Page 74 of 151 FirstFirst ... 24 64 72 73 74 75 76 84 124 ... LastLast
Results 731 to 740 of 1506
  1. #731
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by Emmanellain View Post
    Someone complaining about lack of content less than a month after expansion launch? This has got to be sum of that gooood bait.
    No - it just speaks to the nature of the problem.

    You've demonstrated both an inability to read the title or contribute something constructive.
    (9)

  2. #732
    Player
    Klb600's Avatar
    Join Date
    Apr 2014
    Location
    Ul' dah
    Posts
    78
    Character
    Alberti Lucius
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Emmanellain View Post
    Someone complaining about lack of content less than a month after expansion launch? This has got to be sum of that gooood bait.
    Nearly 75 pages into the thread and you really believed this comment would be worthy of turning the discussion? Gee thanks for adding absolutely nothing of value.
    (7)

  3. #733
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Xieldras View Post
    I also see XI mentioned a lot, but I'm afraid I do not have any experience with it to know how it properly compares.
    One of the big things about FFXI is that overall it was a slower paced game, and outside of consumable items most good gear had a bit of permanence to it. At least up until Abysea and Adoulin changed the formula. So once you got your haubergon(sp?) or scorpion harness as a melee arourd the 50s, that would last you a long time. A RME weapon took a lot of investment to build, but thankfully SE didn't trash them when upped the level/ilevel caps, and let them be upgraded. So in FFXI while you might work hard to get any one particular thing, if it was endgame worthy it wasn't getting outdated every single patch which helped keep a lot of things relevant to endgame.

    XIV and its gear treadmill ends up with no gear really feeling important and permanent. No content stays relevant for long. So outside of either slowing down our consumption of content, or finding a way to cost effective way to produce satisfying quality content faster, it means will always be a lack of end game content. Afterall it only takes 20-30m to do a dungeon when it probably took them a month or two to put it together.
    (2)

  4. #734
    Player
    Forever_Learning's Avatar
    Join Date
    Aug 2013
    Posts
    125
    Character
    Forever Learning
    World
    Gilgamesh
    Main Class
    Arcanist Lv 61
    Quote Originally Posted by Avraym View Post
    No - it just speaks to the nature of the problem.

    You've demonstrated both an inability to read the title or contribute something constructive.
    I don't see end-game content vs. side content, I just see content.

    You've decided to make the distinction, which I can accept as a definition (only can be done at level 80), and my response is "so what?"

    Before returning to FF14, I considered all the content in front of me, didn't matter to me if it started at level 80 or not, I just wanted to see all the things I COULD do, if it interested me, and if the systems in place were ones I liked. Felt the game was a good fit for what I wanted to do, so came back to FF14 and I"m happy.


    One of things I really enjoy doing, for example, is leveling the different jobs, which can obviously be done before level 80, so you would say it isn't end-game.

    You miss, however, the fact I don't care if you call it end-game or side-game. I only ask myself if I am having fun playing his video game, and if the answer is yes, I do it.

    As far as I'm concerned, your problem is a self-created problem.

    You've done a good job defining for yourself what counts as end-game content, even though it doesn't include things like hildebrand or level 80 mini-games, and also made the decision that you will only partake in that content.

    Ok, fine, that's your right to do, but to then tell me I am playing wrong cause I enjoy a lot of the side content, or that I'm delusional because I don't understand the lack of end-game is a very self-centered perception.

    You view the game in terms of what you enjoy, what you don't enjoy, and when people tell you they are happy, or like me, that I don't care if there's no additional end game content, you want to keep twisting into something we or the company is doing wrong.

    These lines you create are just there to justify how you want to play while simultaneously dismissing the rest of the content.

    People say it's a themepark, and should cater to all people, but ignoring the fact there's different theme parks. Like telling Disney everything in their park is bad, and they should have more adult-only entertainment and scary looking rollercoasters.

    Just like SE, you can talk about how much money Disney has, and how they could invest in all these various things, all while ignoring that Disney doesn't make parks like that. People have noted (perhaps even you) that the formula has been the same now for several years and many expansions - so what on earth are you still doing here if you dislike it so much?


    Me telling you to play something else was being kind.

    That is far more rational and sensible (finding something that suits your interests) than trying to keep making something unfun, be fun, or seeing something with a successful formula and then telling them to change, for your sake.

    You scream there's a lack of end-game content, I say I DONT CARE.

    Even if I were to agree there's not much content exclusive to level 80, or there is a lack of raid bosses, at the end of the day, I really don't care because I'm happy with the state of the game. One could even say I don't mind the lack of end-game content because it's countered by the large amount of side content.

    If you don't like that dynamic, which is basically unchanged for several years now, leave. Who honestly seems more rational:

    the person continuing to pay for something they enjoy, or the person paying for something dislike, which has been largely unchanged for several years?
    (6)

  5. #735
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    I, too think 6 bosses (2 trials + 4 raid bosses) is kinda lacking especially when the raid is another "tournament ark" when we just going to fight bosses in a linear order to restore life but with no exploration whatsoever. I miss the exploration factor that we had in Alexander and Coil.

    I take this moment to complain about the lack of creativity in the arenas, now they are only squares or circles. I miss first-time Twintania in Coil of Bahamut when we fought at the giant hand of the dragon/primal. Or that Snake boss arena that can divide itself in half and you have to keep then in certain spots, or even elevators with trash mobs...even alexander had cool arena designs.

    In Stormblood I can only remember the Phantom Train and Ghost Paint arenas being cool, the other ones were lacking.
    (2)

  6. #736
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    I think people white-knight this game too much, I mean, look what happened to Scottzone...

    They say this community is good but only until you criticize their perfect game...
    (5)

  7. #737
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Inuk9 View Post
    I think people white-knight this game too much, I mean, look what happened to Scottzone...

    They say this community is good but only until you criticize their perfect game...
    Do you really think that's an appropriate representation of this community? You could just as easily point to any complaint thread in the official forum and say this community complains too much.

    I personally think this community is just big enough that it has different people with different opinions.
    (4)

  8. #738
    Player
    BeardBeardly's Avatar
    Join Date
    Jul 2019
    Posts
    2
    Character
    Beard Beardly
    World
    Adamantoise
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Avraym View Post
    I've been here since 1.0 aswell. Could you please allude to what end game content keeps you busy and entertained?
    Pokemon battles, crafting, alternate classes, housing stuff,pvp, gold saucer. I am more entertained by other shit my self.
    (1)

  9. 07-25-2019 02:44 AM

  10. #739
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Quote Originally Posted by linay View Post
    Do you really think that's an appropriate representation of this community? You could just as easily point to any complaint thread in the official forum and say this community complains too much.

    I personally think this community is just big enough that it has different people with different opinions.
    Maybe you are right, but that is not what we are seeing in the last weeks. Yeah sure there are people who have common sense and critical thinking but I still think the majority got into this "FFXIV the untouchable" bubble.
    (2)

  11. #740
    Player
    AuraAstra's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    39
    Character
    Aura Astra
    World
    Excalibur
    Main Class
    White Mage Lv 100
    As someone who plays both FFXIV and WoW, I don't find that there is any less "endgame" content in XIV than in WoW. If anything, I would say that once reaching the "endgame", FFXIV's systems actually make for a more flexible "endgame" experience.

    In WoW, on a single character at max level I am restricted to farming the same content (M+ dungeons, ONE raid with anywhere from 7-14 bosses depending on the tier, daily world quests, island expeditions) daily or weekly depending on lockouts for around 7-8 months. With no new content added until the next major content patch and raid tier. I can farm mounts/pets/achievements from old content raids... once per week if I am so inclined. Other than that, though? There's not actually that much to do. I could go back and clear low level quests that I missed when I was low level, I suppose but what would be the point? There's no intrinsic benefit to doing so.

    In FFXIV once I reach the end of the story and max level I can subsequently go back and level every other job in the game on the same character, or turn to crafting and gathering. I can farm mounts/minions/orchestrion rolls from any content I choose, for as many or as few hours as I choose without being locked out of the relevant instance for a whole week after a single run. I can do FATEs or run Trust dungeons or roulette instances. I can expect new content in the form of new story, new dungeons, new single boss raids or new alliance raids about every 2-3 months (or less). Frequently enough to ensure that I don't feel bored or conversely feel like I *have* to log in and farm specific max-level content every day in order to be able to keep up with the content being released.

    I don't buy the argument that "only max-level content counts as endgame". Endgame is "what a player does when they reach the end of the game". In FFXIV, that leaves a huge array of endgame content for players to dig into.
    (11)

Page 74 of 151 FirstFirst ... 24 64 72 73 74 75 76 84 124 ... LastLast

Tags for this Thread