/cheer Yoshida-san
/cheer Yoshida-san
EQOA, Age of Conan, DCU, WoW, Cabal.
Those are the MMOs that I have played where you can move and cast.
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Get rid of animation lock, and allow casting while moving, at least SOME spells. The end. Anything less is going to result in a sub par game compared to other games where you party + move.
blocked: prettyprincess, betelgeuzah, jennestia
I didn't say your opinion is bullshit. I pretty much said it's a lost cause. It's set in stone.The first one i can think about is aion, you wasn't actually casting, but you had instant spells with quite long animations and no animation lock. Wich isn't much different from casting while moving with animation lock.
I'm not defending the first version here, but when the QQ started the average player's level was 10... do you really think they knew everything about Tanaka's vision? The main flaw of FFXIV was that it was released way too soon (except for some server and engine issues), as far as we know when Tanaka was done with his development process the game might have been awsome. But that's OT.
Actually I didn't see any whining here, just valid discussions with pros and cons from both sides. I myself didn't say it's a bad idea per se, just asked for clarifications reguarding the whole combat flow.
The only QQ I read in this topic are like "wtf shut up already and let them do whatever they want, your opinion is bs."
Deal with it.
I don't know about the other games you listed here, but you could NOT move while casting in WoW. There are instant cast abilities that could be used while moving, just like Yoshi is planning on having in FFXIV.
WoW didn't have spell interrupt it had spell push back so standing still wasn't as bad as it is in this game and the instant cast spells didn't stop you from moving.
That's true, so maybe we should be asking for spell push back rather than interrupt while taking damage.
Instant cast spells won't stop you from moving once animation lock is removed. Hopefully that happens before 2.0, but I wouldn't count on it.
You made that post while I was making the other, so no, I did not read it. Your posts come across as extremely rude, so believe it or not I am not going out of my way to read them.
I can't say I'd personally want the "animation lock" taken out either. I find timing them part of the play. But I can see why it would be lucrative to others, and it's not a big deal to me. In any case, it still wouldn't matter, because as I said, you can find other ways to keep things in check.
I have never argued this point.Doesn't matter, he's chosen this
Which is a classic PR tactic. Deflect the controversial with something less controversial. PvP affecting PvE was a pretty big and sore point made when PvP was first announced. I should know, I was part of the "discussion."Funny how he started off with "Image of Casters for Party Play" in big bold writing and then "Image of Casters for Party Play" yet didn't even make a similar header for "Image of Casters for PvP". Yet somehow that's the main reason for this change? And he made those big headers for the secondary reasons? Absolutely fascinating how you know so much about Yoshida's inner thought process, apparently even more than he does!
I don't pretend to know Yoshi-P's mind, but I know he is in a leadership position, and must act accordingly. I also know better than to take PR at face value. Whether you believe me or not, my reading comprehension is actually pretty good.
Ok then, but you're making this a bigger issue than I ever would have made of it.I object to people bringing out nonsense saying somehow this change is the result of PvP first and foremost. Explain how that is when he's given examples for solo and party play where the same problem, running while casting, will cause issues in the future. I would like to hear how those two points he brought up aren't valid, and somehow the PvP reason is the main reason for this change.
I am not, nor was I ever, arguing whether or not it will cause issues in his envisioned future. I stated that the only reason it would cause balance issues for PvE is if he is trying to, and I quote, lock people down to a certain style of play. PvP cannot have casting movement (boy can I imagine the balance issues). PvE can have casting movement, like it does now, it merely need be designed to do so. Therefore, it's for PvP, and secondarily for "defined" party roles.
From his article I gather that he is balancing FFXIV in a very traditional, bland, boring way (imo). I do not want traditional, tank and spank, holy trinity style play. I would love to heal a mage kiting for tank. I do currently love doing some DD while healing, and always have since my first days of playing mmos. You think balance, I think walls. I want to play outside the box. That is what the original FFXIV had going for it, and I liked it.
You can keep arguing with me if you like, but treating me like I am a baseless idiot who doesn't know how to read or her own mind isn't going make me sympathetic to hear your thoughts on the subject. You seem to want me to think Yoshi-P is right, when I have never argued whether he was right or wrong, just how his latest revealed direction goes against what I want to see in the game in a big way.
To everyone else out there, I'm sorry I'm repeating myself. Here have some popcorn.
/popcorn
Asking for spell push back would be a good idea.
Have they said they're removing spell lock? I haven't seen them say so. ><
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