They've made the focus be entirely the gear treadmill, and they set out the path that a person should take to get that gear.
Lol is this a joke? Please enlighten me how the gear treadmill isn't anymore prevalent here? What you are now arguing is which is more grindy within the End Game Hardcore Ecosystem.
Whether you enjoy the side content of WoW or not, they still exist just like they do in FFXIV. WoW has always been a Raid centric game and that's what most of the players look too in terms of progression. Saying that the developers "are much more controlling and manipulative with its players", when End game raid progression is what most WoW players look for and actively partake in, is disingenuous.
you have many many many people doing things, that they don't enjoy, just for the eventual carrot down the road.
You mean Like how many people are running the same dungeons over and over again just, farming the same recycled tomes just too have relevant gear, because FFXIV has a system where the top gear is made irrelevant every 2-3 months? You think I do duty roulettes for fun? No I do it in order to optimize my time Vs reward. And by no means am I claiming that I don't fully enjoy FFXIV, but it has its aspects of "things you will have to do even if you don't enjoy"
Recently, for example, they made something that is valuable for PvE, be something you get from PvP.
Another important aspect of WoWs end game is PvP. Doesn't sound too ludicrous too make one append the other. Chocobo racing isn't an integral part of the endgame progression...Irrelevant example
On top of that, they put in so many different timers and time-gate various things, designed to make logging in every day for 1-2 hours and doing very specific things be the most optimal way to play. So, no one is really playing the game, they are just egg timing it (go in, do x, log out), next day (go in, do x, log out), and so on.
You mean like that very thing they do in FFXIV for progression?
Professions are virtually worthless because they ensure people are unable to craft anything too good for raiding as then players could avoid some things.
Again the very same thing they do in this game....
Player agency itself has been completely removed to ensure time and effort won't lead to a player having an advantage over others.
And Yet another thing they do in this very game....
For all these reasons, the themepark mentality is much stronger in FF14.
Yeah no it isn't, you don't get too just define your own benchmark and definition for what is "much more Theme park" and roll with it. The available rides in WOW are there just like they are for FFXIV, however you choose to measure how "enjoyable" these rides are is besides the point. They are however still there.