
No. Material able to be consumed before max level is not endgame content. Sastasha is never endgame content. You are performing an endgame activity while running leveling content.
Content is not just material. It is activity and associated reward. By your definition, someone can be at endgame doing an endgame activity and getting rewarded with endgame reward without doing a single endgame content. That's ridiculous.

Show me the definition which says content is an activity. You won't find one, I can assure you of that.
Someone can be at endgame doing an endgame activity and getting an endgame reward without engaging in endgame content, that is correct.
Last edited by Kaylessa; 08-07-2019 at 04:54 PM.
Content is also a noun that can mean "the things that are held or included in something" or "the amount of a particular constituent occurring in a substance." It means something that is inside or part of something. When you think of raid as a piece of content, it includes the enemies, the mechanics, the zone, the reward structure, the music, party composition, how to unlock it, how to perform it, etc. Everything that is a part of that piece of content.Show me the definition which says content is an activity. You won't find one, I can assure you of that. Content as a verb only means to satisfy someone.
Someone can be at endgame doing an endgame activity and getting an endgame reward without engaging in endgame content, that is correct.
Content as a verb to satisfy someone is not even relevant to this discussion. Unless you think it's something that satisfy you at max level. In that case, someone, somewhere could be satisfied slowly farming max level current tomestone via leveling roulette. /shrug




Blind progged Eden Savage 1-4 in a cumulative 35 hours of prog give or take. Week 1 killer. Of those 35 hours, over 20 of them were on e4s alone. Take that for what you will.
Personally speaking I think 4 raid bosses followed by an Ultimate 3 months later is a good formula. Savage is your means to an end and Ultimate is that end. The 3 months is to give everyone time to prepare and get their best in slot gear ready for Ultimate. I'm not against expanding how many fights we get per Savage tier itself, but I'm also not opposed to the four-boss structure as that gives us 5 bosses every half year.

Thank you. Though I'll still have to disagree that the lack of endgame is a problem. So we will just have to agree to disagree on that front.The mix of objectivity and subjectivity is the main problem in this thread.
I accept the definition of end-game content.
I agree there is little end-game content in FF14.
There's many people trying to change the definition, or deny the lack of end-game content, I will disagree with them.
However, I disagree with the notion that lack of end-game is a problem.
As while I do enjoy plenty of the non endgame content in the game, there are also plenty of times I want stuff that is challenging to do at level cap. In XI, I never had this problem until post abysea and adoulin as those changed the formula to the now typical perpetual gear ladder/treadmill design that MMOs default to.
Its weird now that I think about it more, I wasn't really doing Dynamis, Assault, (whatever WoGs was), just working on all the varied and obtuse quests and just wandering the world which is a whole heck of a lot less endgame than XIV, but yet there was also a lot more to it at the same time. ARR had the same feel to it originally. There was something different to the overall feel, though its hard to put my finger specifically on what caused that difference. One main thing for certain was challenge and danger was more prevalent.
To me XIV is definitely lacking something in the endgame content front. In XI I was as likely to be chilling in Xi Tah as I was trying to do something crazy like soloing Ose or some other high end usefull NM for the heck of it. XIV... theres gear grinds, with the only real challenge being how consistently you perform once figure out a couple mechanics here and there.
Anyone happen to notice a plethora of threads popping up recently about different things in this game being too easy or not engaging? But no, everything is fine here. We're just imagining it. We obviously don't have any points that anyone should listen to, according to some of the people in this thread.
http://forum.square-enix.com/ffxiv/t...is-too-EASY%21
http://forum.square-enix.com/ffxiv/t...-to-each-other
http://forum.square-enix.com/ffxiv/t...or-a-long-time
We all clearly do not have any valid points however, because we have not maxed our miner to 80 nor done every single achievement in the game. Did you win the jumbo cactpot yet? No? Then your points are invalid!
Last edited by Zabuza; 08-08-2019 at 04:31 AM.





It's usually from the same people who made those posts before. Or those who have mentions of xi in their signature.Anyone happen to notice a plethora of threads popping up recently about different things in this game being too easy or not engaging? But no, everything is fine here. We're just imagining it. We obviously don't have any points that anyone should listen to, according to some of the people in this thread.
http://forum.square-enix.com/ffxiv/t...is-too-EASY%21
http://forum.square-enix.com/ffxiv/t...-to-each-other
http://forum.square-enix.com/ffxiv/t...or-a-long-time
Nothing to see here. Move along...
So my question to you is, what would it take for you to actually admit that there is a problem? Or will you just stick your head in the sand no matter what? Since it doesn't affect you personally?





Is there a problem though? I've put over 600 days of playtime into my character, from casual side constant to savage raids. I still find stuff to do, and new content challenging. Why do we need the game to change completely. It's worked fine for years. I'd also like to point out that people have said the game is terrible and is dying since patch 2.1, or even earlier.
Yes, the game has been dead since 2013, we just don't know it yet. All the expansions were lies.
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