Quote Originally Posted by ExLegen View Post
That makes no sense whatsoever in a tanking scenario. =p
Spend 5% of your HP, to gain a shield of 25% HP.
Spend 10% of your HP, to fill up a gauge. As long as the gauge has something in it, you have a constant -X% dmg taken (like a tank stance)
-X% hp, to mitigate X% of an enemies damage.
etc
Anything that gives more survival, than what you are losing.
Its no different than when tanks turned tank stance off, to gain more offense.
Yet as "stupid" as it sounds, it was the correct direction to min/max.

all of which requires you to not press certain actions when too low on HP.
Is it harder to do? yeah. But thats the playstyle the OP wants.
SE didnt want harder, they wanted easier. They already knew it could be done, but didnt want to go that route.