Quote Originally Posted by BlitzAceRush View Post
Casuals didn't change the game, this game has been pretty much running the same cycle with while trying something new here and there since ARR, has it been made easier? Yes, in some aspects Coil was basically at savage difficulty with no normal mode, and some instances here and there have been nerffed as time went on, however lets not pretend you've had a larger slice of this pie, in fact raiders have gained some more content like Ultimate and BA as time has gone on.
You also avoided the point of my question, you're whole argument which you said again is Casuals have more, raiders have less, give us some of your stuff, it won't hurt you as much as it would benefit us. That is the exact situation I gave you, PVP'ers have less, you have more, given staff with the right talents are sighted by Yoshi as a reason they can't do everything, only the person who dose raids could give to the PVP'er, so won't you benefit them more than you'll be hurt? You'll still have more than them, they'll just get a little more to enjoy.
I did not avoid your question. I answered it directly by saying if I had 95% of the pie as you did, I would give up 5% to PvPers or casuals, gladly. In the current situation where raiders are already struggling for content? No, I would not. The difference is, as I stated, that casuals would still have more than enough to do if 5% was taken. And yes, they did change the game. Dungeons used to be more difficult. Normal level raids did not used to exist. MSQ fights used to be more difficult. Tanks used to have to actually worry about threat management, and certain DPS had to actually worry about managing their TP. Please tell me more about how casuals didn't change this game and gradually take away the challenging factors.