That's like saying every hotbar, tab-target mmo is a wow-clone. FFXIV is not a wow-clone. It's a story-centric generic MMO. It's a very well done MMO, but it's still the generic MMO formula.
*Enters Thread*
*Sees everyone going at each others throats*
*Sips tea*
Imo more end game content should be added like maybe two or 4 bosses or i dunno but not so much that you burn out at the game or that it ends up being dailies and then logging off.




I can't even disagree with that. Sure, add more raids. Add more challenging battle content. Keep them happy. Why not. No skin off my nose.
What we seem to be disagreeing with is whether non-battle content should ever be counted as end-game, and per the majority of the folks asking for additional "end-game content", the answer seems to be "no."
Last edited by Catwho; 07-22-2019 at 07:03 AM.
I am glad you don't mind if raiders are given additional challenging battle content. The reason this type of content is referred to as 'end-game content' is because even back during the hardcore MMO days, high-end battle content was dubbed endgame content. Max level crafting content is certainly end-game content for crafters. Leveling other jobs is not really end-game content as some would like to say. Either way it doesn't really matter, and all of that is just semantics. It has long since been cleared up that the 'end-game content' the OP was referring to was indeed challenging battle content. Which a lot of casuals are resisting having any additional battle content put into this game, as they are scared it will take out of their content, even though they have already said they have more content than they know what to do with while raiders typically spend less than half of a 6 month cycle before they're through the content they enjoy.I can't even disagree with that. Sure, add more raids. Add more challenging battle content. Keep them happy. Why not. No skin off my nose.
What we seem to be disagreeing with is whether non-battle content should ever be counted as end-game, and per the majority of the folks asking for additional "end-game content", the answer seems to be "no."
It is very unfair treatment. An injustice, as a poster before me stated.


Most people think, as long as there is others content (that may bore you) there's still a lot to do.
Honestly, i only like playing my char as a fighter, not a crafter, neither a gatherer, the fun is where i can kill in large battle content with others people...
What FFXIV bring, is repeatable content, until you're bored, and it come fast.
I stand most of my time, half afk, asking myself if i'll do a random dungeon, or... i'll just sit here... watching... nothing ?!
Every good content, is in an instance. PvP, Battlefight... Hunt ? you spend most of your time searching a foe, that will be kill in a sec...
On others games, once you end up at max lvl, you keep earning experience point to be spent for different things.
You have open space content to do things (FATE type, with large scale boss).
You get RvR maps that can be entered anytime you want, so you can play in there while waiting for your mate.
FFXIV, keep the same, again and again pattern, that it become sad each day that come...
Last edited by Nexxus; 07-22-2019 at 06:13 AM.

Endgame hasn't even come out yet, maybe everyone should see how hard Savage is before moaning about a lack of content? What if it's another Gordias?
Yeah, no. I've heard this way too many times over the last 4 years, and it's obvious that the same formula for endgame has already been followed again. It's pretty obvious how it's going to go down.
It's funny because savage used to have a higher difficulty, as did even certain MSQ fights, but then casuals complained and the difficulties of these things were lowered to accommodate them. Even still, at that point, I never complained when casuals constantly asked for things. Without this hardcore crowd, and those who came from FFXI, FFXIV may not even have been alive today for you to enjoy. Hell, the MMORPG genre as we know it may not even exist currently. We've been sitting back as the genre, and this game becomes more and more casualized. I sat back silently as you all requested glamour and minigames. Yet, if we even request anything at all there's a pushback against us. Why can't you simply live and let live? Is it so hard?I heard the same argument during ARR, when it launched at the end of WoD.
Since then, the playerbase of WoW has dwindled while FF14 continues to steadily increase bit by bit. It's currently discussed far more than say GW2, SWTOR, or Wildstar (RIP).
Maybe, just maybe, part of the success of FF14 is being it's own type of MMO. It doesn't try to be something for everyone, but rather, it does cater a bit more to the so-called casual audience.
and here's the kicker - maybe that's ok.
People who are happy with the game, a population that steadily keep increasing, keeps repeating the same mantra: "Im ok, if you aren't, there are other games" and they aren"t interested in changing the structure of the game cause it works for them.
Games with a different aesthetic (EOS) or a different gear structure (WoW) can exist to cater to different audiences, and that's ok. There doesn't need to be ONE MMO that caters to everyone on the planet that wants to play an MMO.
Like, you don't need to go to Disney and tell them their park would sell more tickets if their was more violence and roller coasters. They are fine, and maybe another park would suit your taste better?
Some people are like that girl who demanded french fries at Taco Bell.
It's more like I was used to fries but then a crowd of people demanded Taco Bell. Then all the burger joints in my city were demolished and replaced with Taco Bells. Then all of a sudden I can't find the fries I used to like anywhere.
Last edited by Zabuza; 07-22-2019 at 06:37 AM.




You’re kidding me right? We know what to expect. Yoshida ALREADY stated their estimated difficulty is, and it’s been the level they’ve been striving for since creator. It came straight out of the hoses mouth. As long as the difficulty stays the same, it will not keep players involved until the next patch.


Well, it's really going to depend on the player- but for the hardest content, if it continues with such low clear rates, it may entertain some people for a week or two, or months. The only way to really keep it 'relevant' to those who clear it first is to put an endless gear grind on it- I mean, if we had a TF system like in WoW, there wouldn't be complaints of nothing to do since it'd take you the entire xpac to be BiS even as a hardcore player, you'd still be farming it over and over.You’re kidding me right? We know what to expect. Yoshida ALREADY stated their estimated difficulty is, and it’s been the level they’ve been striving for since creator. It came straight out of the hoses mouth. As long as the difficulty stays the same, it will not keep players involved until the next patch.
There are really only two ways to keep those that blow through content as fast as possible- make the content so close to impossible that nobody can do it and thus alienate even more players from endgame which in turn makes it harder and harder to justify putting dev time into making it, or putting in an endless grind such as TF'ing gear or azerite farming. But that has its own problems- one is that those that can't farm 40+ hours a week feel like they're endlessly behind, and often just wait for catch up mechanics, and frankly even for those that do it they tend to find it extremely menial and boring.
If it were up to me, I'd suggest adding more bridging difficult content as a priority over ultra hardcore- if you can ease players into the difficulty, you're far more likely to get people interested. If there were more players doing the hardest content, it becomes easier to justify putting dev time into it.
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