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  1. #11
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Klb600 View Post
    Honestly its not the competition/challenge in of itself, but the thrill of it. Why do you think many people enjoy difficult games like Dark Souls or Monster Hunter? that thrill keeps our focus and attention and is whats really makes the experience impact and enjoyable, In the challenging content it really requires us to take all the knowledge we have gained from the game + our maximum available kit + perfect coordination with our group and that's what makes it fun. Speaking for myself personally I just find it difficult to enjoy games like Dynasty Warriors, where I just thoughtlessly smash buttons and everything before me dies. It just isn't fun or engaging, but I understand some people enjoy that, and that is fine.

    Honestly for me I would like too see more engaging Open world endgame content. The open world in this game just feels too much like a prop, with no real depth or mystery to it. Whenever someone criticizes the story restrictions in this game, the main defense is "Its a FFXIV game" which even though I am not a fan of the strict story gating in this game, that reason is why I don't find the story gating a negative, But the thing is, you know what else FF is known for? deep interesting and fleshed out worlds to explore with secrets to discover. Say what you will about FFXI but it did an amazing job at this. I feel this game is just completely lacking in that regards.

    Hopefully with the next Eureka/Diadam type content they can get it right. I like that they are trying but it seems with those content, they took some of the worst parts of the Open World and just relegated it too its own instance.
    Kinda interesting that you picked Dark Souls and Monster Hunter... Really liked the Souls series myself, Hard as nails, easy to pick up, and fair. Monster Hunter never really could get into thanks to the mega information dump had to get over at the start. Also the dynasty warrior games while fun for a bit, do get boring quickly.

    So content wise, maybe more stuff on the scale of the Odin fate(at ARR iLvls), but also tied in with potentially a couple other fate chains/hunts or the like, but also hidden away and tricky to trigger. I'd probably go with some kind of unique style of re-spawn timer for it as do want it easily available for those that figure it out, but maybe not quickly farm able.

    The really interesting thing is, I can see most players enjoying all of this style of content... yet more effort was spent trying to say develop more content for Side A or Side B instead of trying to figure out what kind of elements might be best used to develop content both sides could enjoy at a variety of skill levels.
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    Last edited by Hawklaser; 07-26-2019 at 10:46 AM.

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