better chance of living kind of rarely. Or you use it as an off tank for the mt but then you don't need sheltron because you aren't taking damage. You see the issue here yet? A war has to pick and choose and the pld doesn't have to think.
    That's not an "issue." Decision making is more than fine if the results are good, and Nascent Flash is very good as both MT and OT.
    (2)

  6. #6
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Kouhai View Post
    https://www.fflogs.com/zone/statisti...mount&region=2

    This shows that war has the lowest dps ceiling.
    Your link is set on non-standard comps with only 300 results per tank.

    Here is the actual link without trying to conjure false evidence for your claim: https://www.fflogs.com/zone/statistics/28#class=Tanks&dataset=99&aggregate=amount

    Oh look. Warrior is not bottom in standard performance and max performance. And it's difference from the top is a grand total of 130 dps(a difference of less than 2%)?! GG WAR WORST tank because it's not the highest whilst also being the most durable whilst also having massive burst type dps for the *least* amount of effort. /s
    (2)

  7. #7
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by FallenWings View Post
    Your link is set on non-standard comps
    I didn't catch this.

    Kudos to you.
    (0)

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