https://www.fflogs.com/zone/statisti...mount®ion=2
This shows that war has the lowest dps ceiling.
Thrill and equilibrium are not damage mitigation, they are simply for making it an easier job on the healers. Rampart/Vengeance are shared among all tanks, with vengeance being a 55 potency attack on only *physical* attacks, meaning magic only bosses are exactly the same as the others. It has raw intuition, but if you know anything about tanking you would know that nascent flash is better for all cases except tank busters. That's it, that's all the mitigation that warrior has. We use Shake it Off for some things now as personal mitigation so we don't die. Ignoring holmgang being arguably the worst and best invuln as it's useless up until you need to cheese a tank buster, then it's amazing because of how often you can use it. Now lets look at all the other tanks:
DRK kept it's 60 second magic vuln down which used to outclass war but now it's about equal, but it then gets TBN which is a free 25% extra health every 15 seconds and it's a dps gain to use it.
GNB has camouflage which is 20 seconds of 10% damage down and 50% extra parry rate, which is very good might I add. It's better than rampart in trash pulls in dungeons etc. Aurora which is equivalent to equilibrium. heart of light which is better for savage as mitigation of raid wides is more imperative than shielding and it can mitigate multiple. Heart of stone is like nascent flash but mitigates more and doesn't heal, but honestly the heal is negligible so it doesn't matter too much. Also the fact that it heals itself and gives themselves a shield on average every 5 gcds, which is about as good as path.
PLD has sheltron which is as good as raw int, comes up more often, can be used back to back, and doesn't share with anything like flash and raw int. Clemency can be used to heal anyone and is buffed by requiescat. Divine veil, given that it's already better than shake it off as divine veil is based off the pld's health and shake is based of each individual's health meaning that a war needs to use 2-3 cooldowns to make it as good as divine veil. In a panic it can pop passage of arms if it's caught with no cooldowns, but it's very difficult with sheltron being a thing.
Now really quick, I want to mention. "oh, but war has storm's eye, that's 10% extra damage permanently" well fight or flight has a higher damage increase if used on cooldown on average than storm's eye, they have more OGCDs and they do more damage, and dots that are buffed a lot by their damage buffs. War has 322 average potency with eye, GNB has 395 average potency without their damage buffs, and pld has over 400 something. Both GNB and PLD have dots that do a lot of damage. Both GNB and PLD have OGCDs that can be spammed and also do a lot of damage. War has nothing of the sort and is outclassed.



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