You didn't read what he said now did you?So I guess a bunch of RDM in FFXI were exploiting the game and should have been banned. Should ban BLM too in that while you are at it. They can outrun monsters too. So are we supposed to sit and let a monster kill us? I don't understand. Since when has kiting a monster been "exploiting"?
The un-intended playstyle being making use of the range of a ranged class? Come on! If a ranged class isn't allowed to kite then why have ranged classes at all?
Also, with how the current game behaves, you can be miles away and still get hit by a melee attack. Just try getting one of the harder nodes and you'll see what i mean. I don't see them fixing that, so the issue of ranged classes never getting hit won't arise.
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how2readpl0xWhat are you even talking about now? His "issue" that you seem incapable of grasping is mages casting spells while running and never getting hit while a bunch of melees whack on it. Take no damage because the monster can't hit the mage with hate and deal more damage because melees and the mage are constantly attacking it without stopping.
Your "solution" is to make it easier to cancel spells? Why would a mage want to do that when they're exploiting the game mechanics?
This has nothing to do with making the game more playable, it's about exploits. Stop talking nonsense and blaming PvP for something you didn't even read.
Originally Posted by GreatLeviathan
Prolly live in their mommy's basement playing the game 23/7.
Player
That is exactly how the game behaves now. Melee attacks hit you from miles away = you can't kite indefinitely without taking damage.
What's the difference? I give up.
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Player
It was really nice in multi-stage leves. Being able to deliver the last blow to the fleeing mob before he reached the second stage spawn point was a big help.
List all the MMO's that allow casting while running.Everytime Yoshi posts something like this it seems like FFXIV is the first mmo ever developed.
There are mmos with both pvp and mages that can cast while running, still a good meele can kick their asses. the pvp/kiting thing isn't an argument valid enough. Also, the whole "let's make veterans mmo players comfortable" thing sounds like a joke, as well as the "sometimes innovation is a bad thing" argument, which to me was more something like "let's just work on an safe ground so we don't screw everything up".
Tho it is a fact that the whole combat system in XIV is taking a "dynamic" route. In most of the exp parties you have to be constantly moving, in DH as a mage you're running and healing most of the time and even during the fights you have to move, Ifrit's fight is all about dodging and in Moggle's fight if you stand still you're dead.
I'm not gonna say that this is a terrible design choice since it all depends on how it is implemented and on the future skills, but IMHO it would have been much more appreciated if instead of some random talking about the mages' role in mmos that basically says nothing he spoke about how they're planning to handle current and future dynamic encounters and the inability of casting while running.
Can you guys please stop saying that everything has been already decided and can't be changed?
Remember one year ago? the whole game was already planned and it was totally different from what we are playing now and these changings started with someone's QQ.
Everything is in discussion here and our opinions do matter.
And started with someone's QQing. The game was a fail because people were actually playing it. You have not played with this yet on this game, nor have you played it with 2.0 combat and adjustments.
There is differences between opinions and whining, and all I see is whining lately with this one topic. Did you not read his long post? I'm pretty sure it's set in stone with all that he wrote.
There's one thing that I want to put there, Allods Online. Yea yea F2P sucks, but they actually have a working combat system with Stamina and casting while running, one that FFXIV should have at the beginning, and could had changed into.
Then Anarchy Online, that one is older even than FFXI. NT kite ftw.
If you guys read the road map you would know pvp is gonna have its own set of skills so it wont mess with PvE.....
The first one i can think about is aion, you wasn't actually casting, but you had instant spells with quite long animations and no animation lock. Wich isn't much different from casting while moving with animation lock.
I'm not defending the first version here, but when the QQ started the average player's level was 10... do you really think they knew everything about Tanaka's vision? The main flaw of FFXIV was that it was released way too soon (except for some server and engine issues), as far as we know when Tanaka was done with his development process the game might have been awsome. But that's OT.
Actually I didn't see any whining here, just valid discussions with pros and cons from both sides. I myself didn't say it's a bad idea per se, just asked for clarifications reguarding the whole combat flow.
The only QQ I read in this topic are like "wtf shut up already and let them do whatever they want, your opinion is bs."
You cannot currently kite and deal damage fluidly, as you have to stop and actually cast the spell, leaving yourself easily open to be caught up to and hit. Change nothing about that, and it would work fine. I'm sure other ways can be thought of to offset it.Which game allows you to kite and never take damage while dealing the same amount of damage you're capable of while standing perfectly still? Tanks can kite but they do so by getting enmity and using defensive buffs. Not dealing damage. A BLM kiting means there's now no need for a tank at all, you ARE the tank AND the DD at the same time. That isn't balanced.
This change primarily has to do with PvP, secondarily with making more "defined" party roles. I object to both reasons.
If it doesn't matter to you, then you really have no reason to argue.
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