You can thank other players for this. Players in general do not want this in an MMO. Coil had small bits of this and people didn't want it so now we get what we get.For me, Eden was just like the Omega Duties and while some of the fights were really fun, I felt disappointed on how they went about linking the boss fights. I really wish Square-Enix would use a similar formula to what Blizzard did for the "Wraith of the Lich King". Have a big imposing building or area that you have to fight your way though, to finally reach the end. Ice Crown Citadel and Ulduar were my two most favourite raid in WoW and they really immersed you into the world of Northrend. I loved how you had to fight your way to the next boss and once you got there, you had a sense of achivement. I really don't like how they throw one boss at you, right after another in Omega and Eden, as it feels like there was a sudden lack of imagination, which we all know is not the case with the FF14 team.
There is kind of an inherent flaw with developing engaging content. It takes more time to develop it than it does for players to devour it.
To those looking for perpetual challenging endgame content, with each expansion release, it would have to be something like an infinitely scaling PoD/HoH that doesn't give gear rewards or have its own internal scaling gear. The whole point of it would just be to see how far your group could get and nothing more.
The other option would be designing content not intended to be beaten until three to four patches down the road, and only rewards cosmetic items until that time. For example the hard mode trials currently reward 450 level gear, I'm guessing the raid is 460-470, so you would need some kind of content that would be possible with near perfect play and a bit of luck with the current gear, but is not meant to be beaten consistently until we have access to say 510-520 gear.
You really need some kind of rock for the hard core end game people to beat their head against to keep them interested, as its once everything is on farm they start getting bored. They want the challenge. They want the hurdles to overcome.
Last edited by Hawklaser; 07-19-2019 at 08:38 AM. Reason: Split post cleanup
it's against their philosophy.
Sky and Sea is nothing but farming pop items and doing bosses. Extreme, Savage and Ultimate just cuts out the tedium of farming pop items and gives you the bosses. the devs do not believe in busy work for difficult content. if it's grindy busy work, they generally want the entire process easy enough for the entire playerbase.
also the FFXIV itemization system sucks. there's nothing to reward players with if a new tier of "hard" content was added.
Diadem and Eureka were their attempts at Dynamis.
Yeah you and I both know there's no such thing as enough. As soon as new content is put in it would immediately get rushed through and then the whining would begin anew.Across the MMO universe I always find this thread. You know what I never find? A solution from the critics. They never have a solution other than "well add more endgame". Add what? More raids? How many is enough? What content do we need to clip in order to make this possible? Do we clip crafting? Housing? Glamour? Gathering? Maps? This is a business and you can't just tack on another 50 people to make endless content in one direction, no to mention people will complain it's just more of the same and grindy. So what's the answer? Who's fun do we take away in order to maximize your fun for a limited amount of time until there is something else to complain about endgame? I want a solution, a game design, a plan, a financial idea, something. Oddly enough my post will be met with a strawman argument, silence or a lack of forethought.
Heck you know what? Maybe you guys really need to post a well thought out and detailed production plan including story boarding etc etc to plant that seed in the designers heads because I imagine they never thought about it those casual designers have just been doing nothing but spinning their wheels on stuff like Maps. Maybe you can one up them and "show them how easy it is" heck you might get hired! Maybe even lead game designer! Jeebus.
Eureka was aimed at the people who have lots of time.While I agree with you, there's no amount of endgame content that's going to last for someone that can play 8+ hours a day every day, rushing or not. It might be sad but the truth is that today's gaming design is aimed at the concept of "people don't have enough time in their hands to do stuff". That's why MOBAs and battle royales became so popular over the majority of MMOs.
I have 18k hours of playtime now, or in other words around 2 years, I know how to keep me busy in the game xD
Am I the only one who kind of misses the Alexander-style raids that were more dungeon like instead of just a singular room? I liked that sense of exploration (however small) and how you were actually, you know, raiding something. Don't get me wrong Omega was neat and all and I'm interested to see how the Eden story unfolds but on the whole they feel more like trials than "raids".
Returning to the point, this is why they've been staggering content the way they have, but I understand feeling the lack of endgame things to do. Surely you haven't done everything the game has to offer though? There are the Superboss FATEs in Shb, the new elite hunt marks... maybe try working toward something on your achievement log?
You got a study that corroborates both of those statements? Ridiculous. There is no way for you to know either of these things, and it's beyond reckless to post them on a public forum.
Pro-tip: When you say "players in general" or "people didn't want", just stop. You don't speak for the masses.
I can say from experience that most parties advertised "sac-pull" or "trash-skipping" in their messages, and hell, people even sold/asked for the checkpoints in coil to get past trash and the miniboss in T1. It was incredibly common.You got a study that corroborates both of those statements? Ridiculous. There is no way for you to know either of these things, and it's beyond reckless to post them on a public forum.
Pro-tip: When you say "players in general" or "people didn't want", just stop. You don't speak for the masses.
Also, a study, really? It'sevents that happened 5-6 years ago in a game, where most advertising was still done in shouts. Party finder didn't exist, people didn't really use reddit. There's no proof left. It's also just as reckless to post that it didn't happen without proof.
Last edited by Valkyrie_Lenneth; 07-19-2019 at 04:51 AM.
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