Well, this certainly seems like a great money and time investment to appease a massive portion of the playersbase. They really should make one every patch at the very least.


Well, this certainly seems like a great money and time investment to appease a massive portion of the playersbase. They really should make one every patch at the very least.
You dont get the point....this is truly going in circles. This thread has shown me the light in a very bad way...imagine me being loyal to this game since the beta of 1.0 to reach a bitter end like this....smh
Death Is Only The Beginning....

Where did you get these stats from? I requested some metrics on this earlier, but they were unofficial. If these stats are accurate then I am not sure if I can get behind on getting more resources allocated too this(Ultimate that is), even If I do want more endgame content. But more of something akin too savage and EUREKA, although reworked(EUREKA was a good idea, but poorly executed)
Also someone earlier made a good point that should be considered.
For example Yoshi mentioned that they received great feedback from the Baldesion Arsenal, but how many cleared it? not much I would assume but they are still taking that feedback they received from it for future content.
You shouldn't be using that 1% data as to see why to create that content...
You literally could say the same thing about the gold saucer with triple triad how many players actually manage to collect all 272 cards? cuz its going to be extremely low as you are only focusing on a number who actual managed to clear the hardest content or in the triple triad case get the rarest cards that drop, you could say why even bother adding those types of cards if they are so hard to obtain and so little players ever get them.
You need to ask how many actually tried it? not clearing something doesn't mean players did not try/enjoy it.
It's the same for the extreme/savage fights just because alot of players never clear all of it or struggle to doesn't mean alot ain't doing it nor does it mean that they didnt enjoy it. Someone mentioned earlier that 90% of the playerbase are casual and ain't raiders so adding tonnes of new content aiming towards endgame raiders is pointless which is nonsense. If you exclude new players who are still levelling and making their way through the game and only look at players who have reached the max lv theres going to be a huge amount that do extreme and savage fights you only need to look at party finder for the last past 2 weeks and clearly you see theres alot.
Last edited by Klb600; 07-24-2019 at 03:29 AM.
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