Well, Ain't you a joy to speak with...
So according to your logic if EX primals had been released this week between Eden and Eden Savage everything would have been fine?
So here we are, 63 pages in, and people are still arguing to go do the other types of content if raiders are bored despite them saying multiple times those aren't fun.
I dislike the other class' playstyles, yet people are saying I should level them up so I can't be bored. Why should I force myself to play content I hate? So I shouldn't be angry about not having stuff I like?
The actual complaint here is a lack of engaging, fun and hard battle content. This is a valid complaint, especially for a MMO.
You can finish the content very quickly and I can understand that, but the issue with this is the lack of replayability from the fights themselves (as well, of course, of a lack of hard fights). The system is too rigid to allow deviation and it's playing against the Devs in certain instances like this one. There is so much more they could do with Raids instead of small-arena-you-can-fall-off-plus-boss (heck I suggested environment hazards for Deltascape V2 in my last post, wouldn't that have been cool?).
So the one thing I wonder is what will need to be sacrificed for this "extra" content? Or even just different. They have a formula that works (really, can you argue it works if this game is still challenging WoW for top spot?). Yes it doesn't work for everyone but for a large amount of people (regular subs don't stay regular if they don't want to keep playing the game) the game has enough and they're OK doing the same thing every expansion.
Something HAS to be sacrificed, the team has shown time and time again that they are working within limited resources (whether by upper management limitation or just sheer availability of talent we don't know) to hit a set schedule. The fact we have 2 debatably unfinished races (not genderwise, just equipment and customization wise) shows they're starting to fall behind with what they NEED to complete, let alone what they'd like to do.
They've tried different sometimes and we've gotten content that fell extremely flat: Diadem, Eureka.
We had ultimates and I think it was a tiny % of the userbase who even completed it? Someone have those numbers?
Sure more "endgame" stuff would bring more endgame type players, but what and who would be the cost?
This is most of the "themepark" players concerns I believe. What will be taken away from them that they already expect regularly so that another group can just get another .. something.
You can't make everyone happy, they're going to disappoint someone somewhere and right now it looks like they're choosing to go the safe route and disappoint the people who already are disappointed.
It would be tremendous if they suddenly dumped more resources into the game and everyone got stuff, but I don't think that's gonna happen to a 6/9 year old game.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
You're right that Ultimate is all those things. To me that piece of content is total end-game, but that's also what it is: a piece. While I don't wish to have 8-man at Ultimate level necessarily, I do wish for more of it.
I don't have a rebuttal for it since I agree. Devs do not have the resources they need for a MMO this size and they also have quite a few things to fix (Housing is my biggest pet peeve, but also gender-locked races). It's a shame really, but the blame is on the higher executives on this one.So the one thing I wonder is what will need to be sacrificed for this "extra" content? Or even just different. They have a formula that works (really, can you argue it works if this game is still challenging WoW for top spot?). Yes it doesn't work for everyone but for a large amount of people (regular subs don't stay regular if they don't want to keep playing the game) the game has enough and they're OK doing the same thing every expansion.
Something HAS to be sacrificed, the team has shown time and time again that they are working within limited resources (whether by upper management limitation or just sheer availability of talent we don't know) to hit a set schedule. The fact we have 2 debatably unfinished races (not genderwise, just equipment and customization wise) shows they're starting to fall behind with what they NEED to complete, let alone what they'd like to do.
They've tried different sometimes and we've gotten content that fell extremely flat: Diadem, Eureka.
We had ultimates and I think it was a tiny % of the userbase who even completed it? Someone have those numbers?
Sure more "endgame" stuff would bring more endgame type players, but what and who would be the cost?
This is most of the "themepark" players concerns I believe. What will be taken away from them that they already expect regularly so that another group can just get another .. something.
You can't make everyone happy, they're going to disappoint someone somewhere and right now it looks like they're choosing to go the safe route and disappoint the people who already are disappointed.
It would be tremendous if they suddenly dumped more resources into the game and everyone got stuff, but I don't think that's gonna happen to a 6/9 year old game.
The formula works for sure, but sticking to the same formula for a long time is not a good thing to do in my eyes. You can stick to the core aspects of it but you need some variation. Of course, I'm not talking about reinventing the wheel every expansion.
This is taking the extreme level of content difficulty, not the Raids.
Last edited by Xieldras; 07-23-2019 at 11:59 PM.
Well, this certainly seems like a great money and time investment to appease a massive portion of the playersbase. They really should make one every patch at the very least.
How long we will tolerate LIMITED races, LIMITED classes, LIMITED content and even LIMITED resources, if people can't even complain without crowd of white knights, that will protect even the lack of PVE end game content.
Since you like to write LIMITED so much you should consider than in the real world there's something called LIMITED money and LIMITED time. Hence LIMITED things exist.
I don't know, maybe Devs should stop spending that limited time and those limited resources on content everyone hates (Diadem 3.0)?
*Edit before I get shredded for it. I applaud the Devs trying to make new stuff, but no one likes FATEs and they know it. So why would they keep making that type of content?
Last edited by Xieldras; 07-24-2019 at 12:21 AM.
That, is something I can only agreed on.I don't know, maybe Devs should stop spending that limited time and those limited resources on content everyone hates (Diadem 3.0)?
*Edit before I get shredded for it. I applaud the Devs trying to make new stuff, but no one likes FATEs and they know it. So why would they keep making that type of content?
But.. the new fates work pretty well for people.. I just don't think they should have made a whole world based on the old fate formula.I don't know, maybe Devs should stop spending that limited time and those limited resources on content everyone hates (Diadem 3.0)?
*Edit before I get shredded for it. I applaud the Devs trying to make new stuff, but no one likes FATEs and they know it. So why would they keep making that type of content?
I don't think this thread is helping though, it has long since dissolved into MMORPG VS MMORPG pickle waving and namecalling. The community managers have probably long since stopped reading this and only end up in it when someone gets flagged for abuse/manners.
For what it's worth the new mechanics they've invented for the bosses are neat, I'd love to see more time paused effects and although I HATE the "line maze" one, it certainly made that part of the fight exciting.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
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