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  1. #11
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by MerlinCross View Post
    But as I said before with the community being "DPS first"
    And the reason being, the only thing important in the game is to make the health of the boss equal to 0...

    I really don't see how they could change that without reworking basically everything, but for the sake illustrating what I meant:

    Imagine adding a 2nd stat to attacks (like aetherial shield busting) and give a regenerating shield to the boss. Now, the new stat gives you no more DPS, but keeping the shield low helps the damage goes through. (e.g. full shield reduce incoming attack strength by 50%). Now you have 2 stats to take into account. In the same encounter, you can have monsters with very high HP and almost no shield (to which shield busting won't help you much), followed by monster with very strong shields (to which having overboosted DPS stats won't help much either)
    (0)
    Last edited by Ardox; 07-23-2019 at 10:38 AM. Reason: clearing up a point