thats the most turbo casual entitled post i ever seenThough I guess for people with good statics, story skippers, and twitch streamers that can do things instantly whenever they please you sure will run out of end-game content fast. Most people aren't like that, I'm not and I play for 18+ hours a day.
I actually really enjo
How is it entitlement to enjoy what I have before me?
Minus the sentence I was going to add and forgot about; People who skip the story (took me 5 days with sleep, watching every cutscene and never wiping in MSQ instances), people who have a really good static raid team and clear content with minimal wipes, and twitch streamers who have people doing everything they can to help them clear content run out of stuff to do fast.
Where in the actual world is the entitlement?
Thank you for replying , I never experienced Bahamut due to when I started FF14.People complain about a lot of things they find difficult to overcome be it dungeons in MMOs, other classes/characters in PvP settings. Sometimes it is founded on legitimate ground such as an equal level World of Warcraft Rogue being able stun lock and kill a Warrior or Paladin from full HP in PvP as an example, others are were just bad players not understanding how something worked or thought was too hard in the case of dungeons.
When people refer to Coil in the context of FFXIV, they are usually referring to the Binding Coil of Bahamut.
And now you are strawmanning, i didnt quote or say anything about what you enjoy.
You assuming what the "majority" wants and it being tailored arround that is entitled.
Its like i would say "well movies should only last 40 minutes and they should not be releasing that many because i have to watch so many!"
Last edited by Kaitoo; 07-19-2019 at 05:30 PM.
Maybe because talking of lacking of high-level-skill-savage content for a game that is tailored to casual gaming by design, is quite silly.
Savage content is here to let the ones who wants challenge something to do, but they are not the main target population of the game as a whole. I think this is pretty obvious but maybe someone still don't realize.
casual doesnt mean bad, you dont to get invent new definition, thats the silly part here
this has nothing to do with what you quoted
I didn't say anything about how something should be. I stated I liked the current formula and why I did, maybe try not skim-reading through posts before you reply.And now you are strawmanning, i didnt quote or say anything about what you enjoy.
You assuming what the "majority" wants and it being tailored arround that is.
Its like i would say "well movies should only last 40 minutes and they should not be releasing that many because i have to watch so many!"
And strawmanning? You quoted a particular part of my post and I asked a legitimate question about what in the actual hell you were referring to.
The only thing I assumed was there's a lot of people in similar shoes as mine, people who haven't run out of content because of various reasons. And I'd more than likely be correct considering majority of this thread is people saying they haven't run out of things to do.
Making that assumption isn't entitlement, if anything at most it could just be a biased estimate or assumption. But that's all it would be, there isn't anything entitled about my post. If anything the OP and the ones of his mind are the ones entitled, but even then I loathe to even assign that label since wanting something doesn't always equal entitlement. Stomping your feet, demanding it through strong arm methods like reputation attacks, petitions, and government force are.
Ok, humour me. In which way would that "fuck up the raiding scene"?
The hardcore crowd isn't the main target population of any MMORPG and that's besides the point. They specifically designed Ultimate for those players and made Savage slightly more tame to make it more accessible.Maybe because talking of lacking of high-level-skill-savage content for a game that is tailored to casual gaming by design, is quite silly.
Savage content is here to let the ones who wants challenge something to do, but they are not the main target population of the game as a whole. I think this is pretty obvious but maybe someone still don't realize.
So they are clearly still thinking of new ways to please players craving more varied & challenging endgame content; which is something Yoshi has repeatedly made clear.
Also, good on you for actually proving Selova's point - the passive-aggressive responses of some of the "casual crowd" are frankly quite ludicrous.
Wow, talking about not enough endgame content and then coming up with WoW as an example which always goes into a one-year content drought before the next expansion hits.I definitely feel like this game never really has enough content, especially if progression raiding doesn't interest you. That's why I unsub for roughly half of every expansion. Never really had that issue with WoW. If I unsubbed from WoW, it's because I was bored of WoW, not because I ran out of things I could do. It would be nice if there were more things to do, but I'm not going to hold my breath. They seem pretty content with their formula. All of the random nonsense that got added in ARR seems to have been a fluke.
Of course, you can't run out of things to do in WoW simply because they add a shit ton of time gating stuff, for example farming azerite to max level is completely pointless because everything you boringly grinded for 6 months takes you like a week after catchup mechanics come into place.
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