Please tell me this is a gd joke....seriously?Dear OP:
Have you maxed out every class? Maxed out your botany, mining and fishing? Completed every quest in the game? Acquired all the mounts, pets and Triple Triad cards? Have you been checking off achievements one after the other? Gotten everything there is to get with hunt marks? Maxed out your squads? Gotten a set of end game gear for every class you've gotten to max? What I mean to say is that there is plenty of content to work on and things to do. If all you care about is level 80 dungeons and raids then that's a you problem, not a content problem. There's lots of end game crafting to be done that is extremely profitable, such as running level 80 maps for the indigo cloth for the Summer Indigo shirt. (The cloth alone sells for 2 million a pop, let alone the top itself is sitting at right about 5-8 million gil.)
Anyroad, there's lots of things to do. Not all of it has 'level 80' stamped onto it but there's LOTS for you to still accomplish and my bets are on that you haven't.
Death Is Only The Beginning....
So as someone who doesn't raid. I'm so immediately bored right now because theres nothing to do but level alts right now. I kinda wish the game launched with the HoH equivalent so I could play with the roguelike while everyone else raids so I'm not so bored working towards getting everything to 80. I'm probably gonna unsubscribe for a while to take a break. There's just nothing for me to do right now.

Dear OP:
Have you maxed out every class? Maxed out your botany, mining and fishing? Completed every quest in the game? Acquired all the mounts, pets and Triple Triad cards? Have you been checking off achievements one after the other? Gotten everything there is to get with hunt marks? Maxed out your squads? Gotten a set of end game gear for every class you've gotten to max? What I mean to say is that there is plenty of content to work on and things to do. If all you care about is level 80 dungeons and raids then that's a you problem, not a content problem. There's lots of end game crafting to be done that is extremely profitable, such as running level 80 maps for the indigo cloth for the Summer Indigo shirt. (The cloth alone sells for 2 million a pop, let alone the top itself is sitting at right about 5-8 million gil.)
Anyroad, there's lots of things to do. Not all of it has 'level 80' stamped onto it but there's LOTS for you to still accomplish and my bets are on that you haven't.
Except the thing that is missed when responses like this pop up is that when people are saying there is a lack of end game content, its not because of a lack of general content like you listed, but of more specific content that fills a more particular niche. The optional seceret dungeons and bosses in most rpgs for example. Its not generic busy work or fluff content thats wanted, but something challenging and optional. Like in FF7 not everyone was meant to beat Ruby and Emerald Weapons, much like in FFT not everyone was meant to beat the deep dungeon. I am sure you have your own favorite game with its secret optional area you beat, would this game also not benefit from having some more regular content like that?

It's absolutely annoying apologetics on behalf of one of this game's flaws. The response with 100% completionist for everything is an excuse as old as the genre itself.Except the thing that is missed when responses like this pop up is that when people are saying there is a lack of end game content, its not because of a lack of general content like you listed, but of more specific content that fills a more particular niche. The optional seceret dungeons and bosses in most rpgs for example. Its not generic busy work or fluff content thats wanted, but something challenging and optional. Like in FF7 not everyone was meant to beat Ruby and Emerald Weapons, much like in FFT not everyone was meant to beat the deep dungeon. I am sure you have your own favorite game with its secret optional area you beat, would this game also not benefit from having some more regular content like that?
Have you collected 99 economizers, learned every skill on every esper for every character, leveled everyone (even the ones you don't use) to 99, maxed out your GP? No? Then you aren't done with FF6 yet.
Gotten the 1/65535 pink tail in FF4? Leveled all characters to 99? Have 99 of every stackable item in your inventory, even the useless items? No? You aren't out of content yet in Final Fantasy 4 either.
It's obvious that's not what people are referring to when they bring this subject up and it's such a poor deflection of the issue. Any OCD person can invent tasks for themselves to do in the game and claim they aren't out of things to do, the problem is as a staple of the genre this game fails hard at the relevant content that comes with the genre expectations. Endgame PVE content comes with the territory of MMOs. That's just the way it is. So when it's not there, people notice and they do get kind of upset.


is it wrong that I was able to answer yes to every single one of your hypothetical questions?It's absolutely annoying apologetics on behalf of one of this game's flaws. The response with 100% completionist for everything is an excuse as old as the genre itself.
Have you collected 99 economizers, learned every skill on every esper for every character, leveled everyone (even the ones you don't use) to 99, maxed out your GP? No? Then you aren't done with FF6 yet.
Gotten the 1/65535 pink tail in FF4? Leveled all characters to 99? Have 99 of every stackable item in your inventory, even the useless items? No? You aren't out of content yet in Final Fantasy 4 either.
It's obvious that's not what people are referring to when they bring this subject up and it's such a poor deflection of the issue. Any OCD person can invent tasks for themselves to do in the game and claim they aren't out of things to do, the problem is as a staple of the genre this game fails hard at the relevant content that comes with the genre expectations. Endgame PVE content comes with the territory of MMOs. That's just the way it is. So when it's not there, people notice and they do get kind of upset.
"Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."




I will object to this concept of "inventing tasks" - the achievement score race is very much real in this game. The tasks are built into the game, and the total score is tracked in public on the Lodestone. Various websites over the years have compiled it (currently Lala achievements has taken over since XivDB stopped.) https://lalachievements.com/en/ranki...vement/global/It's obvious that's not what people are referring to when they bring this subject up and it's such a poor deflection of the issue. Any OCD person can invent tasks for themselves to do in the game and claim they aren't out of things to do, the problem is as a staple of the genre this game fails hard at the relevant content that comes with the genre expectations. Endgame PVE content comes with the territory of MMOs. That's just the way it is. So when it's not there, people notice and they do get kind of upset.
Is being a completionist participating in "endgame?" No, I concede it is not. But it is also not an arbitrary, made up time sink either. SE wouldn't bother formally tracking it both internally and externally if they didn't intend for it to be available as a yardstick.


I like that FF14 has an "I'm done for now" status to it. Also, from a certain point of view, there is enough to do it if you want. And no, I don't consider having every single achievement (this need to be more interesting), all mounts from primals or class to max level content per se. Yet, the amount of relevant stuff for classes at lvl 80 could be higher and more interesting.
I also think that in general, the current difficulty of everything is in a good spot because despite what a lot of people like to say even extreme primals and savage are accessible for casual players, some just don't want to bother and is ok, I also don't bother with levelling every single class to 80. Yet, I think SE can do better to easier the jump from dungeons/24m to extreme and then savage, how? Probably one or two more fights per raid tier (and yes, any fight will have normal mode, so is content for everyone even if you don't plan on doing savage), that will allow a smooth difficulty curve (turn 1 and 2 are much easier than 3 and 4, at least during SB) and also introducing generous DPS checks to normal mode so your average joe is aware of this mechanic and the 20m fights that totally rely on a few players (usually any class that can rez) is no longer a thing.
Another thing I will like to see is some kind of content, that is not extreme ultimate, similar in difficulty to Baldesion Arsenal (with a better way to go inside of course) with exclusive prestige rewards that justify the time invested in gearing our characters. Something for everyone willing to invest a little bit more time in preparation for it and no DF attached to it.
I will also love that they change the way sync works and we can use all our skills no matter the content making fates and roulettes more fun to do. I will also don't mind keeping PoTD and HoH up to date with the max level, use leves as a way of a max level content with rare monster, similar to hunting but on demand (1 level is a rank b, 5 is a rank A and 10 is a rank S for example).
There is a lot of stuff SE can do keeping FFXIV spirit and keeping the "I'm done till next patch" philosophy.
And now I will say something about mythic+ as a big WoW Fan: don't bring this to FF14. The number of problems that this system created:
- Huge wall for any new player with the beyond stupid gear requirement for even the most basic of content.
- ILvL inflation leaves normal and heroic raid modes obsolete and mythic raiding is not for everyone.
- Most players only care to quick cap and never touch Mythic+ till next week.
- Along with titan forged to create the "I'm never done" feeling that's awful, in special if you lag behind on ILvL.
Like please, don't. I'm sure there is something SE can implement and be unique, fun and for everyone.
Last edited by Driavna; 07-27-2019 at 09:43 PM.

More and more you see complaining that there "Nothing to Do" at a certain point in the game as if the game is to blame.
I think it comes down that it isn't there is nothing to do, it's just there is nothing here for you specifically.
If you want to Raid go play something else in between raid tiers, or play something else.
The content cycle is not going to change until we get next Eureka.
Having people drop their sub because they are done for a few months is not good for SE, quite simply. Its also not the sign of good design - every time somebody has to resub, you have to drag them back from their new game. This is how you slowly bleed people because they just cant get themselves back into the game, as other games are much better at keeping you engaged.
that happens in every game, when a new patch drops there are more people playing and then they leave after a few weeks.Having people drop their sub because they are done for a few months is not good for SE, quite simply. Its also not the sign of good design - every time somebody has to resub, you have to drag them back from their new game. This is how you slowly bleed people because they just cant get themselves back into the game, as other games are much better at keeping you engaged.
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