Page 18 of 31 FirstFirst ... 8 16 17 18 19 20 28 ... LastLast
Results 171 to 180 of 303
  1. #171
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Both examples benefit much more from simply spamming Holy until kingdom come.
    The wasps/ bees don't cast their Final Sting until they're about to die, which means that even regular aoe is often enough to kill them before the cast goes through but quickly doing a single target skill on them works just as fine.
    Holding a potent aoe until they cast it to then stun them is a gigantic loss over aoeing as usual and simply doing 1-2 single target skills when they're about to die.
    And as for Twinning mobs: they hit harder but the wall to wall was easy enough to heal without anyone stunning/ interrupting at all when they came out.
    Did the tank need some extra healing if both had their buff up? Yes.
    Was it worth holding Holy to interrupt instead? Absolutely not, not in this universe and not in any other either.
    In most parties I've been in when those dungeons came out, neither the tank nor phys ranged stunned/ interrupted either cast. It wasn't designed to need that, it's simply a little bonus if it does happen.
    All three healers could heal through it just fine unless the tank also didn't use mitigation. Then it got spicy. Also, in worst case invulns exist... unless you're DRK, of course c:
    So both examples are not examples of it being beneficion, only of "it theoretically could be used later but it's not a good choice... you could, but please don't".
    (0)

  2. #172
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    A healers job is to dps and keep the party alive while doing so, you got the wrong idea about healers.
    (8)

  3. #173
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,638
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deveryn View Post
    I refuse to believe that a stat that starts out at a third the value of other core stats actually brings significant value to anything.

    Frankly, It's less about the numbers and more about the mentality which ends up making bad healers out of people. This wasn't an honest mistake. (You don't accidentally pentameld DH in a bunch of pieces of gear.) This was done with intent and it was apparent through the whole run of the dungeon. As the title of this thread suggests, the idea that healers need to DPS needs to go. Everything goes smoother when you have someone that's actually focused on helping maintain the people that actually bring the DPS.
    The whole reason Direct Hit has higher DPS value is because healers and tanks have zero access to it otherwise. While the remaining stats are subject to diminishing returns save Critical Hit due to its lopsided scaling.

    With that said, the difference is minuscule. Hence why tanks don't bother melding Tenacity nor does it make a significant difference if healers opt for Determine over Direct Hit. To highlight this even further, the World First racers clear the initial two Savage falls in gear 10 whole ilvls below the actually min requirement. That's a far greater loss of stats—in particular, main stats—than Direct Hit could ever hope to compete against. In any content below Savage, it's entirely a non-issue. Most players don't even bother to meld whatsoever. If someone dies due to lackluster healing, it's simply a mistimed oGCD or a healer simply not healing to begin with. Direct Hit has absolutely nothing to do with it.
    (11)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #174
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Rilifane View Post
    Both examples benefit much more from simply spamming Holy until kingdom come.
    The wasps/ bees don't cast their Final Sting until they're about to die, which means that even regular aoe is often enough to kill them before the cast goes through but quickly doing a single target skill on them works just as fine.
    Holding a potent aoe until they cast it to then stun them is a gigantic loss over aoeing as usual and simply doing 1-2 single target skills when they're about to die.
    And as for Twinning mobs: they hit harder but the wall to wall was easy enough to heal without anyone stunning/ interrupting at all when they came out.
    Did the tank need some extra healing if both had their buff up? Yes.
    Was it worth holding Holy to interrupt instead? Absolutely not, not in this universe and not in any other either.
    In most parties I've been in when those dungeons came out, neither the tank nor phys ranged stunned/ interrupted either cast. It wasn't designed to need that, it's simply a little bonus if it does happen.
    All three healers could heal through it just fine unless the tank also didn't use mitigation. Then it got spicy. Also, in worst case invulns exist... unless you're DRK, of course c:
    So both examples are not examples of it being beneficion, only of "it theoretically could be used later but it's not a good choice... you could, but please don't".
    I did admit I haven't seen the bees in awhile and at the same time it's like "...why would I do this very weird thing that seems pointless".

    And if the example that one poster whining about Holy spam is so... narrowly obtuse, why bother in the first place? I just tried to think of one example for the exercise of it and even I realized half way it was "Wait what no this is actually pointless". But it was the ONLY thing I could think of so I went with it.

    Only reason not to Holy Spam is probably due to other factors, usually involving what's going on in the party than any actual mechanics or design choices.
    (2)
    Last edited by MerlinCross; 02-02-2022 at 11:33 AM.

  5. #175
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    That wasn't meant to come across as showing someone up or even as an attack and I apologise if it did. I just wanted to make clear that even if there are cases when you could theoretically hold Holy for stunning at specific times it was never good practice, let alone mandatory.
    Not in the past, when many things worked a bit differently and even less so now that you can simply faceroll through dungeons by burning everything down.

    It's as you said: the only reason for a WHM to not use Holy is people needing healing that oGCDs won't cut or mechanics forcing them to move out of melee range.
    Although I've seen more players simply eating an aoe in trash pulls to keep casting if it doesn't give a damage down, paralysis or silence.
    (2)

  6. #176
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Rilifane View Post
    That wasn't meant to come across as showing someone up or even as an attack and I apologise if it did. I just wanted to make clear that even if there are cases when you could theoretically hold Holy for stunning at specific times it was never good practice, let alone mandatory.
    Not in the past, when many things worked a bit differently and even less so now that you can simply faceroll through dungeons by burning everything down.

    It's as you said: the only reason for a WHM to not use Holy is people needing healing that oGCDs won't cut or mechanics forcing them to move out of melee range.
    Although I've seen more players simply eating an aoe in trash pulls to keep casting if it doesn't give a damage down, paralysis or silence.
    I was trying to humor the idea of "Hmm IS there a reason to hold it?" And... no. Not even with all the backflipping I had to do to come up with a reason to so.

    Back on main topic; if the idea of damage from Healers is to...go, and we just get stripped down to the bare minimum(Hmmm how much MORE can we lose?), how are we to level? On a whim, I tried leveling WHM in some fates and it was just.... boring. Like so boring. Let me be clear, fates isn't the most engaging of content but WOW it was threatening to make me just turn the game off. And these days I can't picture trying to go through Story with this kit.
    (2)

  7. #177
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by MerlinCross View Post
    how much MORE can we lose?
    Delete nuke button, our sole damage ability is a Dot that ticks for 400 potency per tick.
    Now we have all the time in the world to GCD heal without punishing our DPS!
    Don't worry i already hit myself for typing that...
    (9)

  8. #178
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by RinaShinomiya View Post
    Delete nuke button, our sole damage ability is a Dot that ticks for 400 potency per tick.
    Now we have all the time in the world to GCD heal without punishing our DPS!
    Don't worry i already hit myself for typing that...
    Don’t give them ideas.
    (4)

  9. #179
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by MerlinCross View Post
    Don’t give them ideas.
    Dont worry, nobody reads these healer forums. Healer feedback & suggestions get ignored constantly by the dev team, no matter if good or bad.
    (4)

  10. #180
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    its still a bad idea to do so on the off chance one of them misclicks onto here
    (4)

Page 18 of 31 FirstFirst ... 8 16 17 18 19 20 28 ... LastLast