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  1. #10
    Player
    Xyr's Avatar
    Join Date
    Jul 2019
    Posts
    76
    Character
    Winter Soul
    World
    Siren
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Selova View Post
    snip.
    so now your entire argument is "The datasheet is inaccurate even though the official data on it shows the exact same trend as estimated data up until just a few years ago when they stopped releasing sub numbers., and because I've been playing for 14 years my anecdote without any evidence is more valid than yours."

    I mean, I've played wow since pre-bc patch til just about 2 weeks ago when shadowbringer released. To me, and many people, WoW is just old and outdated, and the data suggests it. The same stuff has been in WoW for 15 years, and every year their numbers has been dropping. Again, perfectly fitting for the "aging" trend of a game.

    And what do you mean MMO play like an MMO? There's no definition to MMO other than massive multiplayer, and there's no def to RPG other than roleplaying game. There's no stone with descriptions of how MMORPGs need to be designed written on it. Now, based on previous experience, players tend to care the most about three main categories regarding MMORPGs, combat, art, and content.

    Combat and art are pretty simple and self explanatory, however, content includes many subcategories such as pvp, raid, dungeon, events, fashion, social etc, based on the lack of definition to MMORPG, there's no reason not to continuously improve all three categories to combat the aging of time, instead of just working on one(content) like almost every MMO try to do.
    (1)
    Last edited by Xyr; 07-26-2019 at 01:23 PM.