So many arguments taken verbatim from WoW.

Hardcore Tryhard players trying to hold developers hostage with their subscriptions. We can see how that worked out in WoW. Going back and hind-sighting the change from Challenge Modes only being for transmog gear(MoP)-Challenge dungeons dropping a raid gear coffer(WoD)-Mythic Modes dropping better gear and an heirloom piece(WoD)-Mythic+ becoming part of the gearing cycle(Legion/BFA). Thunderforged becoming Warforged becoming Titanforged all for the illusion of a never ending BiS chase.

And all that for a small section of the playerbase that ended up leaving anyway. All the changes made that trickled down into the rest of game. All so that a smaller selection of classes could see the "new" style of endgame. All for a gameplay mode that encourages "GOGOGO" and cheese strategies. All for a section of gamers that never were going to stay. There is not, never was, and never will be a viable design strategy that is worth catering to Hardcore Tryhards. All Blizzard did was show the casual playerbase that they were willing to throw then under a bus, and then the casuals left as well.

We know the taste of what you want, and its taste is shite. So, no, don't try to turn our game into your shite-filled tail chase.