Beautifully said, Queen.It's objective. That is the accepted definition of the word. I disagree with the meaning of many words, but that doesn't change what the words mean. Neither you, nor I, are the gatekeepers of the English language.
So when people say "there's a lack of endgame content" they are using the common meaning of the word, not the meaning you think it ought to be.
Really, don't say such things. The worst thing that could happen is if this game adopted the cancerous AP design. AP does indeed make you spin the hamster wheel but theres nothing enjoyable about it. SWTOR for example has a much better end-game system where you keep earning XP and get boxes of goodies that are complementary to your gearing up (as well as mounts and minions).Exactly! Take WoW for example.. I never really found farming azerite or world quests to be "thrilling". But i was kept busy and entertained.
Mythics provided a new way to keep old content fresh and challenging, whilst providing rewards that were relevant for the efforts put in.
This all end game content that outside outside of raiding.
You could still progress your character, everyday with your friends or alone, little by little. And that keeps a lot of players subscribed.
The only worthwhile thing WoW has that is worth copying is Mythic+ dungeons. Would like to see such a system in FF. The pet battle system is decent as well. Though FF already has lord of vermillion.
Also having 4 encounters in a raid isn't a bad thing. One of the most turn off things about WoW for me atm is how huge the raids are. You need to study for it like a test. It is really annoying and off putting. I am thankful and prefer smaller raids. The question is the pacing at wich they get released.
Last edited by Nemmar; 07-27-2019 at 06:14 PM.
You shoud be aware its not in Yoshida's hand to do so, he can't just ask for more money/employe and get it in the instant.
He didn't wait for you to do so and most likely already throw those "the game make a lot of cash" and "it would make the game even more profitable in the long run" argument for a long time now, but guess what ? We are not in a magical world were you just have to ask Tataru for a bigger check and get it. And when he did get more he have to split it in every departement that need it to make the game go further in every important part.
You just can't double your battle dev's team like its a football team in middleschool.
Dear OP:
Have you maxed out every class? Maxed out your botany, mining and fishing? Completed every quest in the game? Acquired all the mounts, pets and Triple Triad cards? Have you been checking off achievements one after the other? Gotten everything there is to get with hunt marks? Maxed out your squads? Gotten a set of end game gear for every class you've gotten to max? What I mean to say is that there is plenty of content to work on and things to do. If all you care about is level 80 dungeons and raids then that's a you problem, not a content problem. There's lots of end game crafting to be done that is extremely profitable, such as running level 80 maps for the indigo cloth for the Summer Indigo shirt. (The cloth alone sells for 2 million a pop, let alone the top itself is sitting at right about 5-8 million gil.)
Anyroad, there's lots of things to do. Not all of it has 'level 80' stamped onto it but there's LOTS for you to still accomplish and my bets are on that you haven't.
So as someone who doesn't raid. I'm so immediately bored right now because theres nothing to do but level alts right now. I kinda wish the game launched with the HoH equivalent so I could play with the roguelike while everyone else raids so I'm not so bored working towards getting everything to 80. I'm probably gonna unsubscribe for a while to take a break. There's just nothing for me to do right now.
Dear OP:
Have you maxed out every class? Maxed out your botany, mining and fishing? Completed every quest in the game? Acquired all the mounts, pets and Triple Triad cards? Have you been checking off achievements one after the other? Gotten everything there is to get with hunt marks? Maxed out your squads? Gotten a set of end game gear for every class you've gotten to max? What I mean to say is that there is plenty of content to work on and things to do. If all you care about is level 80 dungeons and raids then that's a you problem, not a content problem. There's lots of end game crafting to be done that is extremely profitable, such as running level 80 maps for the indigo cloth for the Summer Indigo shirt. (The cloth alone sells for 2 million a pop, let alone the top itself is sitting at right about 5-8 million gil.)
Anyroad, there's lots of things to do. Not all of it has 'level 80' stamped onto it but there's LOTS for you to still accomplish and my bets are on that you haven't.
Except the thing that is missed when responses like this pop up is that when people are saying there is a lack of end game content, its not because of a lack of general content like you listed, but of more specific content that fills a more particular niche. The optional seceret dungeons and bosses in most rpgs for example. Its not generic busy work or fluff content thats wanted, but something challenging and optional. Like in FF7 not everyone was meant to beat Ruby and Emerald Weapons, much like in FFT not everyone was meant to beat the deep dungeon. I am sure you have your own favorite game with its secret optional area you beat, would this game also not benefit from having some more regular content like that?
I like that FF14 has an "I'm done for now" status to it. Also, from a certain point of view, there is enough to do it if you want. And no, I don't consider having every single achievement (this need to be more interesting), all mounts from primals or class to max level content per se. Yet, the amount of relevant stuff for classes at lvl 80 could be higher and more interesting.
I also think that in general, the current difficulty of everything is in a good spot because despite what a lot of people like to say even extreme primals and savage are accessible for casual players, some just don't want to bother and is ok, I also don't bother with levelling every single class to 80. Yet, I think SE can do better to easier the jump from dungeons/24m to extreme and then savage, how? Probably one or two more fights per raid tier (and yes, any fight will have normal mode, so is content for everyone even if you don't plan on doing savage), that will allow a smooth difficulty curve (turn 1 and 2 are much easier than 3 and 4, at least during SB) and also introducing generous DPS checks to normal mode so your average joe is aware of this mechanic and the 20m fights that totally rely on a few players (usually any class that can rez) is no longer a thing.
Another thing I will like to see is some kind of content, that is not extreme ultimate, similar in difficulty to Baldesion Arsenal (with a better way to go inside of course) with exclusive prestige rewards that justify the time invested in gearing our characters. Something for everyone willing to invest a little bit more time in preparation for it and no DF attached to it.
I will also love that they change the way sync works and we can use all our skills no matter the content making fates and roulettes more fun to do. I will also don't mind keeping PoTD and HoH up to date with the max level, use leves as a way of a max level content with rare monster, similar to hunting but on demand (1 level is a rank b, 5 is a rank A and 10 is a rank S for example).
There is a lot of stuff SE can do keeping FFXIV spirit and keeping the "I'm done till next patch" philosophy.
And now I will say something about mythic+ as a big WoW Fan: don't bring this to FF14. The number of problems that this system created:
- Huge wall for any new player with the beyond stupid gear requirement for even the most basic of content.
- ILvL inflation leaves normal and heroic raid modes obsolete and mythic raiding is not for everyone.
- Most players only care to quick cap and never touch Mythic+ till next week.
- Along with titan forged to create the "I'm never done" feeling that's awful, in special if you lag behind on ILvL.
Like please, don't. I'm sure there is something SE can implement and be unique, fun and for everyone.
Last edited by Driavna; 07-27-2019 at 09:43 PM.
More and more you see complaining that there "Nothing to Do" at a certain point in the game as if the game is to blame.
I think it comes down that it isn't there is nothing to do, it's just there is nothing here for you specifically.
If you want to Raid go play something else in between raid tiers, or play something else.
The content cycle is not going to change until we get next Eureka.
Having people drop their sub because they are done for a few months is not good for SE, quite simply. Its also not the sign of good design - every time somebody has to resub, you have to drag them back from their new game. This is how you slowly bleed people because they just cant get themselves back into the game, as other games are much better at keeping you engaged.
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