
Originally Posted by
reyre
While those are some good examples, lets concentrate on the MMO simply because the single player experience makes player agency a bit different. Which is why i asked for MMOs, while there is much to be drawn from them by that same token i could say SMT nocturne, Persona (1-5), FFX, FFIX,FFXIII, ME, DDS, Hollow knight, paper mario, dead cells, The Tales Series in general....etc, and in those games the talent tree is vastly different in nocturne you have to choose what skills to take kind of like pokemon, just without the ability to ever see them again, in HK the amulet interaction is great and can make the shade night immortal, however MMOs have to handle a lot more because of the nature of the type of game.
So ragnarok i do rember palying that game and being a mnk (shockingly so), but the game is kind of build for that creativity, if we were to apply some form of it in ff14, i guess you could end up with eureka which is not fun, at least in its current iteration, other than that is just that this game doesnt have types of enemies, damage so that on its own limits what can be done, either be a dmg skill or a utility skill. Or so it sems to me.