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  1. #151
    Player
    Talec's Avatar
    Join Date
    Aug 2013
    Posts
    322
    Character
    Violet Drakarys
    World
    Twintania
    Main Class
    Summoner Lv 80
    I still enjoy Warrior because of its more or less complex AOE-Rotation. No idea while people in here call it "too simple". I tried to switch to Gunbreaker but this incredible boring 2 Buttons-Combo (3 buttons once you get the cartridge skill) just wasn't enjoyable. If the tankjob in tis game is 95% about AOE Pulls I don't care much about complex single target rotation.

    Beside I am a particle-maniac and Warrior still has the most beautiful aura of all tanks (tough Gunbreaker and PLD don't have one at all I believe?). IT just looks delightful!
    (1)
    Last edited by Talec; 07-28-2019 at 11:48 PM.

  2. #152
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    As someone who's coming into WAR late;

    Feels fine and okay. I don't know what people are complaining about. That SAID, much like other jobs/classes I'm not going to say people are wrong for disliking the changes. I don't have the 2+ years of playing WAR to really come down and give an accurate statement. I like that my Party Shield, while based on target's HP, actually effects me unlike Paladin's Divine Veil and no one's going to complain if I self heal unlike if I cast Clemency(OMG damage loss y u do?). I can't stand DRK anymore and Gunbreaker's sound is just so annoying to me and their Panic Button looks like a death wish. I might switch to it after another patch.

    I will say I miss Butcher's Block because of the animation. I find Storm's Path to be really bland as a finisher.
    (1)

  3. #153
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Lyth at it again with her War bashing and biased opinions. Just ignore her.
    (3)

  4. #154
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Lyth View Post
    WAR lost a whopping three abilities this expansion:
    1) Skull Sunder
    2) Butcher's Block
    3) Unchained

    None of these abilities matter anymore due to the enmity rework this expansion.

    When you look at WAR's toolkit, WAR is the strongest that it's ever been. Raw Intuition is the new IB, except that it's no longer a dps loss (or stance dependent) to use. Holmgang no longer requires a target, but is still the shortest recast invuln. Equilibrium is more available than ever. Thrill of Battle has turned Convalescence into a WAR exclusive. Shake it Off laughs at Divine Veil. And you have a 900 potency Crit/Direct Hit attack to satisfy your desires for big numbers.

    You haven't lost any abilities, really. Do you want to know what has changed, though? We systematically took away the things that made you mandatory. Slashing is gone. Limit break cheesing through Shake it Off is gone. Enmity generation and stances have been equalised across the board. Doing the highest dps for the least effort is gone (if you want that, there's GNB, a job which actually has a Final Fantasy series legacy to back it up).

    It's no longer about the job. It's just about you. And it's not the job that has been found lacking.

    As an aside (since you brought it up), I'm actually really happy with DRK. I had specific issues that I wanted to see addressed. There are a couple more things to sort out, but I'm generally happy with how everything has turned out. I think tanks are in the best place that they have been since the inception of the game, really. SE needs to start switching their focus to healers soon.

    I think at the end of the day, everyone has gotten the job that they deserve. Poetic Justice deserves no less.
    "Poetic justice." Get off your soapbox. How have wars wronged you to get you twisted like this? Lmao.

    Oh and we lost inner beast btw. And buffs attached to stances. But okay. Ignore it and keep up your war hate because we all know you just hate wars for whatever petty reason and will ignore and spin facts to fit your agenda.
    (5)

  5. #155
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by NyneSwordz View Post
    "Poetic justice." Get off your soapbox. How have wars wronged you to get you twisted like this? Lmao.

    Oh and we lost inner beast btw. And buffs attached to stances. But okay. Ignore it and keep up your war hate because we all know you just hate wars for whatever petty reason and will ignore and spin facts to fit your agenda.
    Inner Beast, the thing that was rarely used, and is effectively replaced by Raw Intuition.

    Stance buffs, Defiance which was basically just given to THrill of Battle so it was made better.

    Deliverance, effectively given to Infuriate through Nascent Chaos. Guarantee Inner Chaos is giving Warriors far more damage than Deliverance management did.
    (1)

  6. #156
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kabooa View Post
    Inner Beast, the thing that was rarely used, and is effectively replaced by Raw Intuition.
    1. We already had Raw Intuition.

    2. A GCD heal + short duration mitigation + damage ability isn't the same as an oGCD short duration mitigation CD.

    3. We could spam IB under IR for an increased duration of that mitigation as well as a boon of healing.

    4. RI requires no Beast Gauge management (unlike IB) since it... doesn't use the BG.

    You can argue "oh all that's fine because WAR still has arguably the best defensive kit in the game" etc etc but I think this argument that RI is a fitting replacement for IB (especially when... we already had RI) has really gotta stop.

    Stance buffs, Defiance which was basically just given to THrill of Battle so it was made better.
    This isn't as important, but jsyk, Convalescence was what was combined with Thrill. You always used those two together to make Thrill a worthwhile CD. I personally preferred when they were separate since sometimes you just wanted the +% healing for Adlo Deploy and not necessarily the +HP, but it's not really a big deal.
    (2)
    Last edited by SpookyGhost; 07-29-2019 at 08:06 AM.

  7. #157
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Kabooa View Post
    Inner Beast, the thing that was rarely used, and is effectively replaced by Raw Intuition.

    Stance buffs, Defiance which was basically just given to THrill of Battle so it was made better.

    Deliverance, effectively given to Infuriate through Nascent Chaos. Guarantee Inner Chaos is giving Warriors far more damage than Deliverance management did.
    Thrill of Battle is better but that doesn't mean the buff itself is better. Defiance was an 'always on' buff so long as you were in the stance where as Thrill of Battle has a cooldown. That and Defiance also stacked with Convalescence I believe. How it stacked I don't know; was it 20%+20% so you got 40% healing or were they applied separately?
    (0)

  8. #158
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by MerlinCross View Post
    Thrill of Battle is better but that doesn't mean the buff itself is better. Defiance was an 'always on' buff so long as you were in the stance where as Thrill of Battle has a cooldown. That and Defiance also stacked with Convalescence I believe. How it stacked I don't know; was it 20%+20% so you got 40% healing or were they applied separately?
    44%, but outside Adlo fishing, Warrior was never in Defiance, and even if they were, it's equivalent to the baseline 20% damage reduction all tanks get now.
    (0)

  9. #159
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by SpookyGhost View Post
    ...
    Raw Intuition was a 100% parry move (i.e. physical only). Remember that parry was nerfed to 15% this expansion. Also, Awareness is gone from the role action set, running you into all sorts of potential problems with Crits. The present setup with Raw Intuition is significantly better defensively (see GNB discussion on Camouflage if you need convincing). I'm not sure why anyone would be using Inner Beast outside of cutting edge prog at an ilvl disadvantage (let alone burning Inner Release on Inner Beast), but you have Nascent Flash and Equilibrium for all of your HP recovery needs. I'd argue that WAR is actually a bit too strong defensively, at the moment.
    (0)

  10. #160
    Player
    Tyrial's Avatar
    Join Date
    Aug 2013
    Posts
    494
    Character
    Tyrial Highguard
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Lyth View Post
    WAR lost a whopping three abilities this expansion:
    1) Skull Sunder
    2) Butcher's Block
    3) Unchained
    We actually lost more than 3. Skull, BB, Unchained, Conval, Inner Beast, Steel Cyclone. Sure, not really a big deal that we lost Deliverance due to enmity changes, but Inner Beast and Steel Cyclone were great skills. It was also nice being able to use Raw Intuition independently as a CD regardless of the fact that it was a parry buff (it was still guaranteed damage reduction). They may have given us back the two animations from IB and SC but they completely changed how they work. I can't speak for others, but I'm not ok with that.
    (1)

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