Page 4 of 13 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 123
  1. #31
    Player
    Xia_Thas's Avatar
    Join Date
    Jan 2014
    Posts
    126
    Character
    Xia Thas
    World
    Excalibur
    Main Class
    Gunbreaker Lv 86
    Quote Originally Posted by Anvaire View Post
    I'm no tank expert, but couldn't they combat the issue with living /walking dead, by it giving a huge buff to healing until the checkpoint has been met? I.e a Regen could comfortably bring the Drk back to full health within a couple of ticks. Obviously, there would be a balance issue with this which I am not even going to stick my toe in.
    How the skill works atm is you just need to be healed for your full HP, not actually have your HP reach full. It works like WAR where your HP during the buff period can not be brought below 1hp. The first issue a lot of people have is the activation method. All other tanks just push a button and something happens, PLD gets inv for 8 seconds, WAR chains itself to the target and can't be brought below 1hp, GNB drops to 1 HP but is inv for 8 seconds, DRK has to die.

    So right off the bat it's activation method is the worse of the 4. Now you have to consider what happens after you hit the button: PLD just loses it's inv, WAR unchains and is at w/e HP they are at at the time, GNB loses inv, DRK if it does not achieve the healed for max hp caveat DIES

    If they gave you a buff like let's say Condolence's incoming healing increased while in LD then you could get out of it faster yeah, but the skill is not good on a fundamental level especially compared to the other inv skills
    (1)
    Last edited by Xia_Thas; 07-26-2019 at 07:34 AM. Reason: grammar

  2. #32
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Awful View Post
    Probably because people on the forums that throw their ideas around or try to justify bad play are the ones asking for HP sacrificing when they can't even play a tank correctly to begin with.
    Don't have to do much to tank correctly anymore with the way they handle enmity now. >_>
    (3)

  3. #33
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Xia_Thas View Post
    Getting tired of the "Superbolide and die" memes and misconceptions, anyone who has touched the class longer than unlocking them will know you are FULLY INVINCIBLE for 8 seconds after popping it. All healing done to you is nothing but gains. If you are doing a dungeon and your healer can't top you up to at least 25-50% HP and you are all out of cooldowns / aurora then I got bad news for you and that group buddy.

    Living Dead however would be made WORSE than it already is with this DRK idea unless they change it. Imaging popping Living Dead, dying, procing it's effect, then keeping yourself at that low threshold for max deeps, which will then lead to the possible problem of exiting Living Dead with hp low enough to just get decked anyways.
    Dude, it was only a joke, chill out. I know how SB works, lol
    (1)

  4. #34
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Blood Gauge is supposed to represent HP used as a cost to damage skills.

    I hate the idea of consuming my HP to deal damage. How would this work with Tank? It would be AWFUL to play.
    (0)

  5. #35
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,277
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Don't have to do much to tank correctly anymore with the way they handle enmity now. >_>
    Because enmity was always required, if you didn't have threat before you were bad, it was a basic living requirement like breathing its not like it was hard before or some complex mechanic it was hitting your 1-2-3 threat combo, then the OT voke + shirks you and that was it.
    (0)
    Last edited by Awful; 07-26-2019 at 08:41 AM.

  6. #36
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by LeoLupinos View Post
    Blood Gauge is supposed to represent HP used as a cost to damage skills.

    I hate the idea of consuming my HP to deal damage. How would this work with Tank? It would be AWFUL to play.
    Dark Knight as a Tank and not as a DPS seemed awful to play yet here we are.
    (1)

  7. #37
    Player
    Arek's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    209
    Character
    Arek Qor
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by LeoLupinos View Post
    Blood Gauge is supposed to represent HP used as a cost to damage skills.

    I hate the idea of consuming my HP to deal damage. How would this work with Tank? It would be AWFUL to play.
    Check the Warden in Blade and Souls.

    2 Handed Sword, Tank, HP Cost for his skills... Probably unbalanced powerfull class. (notice, he has some shield in addition to his HP and some crazy CC resistance.)
    (0)

  8. #38
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Arek View Post
    Check the Warden in Blade and Souls.

    2 Handed Sword, Tank, HP Cost for his skills... Probably unbalanced powerfull class. (notice, he has some shield in addition to his HP and some crazy CC resistance.)
    Isn't B&S mostly a PvP focused game? It has a very different balance focus.
    (0)

  9. #39
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    Perhaps they could make Edge of Shadow and Flood of Shadow cost a percentage of health instead of mana. I believe the Darkside ability consumed health in this way for FF9 as well. The Blood skills Quietus and Bloodspiller could restore some health back. Next, Dark Arts could increase the self heals on yourself for a certain amount of time after the barrier is completely used up.
    (2)

  10. #40
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Valic View Post
    I've been saying a few times we should have DRK become an MP zerker, above 50% MP changes its skills to more utility/partywide effects, etc cd's, while below 50% makes it deal more damage selfishly and more self sustain etc cd's, then make it revolve around rotating when you should be high on MP or lower on it depending on the situation or your cooldowns. No one bats an eye at this idea though so this is prolly the last time I'll try mentioning the concept lol.

    just gonna shove this over here since this is where that thread seems to have traveled.
    (1)

Page 4 of 13 FirstFirst ... 2 3 4 5 6 ... LastLast

Tags for this Thread