No - it just speaks to the nature of the problem.
You've demonstrated both an inability to read the title or contribute something constructive.
Nearly 75 pages into the thread and you really believed this comment would be worthy of turning the discussion? Gee thanks for adding absolutely nothing of value.
One of the big things about FFXI is that overall it was a slower paced game, and outside of consumable items most good gear had a bit of permanence to it. At least up until Abysea and Adoulin changed the formula. So once you got your haubergon(sp?) or scorpion harness as a melee arourd the 50s, that would last you a long time. A RME weapon took a lot of investment to build, but thankfully SE didn't trash them when upped the level/ilevel caps, and let them be upgraded. So in FFXI while you might work hard to get any one particular thing, if it was endgame worthy it wasn't getting outdated every single patch which helped keep a lot of things relevant to endgame.
XIV and its gear treadmill ends up with no gear really feeling important and permanent. No content stays relevant for long. So outside of either slowing down our consumption of content, or finding a way to cost effective way to produce satisfying quality content faster, it means will always be a lack of end game content. Afterall it only takes 20-30m to do a dungeon when it probably took them a month or two to put it together.
I don't see end-game content vs. side content, I just see content.
You've decided to make the distinction, which I can accept as a definition (only can be done at level 80), and my response is "so what?"
Before returning to FF14, I considered all the content in front of me, didn't matter to me if it started at level 80 or not, I just wanted to see all the things I COULD do, if it interested me, and if the systems in place were ones I liked. Felt the game was a good fit for what I wanted to do, so came back to FF14 and I"m happy.
One of things I really enjoy doing, for example, is leveling the different jobs, which can obviously be done before level 80, so you would say it isn't end-game.
You miss, however, the fact I don't care if you call it end-game or side-game. I only ask myself if I am having fun playing his video game, and if the answer is yes, I do it.
As far as I'm concerned, your problem is a self-created problem.
You've done a good job defining for yourself what counts as end-game content, even though it doesn't include things like hildebrand or level 80 mini-games, and also made the decision that you will only partake in that content.
Ok, fine, that's your right to do, but to then tell me I am playing wrong cause I enjoy a lot of the side content, or that I'm delusional because I don't understand the lack of end-game is a very self-centered perception.
You view the game in terms of what you enjoy, what you don't enjoy, and when people tell you they are happy, or like me, that I don't care if there's no additional end game content, you want to keep twisting into something we or the company is doing wrong.
These lines you create are just there to justify how you want to play while simultaneously dismissing the rest of the content.
People say it's a themepark, and should cater to all people, but ignoring the fact there's different theme parks. Like telling Disney everything in their park is bad, and they should have more adult-only entertainment and scary looking rollercoasters.
Just like SE, you can talk about how much money Disney has, and how they could invest in all these various things, all while ignoring that Disney doesn't make parks like that. People have noted (perhaps even you) that the formula has been the same now for several years and many expansions - so what on earth are you still doing here if you dislike it so much?
Me telling you to play something else was being kind.
That is far more rational and sensible (finding something that suits your interests) than trying to keep making something unfun, be fun, or seeing something with a successful formula and then telling them to change, for your sake.
You scream there's a lack of end-game content, I say I DONT CARE.
Even if I were to agree there's not much content exclusive to level 80, or there is a lack of raid bosses, at the end of the day, I really don't care because I'm happy with the state of the game. One could even say I don't mind the lack of end-game content because it's countered by the large amount of side content.
If you don't like that dynamic, which is basically unchanged for several years now, leave. Who honestly seems more rational:
the person continuing to pay for something they enjoy, or the person paying for something dislike, which has been largely unchanged for several years?
I, too think 6 bosses (2 trials + 4 raid bosses) is kinda lacking especially when the raid is another "tournament ark" when we just going to fight bosses in a linear order to restore life but with no exploration whatsoever. I miss the exploration factor that we had in Alexander and Coil.
I take this moment to complain about the lack of creativity in the arenas, now they are only squares or circles. I miss first-time Twintania in Coil of Bahamut when we fought at the giant hand of the dragon/primal. Or that Snake boss arena that can divide itself in half and you have to keep then in certain spots, or even elevators with trash mobs...even alexander had cool arena designs.
In Stormblood I can only remember the Phantom Train and Ghost Paint arenas being cool, the other ones were lacking.
I think people white-knight this game too much, I mean, look what happened to Scottzone...
They say this community is good but only until you criticize their perfect game...
Do you really think that's an appropriate representation of this community? You could just as easily point to any complaint thread in the official forum and say this community complains too much.
I personally think this community is just big enough that it has different people with different opinions.
Player
Maybe you are right, but that is not what we are seeing in the last weeks. Yeah sure there are people who have common sense and critical thinking but I still think the majority got into this "FFXIV the untouchable" bubble.Do you really think that's an appropriate representation of this community? You could just as easily point to any complaint thread in the official forum and say this community complains too much.
I personally think this community is just big enough that it has different people with different opinions.
As someone who plays both FFXIV and WoW, I don't find that there is any less "endgame" content in XIV than in WoW. If anything, I would say that once reaching the "endgame", FFXIV's systems actually make for a more flexible "endgame" experience.
In WoW, on a single character at max level I am restricted to farming the same content (M+ dungeons, ONE raid with anywhere from 7-14 bosses depending on the tier, daily world quests, island expeditions) daily or weekly depending on lockouts for around 7-8 months. With no new content added until the next major content patch and raid tier. I can farm mounts/pets/achievements from old content raids... once per week if I am so inclined. Other than that, though? There's not actually that much to do. I could go back and clear low level quests that I missed when I was low level, I suppose but what would be the point? There's no intrinsic benefit to doing so.
In FFXIV once I reach the end of the story and max level I can subsequently go back and level every other job in the game on the same character, or turn to crafting and gathering. I can farm mounts/minions/orchestrion rolls from any content I choose, for as many or as few hours as I choose without being locked out of the relevant instance for a whole week after a single run. I can do FATEs or run Trust dungeons or roulette instances. I can expect new content in the form of new story, new dungeons, new single boss raids or new alliance raids about every 2-3 months (or less). Frequently enough to ensure that I don't feel bored or conversely feel like I *have* to log in and farm specific max-level content every day in order to be able to keep up with the content being released.
I don't buy the argument that "only max-level content counts as endgame". Endgame is "what a player does when they reach the end of the game". In FFXIV, that leaves a huge array of endgame content for players to dig into.
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