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  1. #1
    Player
    Nyoraii's Avatar
    Join Date
    Jul 2019
    Posts
    57
    Character
    Nyorai Nyo
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by GrenGarm View Post
    Absolutely right, and as it should be. Balance between jobs should be relatively even. Balance within a job can be less so. The goal here would be to provide fun options or actual choice instead of precisely balanced options. Balance between jobs should use the most effective build as the basis for comparison.
    Honestly though, I don't think it's feasible with this game in particular, the devs already can't manage to balance and make classes fun when they have zero leeway (just look at SMN), imagine that with a talent system?

    I swear it seems like the balance team works with a shoestring budget while their marketing department spends 100x more than what goes into actually developing the game.
    (2)

  2. #2
    Player
    Xieldras's Avatar
    Join Date
    May 2019
    Posts
    261
    Character
    Xiel Naweh
    World
    Seraph
    Main Class
    Bard Lv 100
    Quote Originally Posted by Nyoraii View Post
    Honestly though, I don't think it's feasible with this game in particular, the devs already can't manage to balance and make classes fun when they have zero leeway (just look at SMN), imagine that with a talent system?

    I swear it seems like the balance team works with a shoestring budget while their marketing department spends 100x more than what goes into actually developing the game.
    Don't forget Square is not sending back nearly enough revenue into its cashcow and spends it instead on wonderfully graphical-expensive games like XV, FF7 and KH3.
    Wouldn't surprise me that the Devs are burned out or that the game is heavily mismanaged (seems to be a plague in the industry at large).
    (0)
    Last edited by Xieldras; 07-22-2019 at 09:13 AM.