
Originally Posted by
Kouhai
So after clearing E4S week 2, had some issues week one and couldn't raid as much as we would have liked, I can give you my consensus on Warrior so far.
It's still bad on dps. I've been doing everything I can, 470 chest and gloves, optimizing where I can, getting what damage in where I can to maximize my potential, and the GNB can still beat me in dps. You would think maybe that war has better personal mitigation? Well with raw int being on such a low cd and sharing with a better CD, nascent flash, I very rarely use raw int except on busters when I have no other cd to pop, which happens a couple times a fight. I literally RELY on my own self healing to help balance the mitigation I don't have. Thrill being only a 10 second duration means healers can't really take advantage of it if they need to as it lasts so short, you have to pop it when the buster is happening and wait for them to heal afterwards. Raw int is very rarely used because nascent flash helps so much more for autos, but the issue with it is that IT"S SO CLUNKY TO USE. Being in the heat of battle, pressing a party member and nascent flash in between GCDs is a pain in the rear. I made a short document last week describing my cooldown rotation for the healers so they understand how useless raw is in practice except for very, very, specific scenarios. Personally, if thrill is going to last 10 seconds, it should be a 60 second cd. Healers don't spam cure on you, in fact most healing for tank busters are done well before thrill comes up. Equilibrium is better now at least because it's buffed by thrill, so it's useful for the heal after a buster. Shake is no where near as good as the party mitigation that the other 3 bring because it can block multiple hits. Shake has the same shield, every time. It's only good for one hit and buying time for healers to heal. Heart of Light is so much more useful than shake in places that more than 1 raid wide happens in 15 seconds and it happens quite often in savage.