

Yoshida stated that was removed because made normal felt incomplete, exactly the complains people had during SB.Casuals didn't get it removed, it was complained about by the people doing the content that door bosses were bad, they said they'd try something different this time, that's not removing it, that's changing it.
If the people doing the content are considered casuals who exactly are the raiders?






Awesome. So now the one new thing to look forward to as a reward for beating the same boss with the same asset on the highest difficulty was taken away because people complained.
I know a lot of people love Yoshi P. I do not like this guy one bit. He's clueless. I don't care that he's passionate, he's talentless. I will have zero sympathy for him and his team when this game slides down a slippery slope of concessions to the point they can't take any design choices back.
Concessions for casualizing content are entropic. They're a corrosive slime that eat away at different rules of the game. Once you've made one concession in the name of accessibility, it becomes harder to not justify the next one. This is so damn easy to see too. You can watch WoW's snowballing psychological development of lowest common denominator design that started in Wrath to see how this ends up.
When this game becomes as poorly received as BFA because they're choosing to hit the entropic 'free sugar' button now, I'm going to have zero sympathy for Yoshi P. It might take a few expansions, but this kind of psychological appeasement is a hole with no bottom.
It's just par for the course, really. Casuals keep complaining that anything we like to do excludes them, so it's not 'fair'. Then it's somehow fair to gradually take away everything we enjoy so that they can feel included. Why don't we nerf Ultimate too while we're at it? Let's make EVERYTHING easy until raiders have nothing left in this game. Because god forbid casuals feel excluded when they have a ba jillion other things to do in this game, right?Awesome. So now the one new thing to look forward to as a reward for beating the same boss with the same asset on the highest difficulty was taken away because people complained.
I know a lot of people love Yoshi P. I do not like this guy one bit. He's clueless. I don't care that he's passionate, he's talentless. I will have zero sympathy for him and his team when this game slides down a slippery slope of concessions to the point they can't take any design choices back.
Concessions for casualizing content are entropic. They're a corrosive slime that eat away at different rules of the game. Once you've made one concession in the name of accessibility, it becomes harder to not justify the next one. This is so damn easy to see too. You can watch WoW's snowballing psychological development of lowest common denominator design that started in Wrath to see how this ends up.
When this game becomes as poorly received as BFA because they're choosing to hit the entropic 'free sugar' button now, I'm going to have zero sympathy for Yoshi P. It might take a few expansions, but this kind of psychological appeasement is a hole with no bottom.
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